I was testing these gloves out with a veng pally, and they seemed to have 0 effect on my damage. With or without them on I 5 hit inferno mobs, do they not really do that much or does veng simply not do that much magic dmg? TF build btw.
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I was testing these gloves out with a veng pally, and they seemed to have 0 effect on my damage. With or without them on I 5 hit inferno mobs, do they not really do that much or does veng simply not do that much magic dmg? TF build btw.
Amplify magic gives magic pierce according to the level of the aura. Lvl 15 aura=-15% enemy magic resistance. So basically it gives 1-1.5 magic horadric jewels worth of magic pierce.
amplify magic aura, does reduce the magic resist of the monsters.
I have no detailed information about how much. Maybe its just -1% per aura level.
Also, if you play tf vengeance paladin youre lightning damage is superior and the magical part is only a third or quarter. Even less if you havent skilled the vengeance' magic damage synergies (BH).
Still, divinity gloves are a very good choice for vengeance paladin :) no matter if light or magic.
OH and since its an aura/curse, its maybe only on 20% effective on immunes. That means -3% magic pierce on magic immune monsters with a perfect aura. Thats not much :P
hmm, ok. With that in mind, is BH even worth taking to improve the magic portion of veng dmg. Alternatively I could spend those points as hard points in res fire/light/cold to get those max res higher.
Its better to skip blessed hammer and put them in something more useful imo
That seems fine. You may want to max out resist lightning if you are using corrupted stormshield/neph. I also like Sleezy's adaption of maxing prayer and using bane of the underworld with 1 pt cleansing.
you dont need css and nephalem ammy as veng/foh.
ive tried that it didnt do much more damage. Veng seems to work like charged strike of amazon. The casterpart of the attack always hit, but the melee hit is pretty slow and is based on AR. That way you will barely hit bosses and the extra lightning damage from holy shock isnt really worth it in my opinion.
Ive then tried playing with leorics folly, veng/foh and diablo amu (mostly for 5% maxres). Ive maxed out my res, got 5,5k life and around 80k FoH damage. Havent skilled blessed hammer ofcourse, since i went full lightning with TF.
Its pretty nice to play if the skellies tank and you shoot at the monsters/bosses from far behind with Foh. It does surprisingly well damage but ofcourse there are classes/builds out there with more damage, thinking of wwsin / nadodruid / FH melee druid.
Hmm, I'm looking to stick as a melee really just because it's where I like to be. I could consider the bane of the underworld play though as regen does seem to be an issue for me atm... I'll need to compare for myself how much dmg I'd lose dropping the lightning aura.
/e
Hot damn, I just saw ure druid in action. I wanna make me one of those now haha XD.
It is quite complicated not to overdo it. It is no longer the most effective build in everything. If you're going to lower the DPS, the inconvenience in aiming may outweigh its damage output. The wind build already feels slow and is on the verge to be abandoned. Сan we discuss the upcoming changes?
Druids are strong?
Without flame horizon they are absurdely weak damagewise. I tried a few things after you said fh gets nerfed...
And to the mentioned fh procs ive already stated my concerns in the staffs discord channel.
We're talking about tornado druid lucid.
Tornado is much slower than hurricane in killing trash monsters, for example, for cow lvl/1-2 lvls of cruc. Its an only AOE spell for wind build. Removing cold pierce that horads may give it becomes much less useful even for trash, so it will take much more time than many other builds to kill scattered groups of monsters, making the playstyle very slow and lame. It definetly needs to be the same type of dmg as tornados.
What about the worth of cold horads? Cold sorcs dont need them, bow amazons get more dmg output with fire, no other builds known to me use cold dmg as primary. Will they be replaced with phys horas aswell?
I was also debating on maybe switching tornado to full on Cold as well, I couldn't decide. This may be a solution. However, you keep mentioning slow AoE clearing, but druid is already the second quickest single target killer in the game. It's okay to be weak at AoE, a class doesn't have to be super strong in both single target and AoE, especially if it is one of the best in the game at either one. I have no plans of ruining the class, but it cannot stay as it is.
Isnt it already weak at AoE...
What about a bone nec against single target? Where would you put him in the rankings? In endgame gear it takes 2-3 shots to kill cruc cain from even a safer position than dru.
A spear zon? It doesn't even require an endgame gear to overcome a perf druid in timing against most of the bosses. The time spent on killing is most noticeable especially for bosses that need to be grinded thousands of times to make valuable loot, as it was with Santa.
Wolf druid at bosses with trash monsters, for example, rift diablo?
Fire trapper is better against rift diablo/ctoggha aswell.
Even looking at how much wind druids are online it doesnt seem like it is an ultimate build.
Everyone who was here remembers how many complaints there were in public games (that the druids are OP) before the first frame nerf. I havent seen a single since the second nerf. Moreover, almost everyone with whom I played, moved to other characters. It also has a decent disadvantage, the aiming and the corresponding inconvenience of playing this char.
Just as Alex said, wind druids are top 2 easily. I have a fully geared wind Druid at the moment, and I kill anything in the entire game in under 5 seconds. Hurricane is used to take out trash mobs, and tornado is used for bosses. Hurri is amazing at AoE for smaller monsters. Druid is ultimate build in the current state they are in. And they have already been nerfed twice.
I got this idea, what will u say about the characters i've mentioned? What are their timings against the same stuff in the latest gear? Which character do you use to kill rift diablo? How much time it takes? How fast do you kill trash monsters with huricane in rift or even in PL?
It takes less than 5 secs for fire sin/wolf druid either. Speaking about AOE, it takes 2 hits in pl even for an es cold sorc and its not even close to fire sins with their AOE. As for the bone nec, the above mentioned builds kill 15/20 lvl cruc boss slower, if you interested. How is it ultimate at single target or AOE then? I didnt play all characters either, maybe somebody can share their experience in killing same monsters with other builds?
btw i've checked my hurricane without enchant (12k dmg, cow set), over -200 pierce. It takes around 9 hits to kill a zombie. How much hurricane dmg do you have?
UPD: checked with 17k dmg, it takes around 7 hits... Both tests in 1 player game. Your statement is impossible.
Oh, so melee fire druid wont be getting nerfed? I'll go back to building a druid then. I have no intention of making a wind druid as I don't like there playstyle and in d2 playstyle > clear speed 100% of the time ^^. That's why I always prefer more time put into making more builds viable as apposed to trying to balance them as closely as possible (ofcourse if certain builds are 2-3x faster that's a problem but 10-20% is a /care for me).
Also, when u say upcoming are u talking like within this ladder or likely not until next?
Upcoming, as in the new ladder reset patch which will likely be out February 23rd or 24th. It was originally going to be March 3rd but we're moving it up since the Nintendo Switch was announced to come out that day. Melee Druid will not be directly nerfed, but we will be altering the Flame Horizon's spell, as right now it shoots too many missiles.
i wanna back original werebear skin