Blink isn't designed to be a main offensive ability. It procs CTC WAY too much and can affect the game's performance.
Type: Posts; User: Game
Blink isn't designed to be a main offensive ability. It procs CTC WAY too much and can affect the game's performance.
Nope, as the first post says the release is December 9th :)
Alright, I think the minor blink nerf will be enough of a change for 4.2 for sins, I think traps are in a good spot.
It has been changed in 4.2 :) It spawns slightly less missiles, and the missiles now die upon hit, instead of piercing and allowing each missile to hit several enemies.
Ah, you mean with the blink ability just blinking everywhere, right?
We have multiple new Skill Effects in 4.2, here is the Skill Effect called Guts Throw :)
https://www.youtube.com/watch?v=GPLORI_NwBQ&feature=youtu.be
I'd like to get the users opinions, do trapsins feel too strong right now?
I hate to say it but vines are just badly designed, I cannot really do much for them. Summoner Druids did get some buffs this patch though.
Cow set had one mod removed from the full set, and 1 mod added. I must say it's a pretty big deal though! Oh I also believe I lowered the chance to transform to the cow king.
Wow good theory! I didn't even notice, but I think Joe just made the question marks green and red to fit the Christmas theme :) Well more like I know, all of the new items are uniques, no sets this...