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Thread: Murder of crows Druid

  1. #1
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    Murder of crows Druid

    Hi
    I'm going to post here my Murder of crows Dudu build. It's very suitable for cows, inferno cows, swampy boss and a lot more of places/bosses. PVP - too.

    Gear:
    - Cow queen set
    - Full Cthulhu caster set
    * I've added 5 x ist runes into the weapon because of the cow queen shako and its vitality bonus (+ 150% mf is a good bonus indeed)
    - Trang oul gloves
    - Scourgelord girdle

    SKills:

    - Murder of crows - max
    - Raven - max
    - Oak sage - max
    - 30 skill points left - I don't know



    The result is:
    - 6k hp
    - 1k mana
    - ~115 of each resistance (not much but still better than 0 )
    - 8.6k-14k damage with murder of crows with 61-65 life stolen per hit
    - 13 ravens (I'm using torch + annix too): 1200-1420 damage + 26% CB
    - 235% FCR
    - 145% FHR
    - more than 500% mf

    I'm using act 1 merc with ondal's helm due it's chance to cast amplify damage.
    Any ideas to make it better?
    Last edited by r0073x; 03-30-2016 at 04:05 PM.

  2. #2
    Wiki Moderator Lucid's Avatar
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    Your act 1 merc is pretty useless, because the ravens overwrite it with their blinding curse...

    You can use puryfing gloves for +1 all skills on glove

    You can use the rest skillpoints for either the grizzly or wolf summons. Use them as tanks

  3. #3
    Wiki Moderator Lucid's Avatar
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    One question here. the shaa sword on an act 3 merc reduces the physical resistance of mobs around by 20%. Is this also with 1/5 penatly and only uses -4% on physical immune mobs? Would be useless too then... If not, try this sword

    Also one more question @Game :

    Ravens are considered pets, so they dont benefit from characters -x% enemy physical resist, or? They are not affected by auras (like fanacitism), or am i wrong?
    Last edited by Lucid; 03-31-2016 at 01:05 AM.

  4. #4
    Quote Originally Posted by Lucid View Post
    One question here. the shaa sword on an act 3 merc reduces the physical resistance of mobs around by 20%. Is this also with 1/5 penatly and only uses -4% on physical immune mobs? Would be useless too then... If not, try this sword

    Also one more question @Game :

    Ravens are considered pets, so they dont benefit from characters -x% enemy physical resist, or? They are not affected by auras (like fanacitism), or am i wrong?
    Honestly I never seen an Aura affect a Raven, but I just checked the coding and the code that prevents certain monsters from being affected by Auras are not turned on for the Raven monster. I still don't think they are affected by Fanaticism, but I would test it to be sure. I never bothered to test. They will not receive the -physical resist though.

  5. #5
    Wiki Moderator Lampogriz's Avatar
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    i am sure ssha aura has penalty with immunes

  6. #6
    Wiki Moderator Lucid's Avatar
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    Ok ty whats about the sssshaa sword aura? Is it penaltied? Crow druids have a huge problem with physical immunitys

    Their ravens overwrite any curse with their blinding, the ssshaa aura is only -4% and new -% enemy resis dont count for them aswell :'D
    Last edited by Lucid; 03-31-2016 at 01:12 AM.

  7. #7
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    Now I have act 5 merc with ssshhaa max + ondal's helm
    There are no more immunes

  8. #8
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    you should use act 3 instead of a5 for some reason: a5 cant wear shield, a3 can wear shaa + malevolent ( or anything else)
    a5 is a close combat and can die more easily than a3.
    a3 cold can freeze, a5 have no aura or snares.

  9. #9
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    A5 can heal himself with life stolen per hit. What about a3? I can't give him potions

  10. #10
    Moderator Mephisto's Avatar
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    A3 light can do static as well, Act 5 merc wil cast a very low shout.
    Id go with A3 aswell
    A3 merc will keep distance so he doesnt rly need potions, and if he dies, just revive him

    Oh and if u use CTRL+Drink potion, ur merc will drink it, thats the short way, another possibility is dragging a potion onto ur merc portrait and drop it there.

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