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Thread: SotR Changelog: May 13th

  1. #1
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    SotR Changelog: May 13th

    Annihilus: SotR Closed Beta Phase 1 May 13th Changelog:



    Core Changes:


    • Updated the Monster Resistance display to now only show the Resistance Types the monster has, this will provide clarity and will reduce visual clutter.


    • Increased the base Hit Recovery Speed from 50% to 100%.





    Monster Changes:


    • Experience gain increased from Monsters Level 15 and above.


    • Life decreased for Monsters Level 2 and above.


    • Physical Damage decreased for Monsters Level 3 and above.


    • The Smith and Hephasto's Hell Hammer damage has been decreased.


    • Mephisto's Chain Lightning and Prime Orb Skill Levels have been decreased.


    • Andariel's Spray now deals less Physical Damage.


    • Abyss Knight damage has been decreased.


    • Multiple Elemental Breath / Inferno Skills have had their Levels and Damage per Level decreased.


    • Council Member Life has been decreased.





    Skill Changes:


    • Mind Blast has had its Damage Synergy % from Energy lowered, and Mana Cost per Level has been increased.


    • Raise Skeleton's Damage per Level for Level's 1-9 has been increased to help with early game.


    • Raven's Damage per Level for Level's 1-9 has been increased to help with early game.


    • Jab's Damage per Level for Level's 1-9 has been increased to help with early game.


    • Zeal's Damage per Level for Level's 1-9 has been increased to help with early game.


    • Jolt's Damage per Level for Level's 1-9 has been increased to help with early game.


    • Talon Kick's Damage per Level for Level's 1-9 has been increased to help with early game.


    • The starting Radius has been slightly increased for all Curses and Incantations.


    • Blood Mana now properly counts as a Curse.





    Item Changes:


    • Defense has been doubled on all items. This will not affect existing items, sorry!


    • Voided Rift Energy will no longer change the implicit affix, only its rolls.


    • Fractured Rift Energy will now guarantee at least one socket if the item can have sockets.





    Misc Changes:


    • Bookshelves now act as normal chests.





    Bug Fixes:


    • Defense and Elemental Resistances are now functional, they were previously doing nothing. Whoops!


    • Removed the Gold Cost from resurrecting mercenaries.


    • Items no longer sell for Gold.


    • Killing Baal no longer softlocks characters.


    • Dying in Act 2 no longer causes you to crash.


    • Fixed an issue with auras not automatically reapplying when resurrecting.


    • Fixed all of the Dougs.


    • Physical Resistance can no longer visually go over the 75% cap.

  2. #2
    Wiki Moderator Lucid's Avatar
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    • Fixed all of the things that made Lucid struggle yesterday.

    Ty :īD

    Was progressing by burrying the enemys under my corpses

  3. #3
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    Sweet changes! More testing will come

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