Druid

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The druid combines various features from previous classes in the game: elemental magic like the Sorceress, summoning skills like the Necromancer, aura-bestowing spirits like the Paladin along with the new shape shifting skills which allow the druid to engage in close quarters combat.

Attributes

  • Strength: 15
  • Dexterity 20
  • Vitality: 25 (+6 life per point in vitality)
  • Energy: 20 (+3 mana per point in energy)
  • Life: 150 (+3 life per level)
  • Mana: 60 (+3 mana per level)
  • Starting Skill: Molten Boulder

Skills

Elemental

Molten Boulder Molten.png

  • Requires level 1. Launches a boulder of flaming hot magma that knocks back your enemies and eaves a trail of fire.
  • First level: Fire damage: 3. Average fire damage: 9 per second. Boulder toll range: 26 yards. Mana cost: 2.


Cyclone Armor

  • Requires level 1. Shield yourself from damage caused by elemental damage.
  • First level: Absorbs 40 damage. Mana cost: 10.
  • SYNERGY: spending skill points on this skill increases the damage absorbed by 20 per skill point.


Twister

  • Requires level 5. Releases several small fast moving whirlwinds that cut a path through your enemies.
  • First level: Cold damage: 21. Cold length: 3 seconds. Mana cost 4.


Fissure

  • Requires level 10. open volcanic vents below your enemies burning them to a crisp
  • First level: duration 5 seconds. Fire damage: 26. Mana cost: 8.


Tornado

  • Requires level 20. Create a slow moving funnel of wind and debris to continuously blast your enemies over time.
  • First level: Cold damage: 52. Cold length: 3 seconds. Mana cost 10.


Volcano

  • requires level 30. Summon forth a volcano to rain fire and death onto your enemies over a large radius.
  • First level: Cooldown 5 seconds. Duration: 10 seconds. Fire damage: 94. Mana cost 15.


Hurricane

  • Requires level 30. Create a massive storm of wind and debris around you pounding nearby enemies to bits.
  • First level: Duration: 30 seconds. Cold damage: 105. Mana cost: 30.


Armageddon

  • Requires level 40. Creates a long line of meteors to rain fiery destruction on all enemies in their path.
  • First level: Cooldown: 30 seconds. Fire damage: 945. Mana cost: 40

Shape Shifting

Werewolf

  • Requires level 1. Transform into a werewolf increasing run speed, attack speed, and physical damage.
  • First level: Run speed: +15%. Physical damage: +6%. Attack speed: +6%. Mana cost: 10.
  • SYNERGY: spending skill points on this skill increases your run speed by 1% per skill point. Increases your attack speed by 1% per 2 skill points.


Werebear

  • Requires level 1. Transform into a werebear increasing defense, life, and physical damage.
  • First level: Total defense: +10%. Physical damage: +11%. Max life: 21%. Mana cost: 10.
  • SYNERGY: spending skill points on this skill increases your total defense and your max life by 1% per skill point.


Fire Claws

  • Requires level 5. Slash your enemies with a fiery claw attack unleashing flames from your target and burning enemies behind them.
  • First level: 100% Weapon damage. Fire damage: 10. Mana cost: 3.


Feral Rage

  • Requires level 10. Go into frenzied age when attacking enemies gaining rage charges from each hit. Each charge grants additional critical strike chance. When at 5 or more charges, your attacks have a change to cause bleeding. (Werewolf ONLY)
  • First Level; 100% Weapon damage. Duration: 10 seconds. Chance to cause bleeding: 40%. Damage: +41. Maximum charges 5. Critical strike chance: +5-25%. Mana cost: 4.
  • SYNERGY: spending skill points on this skill increases the duration by 1 second per skill point.


Maul

  • Requires level 10. Maul your enemies with powerful swings gaining mail charges for each hit. Each charge increases your chance to cause bleeding with your attacks. When at 5 or more charges, you deal increased total damage to bleeding enemies with all attacks. (Werebear ONLY)
  • First Level; 110% Weapon damage. Duration: 10 seconds. Additional damage against bleeding enemies: +50%. Damage: +41. Maximum charges 5. Critical strike chance: +5-25%. Mana cost: 4.
  • SYNERGY: spending skill points on this skill increases the duration by 1 second per skill point.


Rabies

  • Requires level 20. Bite your enemies to inflict them with disease that rapidly spreads to other monsters, weakening their physical attacks and slowing their movement. (Werewolf ONLY)
  • First level: 100% weapon damage. Target's damage: -12%. Target's run speed: -11%. Poison damage: 262 over 2 seconds. Mana cost: 5.


Shock Wave

  • Requires level 20. Swing your paw to create a shock wave that damages and stuns nearby enemies (Werebear ONLY)
  • First Level: 100% Weapon damage. Sun length: 0.2 seconds. Damage: +51. Mana cost: 6.


Blood Hunt

  • Requires level 30. Pounces on top of your target and releases a blood nova damaging all nearby enemies and healing you if an enemy is killed. Damage is massively increased to bleeding enemies.
  • First Level: 75% Weapon damage. increased damage againts bleeding enemies: 100%. damage: +61. Life after each kill: 20. Mana cost; 8.


Fury

  • Requires level 40. Rapidly attack either multiple adjacent targets or one target multiple times. (Werewolf ONLY)
  • First level; 125% Weapon damage. Damage: +77. hits 3 times. Mana cost: 10.

Summoning Spells

SUMMON BASICS

  • All summons receive the following stats from its summoner
    • Increased Physical / Elemental / Total damage
    • Execution Damage
    • Increased Critical Strike Chance
    • Increased Critical Strike Damage
    • Pierce Enemy Resistances
  • All summons gain additional life per skill point spent in them, this life gain also increases with character level
  • All summons have no AI delay, and thus fully scale with increased attack speed
  • Defense from auras / outside bonuses (like Defiance from a Paladin) does increase their physical resistance


Raven

  • Requires level 1: Summon ravens to savagely peck at your enemies.
  • First level; Gains 25% of summoner's weapon damage. Physical/elemental resists: 25%. Damage: +3. Life: 20. Ravens: 2. Mana cost per raven: 10.
  • SYNERGY: spending skill points on this skill increase the life of the ravens by 15 (BASED ON CHARACTER LEVEL) per skill point.


Oak Sage

  • Requires level 5. Summon a spirit pet that increases the maximum life of you and your nearby allies.
  • First level: Spirits allowed: 1. Physical/elemental resists: 40%. Max life: 31%. Life: 75. Mana cost: 20.
  • SYNERGY: spending skill points on this skill increase the life of the Oak Sage by 20 (BASED ON CHARACTER LEVEL) per skill point. increased the max life for all nearby allies by 20 per 2 skill points.


Poison Creeper

  • Requires level 5. Summon a vine that spreads disease to all that it comes into contact with.
  • First level: Physical/elemental resists: 40%. Poison damage; 65 over 2 seconds. Life: 75. Mana cost: 20.
  • SYNERGY: spending skill points on this skill increase the life of the Poison Creepers by 20 (BASED ON CHARACTER LEVEL) per skill point.


Summon Dire Wolf

  • Requires level 10. Summon a dire wolf that can eat corpses to greatly increase its damage temporarily.
  • First level: Gains 50% of summoner's weapon damage. Physical/elemental resists: 30%. Damage: 20. Life; 80. Wolves: 2. Mana cost; 20.
  • SYNERGY: spending skill points on this skill increase the life of the Dire Wolfs by 15 (BASED ON CHARACTER LEVEL) per skill point.


Heart of Wolverine

  • Requires level 20. Summon a spirit pet that increases the physical damage of you and your nearby allies.
  • First level: Spirits allowed; 1. Physical/elemental resists: 40%. Physical damage: +6%. Life: 151. Mana cost: 20.
  • SYNERGY: spending skill points on this skill increase the life of the Heart of Wolverine by 20 (BASED ON CHARACTER LEVEL) per skill point. increases physical damage by 3% for every skill point.


Summon Treant

  • Requires level 30. Summon an ancient treant that heals all nearby allies periodically, also heals all nearby allies upon attacking enemies.
  • First level: Gains 100% of summoner's weapon damage. Physical/elemental resists: 40%. +50 life healed every 5 seconds. Splash heal on hit: 10. Damage: 61. Life: 252. Mana cost: 30.
  • SYNERGY: spending skill points on this skill increase the life of the Treant by 25 (BASED ON CHARACTER LEVEL) per skill point.


Spirit of Barbs

  • Requires level 40. Summon a spirit pet that deals physical damage back to any enemies that do physical damage to you or your nearby allies.
  • First level: Spirits allowed; 1. Physical/elemental resists: 40%. Damage dealt to attackers: 75. Life: 404. Mana cost: 20.
  • SYNERGY: spending skill points on this skill increase the life of the Spirit of Barbs by 20 (BASED ON CHARACTER LEVEL) per skill point.


Summon Grizzly

  • Requires level 40. Summon a ferocious grizzly beat that stuns enemies it attacks and has a change to cause enemies to bleed.
  • First level: Gains 110% of summoner's weapon damage. Physical/elemental resists: 40%. Chance to cause bleeding: 6%. damage: 77. Life: 404. Mana cost: 30.
  • SYNERGY: spending skill points on this skill increase the life of the Grizzly by 25 (BASED ON CHARACTER LEVEL) per skill point.