Difference between revisions of "Uniques/Normal Weapons/Maces"
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Gameguy999v2 (talk | contribs) (→The General's Tan Do Li Ga) |
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(18-20)</span> To <span style="color:#4E4D93;">(34-38)</span><br/>Level Requirement: <span style="color:#4E4D93;">22</span><br/>Required Strength: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant you and nearby allies The General's Favor for 3 Seconds<br/>The General's Favor grants 30% Increased Area of Effect and<br/>Increased Damage Equal to 20% of your Increased Area of Effect<br/>Grants 3% Increased Area of Effect for each nearby Ally<br/>50-75% Increased Weapon Damage<br/>Adds 5-10 Weapon Damage<br/>+30-60 to Life<br/>5-10% Increased Strength<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(30-35)</span> To <span style="color:#4E4D93;">(58-66)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant you and nearby allies The General's Favor for 3 Seconds<br/>The General's Favor grants 30% Increased Area of Effect and<br/>Increased Damage Equal to 20% of your Increased Area of Effect<br/>Grants 3% Increased Area of Effect for each nearby Ally<br/>75-125% Increased Weapon Damage<br/>Adds 15-30 Weapon Damage<br/>+40-80 to Life<br/>10-15% Increased Strength<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 3 | !colspan="1"|Tier 3 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(42-48)</span> To <span style="color:#4E4D93;">(80-91)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant you and nearby allies The General's Favor for 3 Seconds<br/>The General's Favor grants 30% Increased Area of Effect and<br/>Increased Damage Equal to 20% of your Increased Area of Effect<br/>Grants 3% Increased Area of Effect for each nearby Ally<br/>150-220% Increased Weapon Damage<br/>Adds 20-40 Weapon Damage<br/>+60-120 to Life<br/>15-20% Increased Strength<br/><span style="color:#C48637;">Fully Evolved</span></span> |
|} | |} |
Latest revision as of 08:26, 18 April 2024
The General's Tan Do Li Ga
Flail
Item Code: fla
Tier 2 |
---|
One-Hand Damage: (30-35) To (58-66) Level Requirement: 40 Required Strength: 60 Melee Attacks grant you and nearby allies The General's Favor for 3 Seconds The General's Favor grants 30% Increased Area of Effect and Increased Damage Equal to 20% of your Increased Area of Effect Grants 3% Increased Area of Effect for each nearby Ally 75-125% Increased Weapon Damage Adds 15-30 Weapon Damage +40-80 to Life 10-15% Increased Strength Item can be Evolved with Potent Rift Energy |
Tier 3 |
---|
One-Hand Damage: (42-48) To (80-91) Level Requirement: 60 Required Strength: 60 Melee Attacks grant you and nearby allies The General's Favor for 3 Seconds The General's Favor grants 30% Increased Area of Effect and Increased Damage Equal to 20% of your Increased Area of Effect Grants 3% Increased Area of Effect for each nearby Ally 150-220% Increased Weapon Damage Adds 20-40 Weapon Damage +60-120 to Life 15-20% Increased Strength Fully Evolved |