Difference between revisions of "Uniques/Normal Weapons/Swords"
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< Uniques | Normal Weapons
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(30-35)</span> To <span style="color:#4E4D93;">(33-38)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(37-43)</span> To <span style="color:#4E4D93;">(40-47)</span><br/>Added Damage: 100-150<br/>Level Requirement: <span style="color:#4E4D93;">25</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">20-40% Increased Damage if you are near an Ally<br/>5-10% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 10 Second Wind when you Die<br/>+1 to All Skills<br/>10-20% Increased Area of Effect<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>+30-50 to Strength<br/>Adds 100-150 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
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{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(35-45)</span> To <span style="color:#4E4D93;">(38-49)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(43-56)</span> To <span style="color:#4E4D93;">(47-60)</span><br/>Added Damage: 200-250<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">40-60% Increased Damage if you are near an Ally<br/>5-10% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 20 Second Wind when you Die<br/>+2 to All Skills<br/>20-30% Increased Area of Effect<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>+50-60 to Strength<br/>Adds 200-250 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 3 | !colspan="1"|Tier 3 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(50-64)</span> To <span style="color:#4E4D93;">(55-70)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(62-80)</span> To <span style="color:#4E4D93;">(67-86)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">60-100% Increased Damage if you are near an Ally<br/>10-15% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 30 Second Wind when you Die<br/>+2 to All Skills<br/>30-40% Increased Area of Effect<br/>20% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+61-70 to Strength<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/><span style="color:#C48637;">Fully Evolved</span></span> |
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Latest revision as of 08:30, 18 April 2024
Griswold's Edge
Broad Sword
Item Code: bsd
Tier 2 |
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One-Hand Damage: (22-29) To (28-36) Added Damage: 150-200 Level Requirement: 40 Required Strength: 45 Required Dexterity: 35 Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage 20% Chance to cast level 6 Physical Vulnerability on Melee Attacks 10% Increased Attack Speed 75-125% Increased Weapon Damage 15-20% Increased Elemental Damage 15-20% Increased Physical Damage +20-30% to Fire Resistance Adds 150-200 Fire Damage to Weapon Attacks Item can be Evolved with Potent Rift Energy |
Tier 3 |
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One-Hand Damage: (32-41) To (40-51) Added Damage: 200-250 Level Requirement: 60 Required Strength: 45 Required Dexterity: 35 Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage 20% Chance to cast level 6 Physical Vulnerability on Melee Attacks 15% Increased Attack Speed 150-220% Increased Weapon Damage 20-25% Increased Elemental Damage 20-25% Increased Physical Damage +30-40% to Fire Resistance Adds 200-250 Fire Damage to Weapon Attacks Fully Evolved |
Shadowfang
Two-Handed Sword
Item Code: 2hs
Tier 2 |
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One-Hand Damage: (10-13) To (14-18) Two-Hand Damage: (12-15) To (17-22) Level Requirement: 40 Required Strength: 40 Required Dexterity: 40 Grants 50% Increased Damage against Enemies who are Alone Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies 30-40% Increased Run Speed 15% Increased Attack Speed 75-125% Increased Weapon Damage 30-40% Increased Chance to inflict Bleeding 20-25% Increased Damage against Bleeding Enemies Item can be Evolved with Potent Rift Energy |
Tier 3 |
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One-Hand Damage: (15-19) To (20-25) Two-Hand Damage: (17-22) To (25-32) Level Requirement: 60 Required Strength: 40 Required Dexterity: 40 Grants 50% Increased Damage against Enemies who are Alone Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies 30-40% Increased Run Speed 15% Increased Attack Speed 150-220% Increased Weapon Damage 40-50% Increased Chance to inflict Bleeding 25-30% Increased Damage against Bleeding Enemies Fully Evolved |
The Patriarch
Great Sword
Item Code: gsd
Tier 2 |
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One-Hand Damage: (35-45) To (38-49) Two-Hand Damage: (43-56) To (47-60) Added Damage: 200-250 Level Requirement: 40 Required Strength: 65 Required Dexterity: 50 40-60% Increased Damage if you are near an Ally 5-10% Reduced Damage Taken if you are near an Ally 100% Chance to cast level 20 Second Wind when you Die +2 to All Skills 20-30% Increased Area of Effect 15% Increased Attack Speed 75-125% Increased Weapon Damage +50-60 to Strength Adds 200-250 Physical Damage to Weapon Attacks Item can be Evolved with Potent Rift Energy |
Tier 3 |
---|
One-Hand Damage: (50-64) To (55-70) Two-Hand Damage: (62-80) To (67-86) Added Damage: 300-350 Level Requirement: 60 Required Strength: 65 Required Dexterity: 50 60-100% Increased Damage if you are near an Ally 10-15% Reduced Damage Taken if you are near an Ally 100% Chance to cast level 30 Second Wind when you Die +2 to All Skills 30-40% Increased Area of Effect 20% Increased Attack Speed 150-220% Increased Weapon Damage +61-70 to Strength Adds 300-350 Physical Damage to Weapon Attacks Fully Evolved |