Difference between revisions of "Uniques/Normal Weapons/Swords"

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(The Patriarch)
 
Line 49: Line 49:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(9-10)</span> To <span style="color:#4E4D93;">(12-14)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(10-12)</span> To <span style="color:#4E4D93;">(15-17)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>20-30% Increased Chance to inflict Bleeding<br/>15-20% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(30-35)</span> To <span style="color:#4E4D93;">(33-38)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(37-43)</span> To <span style="color:#4E4D93;">(40-47)</span><br/>Added Damage: 100-150<br/>Level Requirement: <span style="color:#4E4D93;">25</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">20-40% Increased Damage if you are near an Ally<br/>5-10% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 10 Second Wind when you Die<br/>+1 to All Skills<br/>10-20% Increased Area of Effect<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>+30-50 to Strength<br/>Adds 100-150 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(10-13)</span> To <span style="color:#4E4D93;">(14-18)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(12-15)</span> To <span style="color:#4E4D93;">(17-22)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>30-40% Increased Chance to inflict Bleeding<br/>20-25% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(35-45)</span> To <span style="color:#4E4D93;">(38-49)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(43-56)</span> To <span style="color:#4E4D93;">(47-60)</span><br/>Added Damage: 200-250<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">40-60% Increased Damage if you are near an Ally<br/>5-10% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 20 Second Wind when you Die<br/>+2 to All Skills<br/>20-30% Increased Area of Effect<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>+50-60 to Strength<br/>Adds 200-250 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(15-19)</span> To <span style="color:#4E4D93;">(20-25)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(17-22)</span> To <span style="color:#4E4D93;">(25-32)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>40-50% Increased Chance to inflict Bleeding<br/>25-30% Increased Damage against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(50-64)</span> To <span style="color:#4E4D93;">(55-70)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(62-80)</span> To <span style="color:#4E4D93;">(67-86)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">60-100% Increased Damage if you are near an Ally<br/>10-15% Reduced Damage Taken if you are near an Ally<br/>100% Chance to cast level 30 Second Wind when you Die<br/>+2 to All Skills<br/>30-40% Increased Area of Effect<br/>20% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+61-70 to Strength<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}

Latest revision as of 08:30, 18 April 2024

Griswold's Edge

Broad Sword
Item Code: bsd

Griswoldsedge.gif
Tier 1
One-Hand Damage: (19-22) To (24-28)
Added Damage: 100-150
Level Requirement: 21
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
50-75% Increased Weapon Damage
10-15% Increased Elemental Damage
10-15% Increased Physical Damage
+10-20% to Fire Resistance
Adds 100-150 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (22-29) To (28-36)
Added Damage: 150-200
Level Requirement: 40
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
75-125% Increased Weapon Damage
15-20% Increased Elemental Damage
15-20% Increased Physical Damage
+20-30% to Fire Resistance
Adds 150-200 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (32-41) To (40-51)
Added Damage: 200-250
Level Requirement: 60
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
15% Increased Attack Speed
150-220% Increased Weapon Damage
20-25% Increased Elemental Damage
20-25% Increased Physical Damage
+30-40% to Fire Resistance
Adds 200-250 Fire Damage to Weapon Attacks
Fully Evolved

Shadowfang

Two-Handed Sword
Item Code: 2hs

Shadowfang.gif
Tier 1
One-Hand Damage: (9-10) To (12-14)
Two-Hand Damage: (10-12) To (15-17)
Level Requirement: 20
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
10% Increased Attack Speed
50-75% Increased Weapon Damage
20-30% Increased Chance to inflict Bleeding
15-20% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (10-13) To (14-18)
Two-Hand Damage: (12-15) To (17-22)
Level Requirement: 40
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
75-125% Increased Weapon Damage
30-40% Increased Chance to inflict Bleeding
20-25% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (15-19) To (20-25)
Two-Hand Damage: (17-22) To (25-32)
Level Requirement: 60
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
150-220% Increased Weapon Damage
40-50% Increased Chance to inflict Bleeding
25-30% Increased Damage against Bleeding Enemies
Fully Evolved

The Patriarch

Great Sword
Item Code: gsd

Swordguard.gif
Tier 1
One-Hand Damage: (30-35) To (33-38)
Two-Hand Damage: (37-43) To (40-47)
Added Damage: 100-150
Level Requirement: 25
Required Strength: 65
Required Dexterity: 50

20-40% Increased Damage if you are near an Ally
5-10% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 10 Second Wind when you Die
+1 to All Skills
10-20% Increased Area of Effect
10% Increased Attack Speed
50-75% Increased Weapon Damage
+30-50 to Strength
Adds 100-150 Physical Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (35-45) To (38-49)
Two-Hand Damage: (43-56) To (47-60)
Added Damage: 200-250
Level Requirement: 40
Required Strength: 65
Required Dexterity: 50

40-60% Increased Damage if you are near an Ally
5-10% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 20 Second Wind when you Die
+2 to All Skills
20-30% Increased Area of Effect
15% Increased Attack Speed
75-125% Increased Weapon Damage
+50-60 to Strength
Adds 200-250 Physical Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (50-64) To (55-70)
Two-Hand Damage: (62-80) To (67-86)
Added Damage: 300-350
Level Requirement: 60
Required Strength: 65
Required Dexterity: 50

60-100% Increased Damage if you are near an Ally
10-15% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 30 Second Wind when you Die
+2 to All Skills
30-40% Increased Area of Effect
20% Increased Attack Speed
150-220% Increased Weapon Damage
+61-70 to Strength
Adds 300-350 Physical Damage to Weapon Attacks
Fully Evolved