Difference between revisions of "Uniques/Normal Weapons/Swords"

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Line 7: Line 7:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(23-28)</span> To <span style="color:#4E4D93;">(28-35)</span><br/>Added Damage: <span style="color:#B34F45;">100-150</span><br/>Level Requirement: <span style="color:#4E4D93;">21</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 20% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>10-15% Increased Attack Speed<br/>80-120% Increased Weapon Damage<br/>Adds 100-150 Fire Damage to Weapon Attacks<br/>10-20% Increased Elemental Damage<br/>+30-50% to Fire Resistance<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(19-22)</span> To <span style="color:#4E4D93;">(24-28)</span><br/>Added Damage: <span style="color:#B34F45;">100-150</span><br/>Level Requirement: <span style="color:#4E4D93;">21</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>10-15% Increased Elemental Damage<br/>10-15% Increased Physical Damage<br/>+10-20% to Fire Resistance<br/>Adds 100-150 Fire Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(26-32)</span> To <span style="color:#4E4D93;">(32-40)</span><br/>Added Damage: <span style="color:#B34F45;">150-200</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 20% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>10-15% Increased Attack Speed<br/>100-150% Increased Weapon Damage<br/>Adds 150-200 Fire Damage to Weapon Attacks<br/>20-30% Increased Elemental Damage<br/>+30-50% to Fire Resistance<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(22-29)</span> To <span style="color:#4E4D93;">(28-36)</span><br/>Added Damage: <span style="color:#B34F45;">150-200</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>10% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>15-20% Increased Elemental Damage<br/>15-20% Increased Physical Damage<br/>+20-30% to Fire Resistance<br/>Adds 150-200 Fire Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(39-45)</span> To <span style="color:#4E4D93;">(48-56)</span><br/>Added Damage: <span style="color:#B34F45;">200-250</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 20% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>15-20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 200-250 Fire Damage to Weapon Attacks<br/>30-40% Increased Elemental Damage<br/>+30-50% to Fire Resistance<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(32-41)</span> To <span style="color:#4E4D93;">(40-51)</span><br/>Added Damage: <span style="color:#B34F45;">200-250</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">45</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage<br/>20% Chance to cast level 6 Physical Vulnerability on Melee Attacks<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>20-25% Increased Elemental Damage<br/>20-25% Increased Physical Damage<br/>+30-40% to Fire Resistance<br/>Adds 200-250 Fire Damage to Weapon Attacks<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}
  
Line 28: Line 28:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(10-13)</span> To <span style="color:#4E4D93;">(14-17)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(12-15)</span> To <span style="color:#4E4D93;">(18-22)</span><br/>Added Damage: 60-100<br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">50% Increased Total Damage to Enemies who are Alone<br/>Grants Level 5 Fade when killing Enemies who are Alone<br/>30-40% Increased Run Speed<br/>20% Increased Attack Speed<br/>80-120% Increased Weapon Damage<br/>Adds 60-100 Physical Damage to Weapon Attacks<br/>10-20% Chance to cause Bleeding<br/>Total Damage dealt increased by 20-30% against Bleeding Enemies<br/>+1 to Shadow Strike<br/>10-15% Cooldown Reduction<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(9-10)</span> To <span style="color:#4E4D93;">(12-14)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(10-12)</span> To <span style="color:#4E4D93;">(15-17)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>20-30% Increased Chance to inflict Bleeding<br/>15-20% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(12-15)</span> To <span style="color:#4E4D93;">(16-20)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(14-17)</span> To <span style="color:#4E4D93;">(20-25)</span><br/>Added Damage: 150-200<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">50% Increased Total Damage to Enemies who are Alone<br/>Grants Level 5 Fade when killing Enemies who are Alone<br/>30-40% Increased Run Speed<br/>25% Increased Attack Speed<br/>100-150% Increased Weapon Damage<br/>Adds 150-200 Physical Damage to Weapon Attacks<br/>10-20% Chance to cause Bleeding<br/>Total Damage dealt increased by 20-30% against Bleeding Enemies<br/>+1-5 to Shadow Strike<br/>10-15% Cooldown Reduction<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(10-13)</span> To <span style="color:#4E4D93;">(14-18)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(12-15)</span> To <span style="color:#4E4D93;">(17-22)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>30-40% Increased Chance to inflict Bleeding<br/>20-25% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(18-21)</span> To <span style="color:#4E4D93;">(24-28)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(21-24)</span> To <span style="color:#4E4D93;">(30-35)</span><br/>Added Damage: 250-300<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">50% Increased Total Damage to Enemies who are Alone<br/>Grants Level 5 Fade when killing Enemies who are Alone<br/>30-40% Increased Run Speed<br/>30% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 250-300 Physical Damage to Weapon Attacks<br/>10-20% Chance to cause Bleeding<br/>Total Damage dealt increased by 20-30% against Bleeding Enemies<br/>+11-20 to Shadow Strike<br/>10-15% Cooldown Reduction<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(15-19)</span> To <span style="color:#4E4D93;">(20-25)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(17-22)</span> To <span style="color:#4E4D93;">(25-32)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>40-50% Increased Chance to inflict Bleeding<br/>25-30% Increased Damage against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}
  
Line 49: Line 49:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(54-66)</span> To <span style="color:#4E4D93;">(75-92)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(63-77)</span> To <span style="color:#4E4D93;">(84-103)</span><br/>Added Damage: 100-150<br/>Level Requirement: <span style="color:#4E4D93;">25</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">10-15% Increased Total Damage if you are near an Ally<br/>5-10% Reduced Damage if you are near an Ally<br/>Melee Attacks deal Splash Damage<br/>+2 to All Skills<br/>15% Increased Attack Speed<br/>80-120% Increased Weapon Damage<br/>Adds 10-20 Weapon Damage<br/>Adds 100-150 Physical Damage to Weapon Attacks<br/>+30-50 to Strength<br/>+10-15 Splash heal on Hit<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(9-10)</span> To <span style="color:#4E4D93;">(12-14)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(10-12)</span> To <span style="color:#4E4D93;">(15-17)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>20-30% Increased Chance to inflict Bleeding<br/>15-20% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(70-87)</span> To <span style="color:#4E4D93;">(104-130)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(80-100)</span> To <span style="color:#4E4D93;">(114-142)</span><br/>Added Damage: 200-250<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">10-15% Increased Total Damage if you are near an Ally<br/>5-10% Reduced Damage if you are near an Ally<br/>Melee Attacks deal Splash Damage<br/>+2 to All Skills<br/>20% Increased Attack Speed<br/>100-150% Increased Weapon Damage<br/>Adds 15-30 Weapon Damage<br/>Adds 200-250 Physical Damage to Weapon Attacks<br/>+50-60 to Strength<br/>+15-20 Splash heal on Hit<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(10-13)</span> To <span style="color:#4E4D93;">(14-18)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(12-15)</span> To <span style="color:#4E4D93;">(17-22)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>30-40% Increased Chance to inflict Bleeding<br/>20-25% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(150-175)</span> To <span style="color:#4E4D93;">(216-252)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(165-192)</span> To <span style="color:#4E4D93;">(231-269)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">65</span><br/>Required Dexterity: <span style="color:#4E4D93;">50</span><br/><br/><span style="color:#4E4D93;">10-15% Increased Total Damage if you are near an Ally<br/>5-10% Reduced Damage if you are near an Ally<br/>Melee Attacks deal Splash Damage<br/>+3 to All Skills<br/>20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 30-50 Weapon Damage<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/>+61-70 to Strength<br/>+20-25 Splash heal on Hit<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(15-19)</span> To <span style="color:#4E4D93;">(20-25)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(17-22)</span> To <span style="color:#4E4D93;">(25-32)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">40</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants 50% Increased Damage against Enemies who are Alone<br/>Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies<br/>30-40% Increased Run Speed<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>40-50% Increased Chance to inflict Bleeding<br/>25-30% Increased Damage against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}

Revision as of 08:30, 18 April 2024

Griswold's Edge

Broad Sword
Item Code: bsd

Griswoldsedge.gif
Tier 1
One-Hand Damage: (19-22) To (24-28)
Added Damage: 100-150
Level Requirement: 21
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
50-75% Increased Weapon Damage
10-15% Increased Elemental Damage
10-15% Increased Physical Damage
+10-20% to Fire Resistance
Adds 100-150 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (22-29) To (28-36)
Added Damage: 150-200
Level Requirement: 40
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
75-125% Increased Weapon Damage
15-20% Increased Elemental Damage
15-20% Increased Physical Damage
+20-30% to Fire Resistance
Adds 150-200 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (32-41) To (40-51)
Added Damage: 200-250
Level Requirement: 60
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
15% Increased Attack Speed
150-220% Increased Weapon Damage
20-25% Increased Elemental Damage
20-25% Increased Physical Damage
+30-40% to Fire Resistance
Adds 200-250 Fire Damage to Weapon Attacks
Fully Evolved

Shadowfang

Two-Handed Sword
Item Code: 2hs

Shadowfang.gif
Tier 1
One-Hand Damage: (9-10) To (12-14)
Two-Hand Damage: (10-12) To (15-17)
Level Requirement: 20
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
10% Increased Attack Speed
50-75% Increased Weapon Damage
20-30% Increased Chance to inflict Bleeding
15-20% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (10-13) To (14-18)
Two-Hand Damage: (12-15) To (17-22)
Level Requirement: 40
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
75-125% Increased Weapon Damage
30-40% Increased Chance to inflict Bleeding
20-25% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (15-19) To (20-25)
Two-Hand Damage: (17-22) To (25-32)
Level Requirement: 60
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
150-220% Increased Weapon Damage
40-50% Increased Chance to inflict Bleeding
25-30% Increased Damage against Bleeding Enemies
Fully Evolved

The Patriarch

Great Sword
Item Code: gsd

Swordguard.gif
Tier 1
One-Hand Damage: (9-10) To (12-14)
Two-Hand Damage: (10-12) To (15-17)
Level Requirement: 20
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
10% Increased Attack Speed
50-75% Increased Weapon Damage
20-30% Increased Chance to inflict Bleeding
15-20% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (10-13) To (14-18)
Two-Hand Damage: (12-15) To (17-22)
Level Requirement: 40
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
75-125% Increased Weapon Damage
30-40% Increased Chance to inflict Bleeding
20-25% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (15-19) To (20-25)
Two-Hand Damage: (17-22) To (25-32)
Level Requirement: 60
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
150-220% Increased Weapon Damage
40-50% Increased Chance to inflict Bleeding
25-30% Increased Damage against Bleeding Enemies
Fully Evolved