Difference between revisions of "Uniques/Normal Weapons/Hammers"
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< Uniques | Normal Weapons
Gameguy999v2 (talk | contribs) (→Bonesnap) |
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(31-36)</span> To <span style="color:#4E4D93;">(46-54)</span><br/>Added Damage: 80-120<br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant 2% Increased Damage and Attack Speed for 10 Seconds<br/>(Stacks up to 10 times)<br/>Enemies' bones explode from their bodies on death when fully stacked, dealing 150% Weapon Damage<br/>50-75% Increased Weapon Damage<br/>10-20% Increased Damage against Undead<br/>+20-30% to Fire Resistance<br/>+20-30% to Cold Resistance<br/>15-20% Increased Critical Strike Damage<br/>Adds 80-120 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(36-47)</span> To <span style="color:#4E4D93;">(54-69)</span><br/>Added Damage: 150-200<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant 2% Increased Damage and Attack Speed for 10 Seconds<br/>(Stacks up to 10 times)<br/>Enemies' bones explode from their bodies on death when fully stacked, dealing 150% Weapon Damage<br/>75-125% Increased Weapon Damage<br/>20-30% Increased Damage against Undead<br/>+20-30% to Fire Resistance<br/>+20-30% to Cold Resistance<br/>20-25% Increased Critical Strike Damage<br/>Adds 150-200 Physical Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 3 | !colspan="1"|Tier 3 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(52-67)</span> To <span style="color:#4E4D93;">(77-99)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">Melee Attacks grant 2% Increased Damage and Attack Speed for 10 Seconds<br/>(Stacks up to 10 times)<br/>Enemies' bones explode from their bodies on death when fully stacked, dealing 150% Weapon Damage<br/>150-220% Increased Weapon Damage<br/>30-40% Increased Damage against Undead<br/>+20-30% to Fire Resistance<br/>+20-30% to Cold Resistance<br/>25-30% Increased Critical Strike Damage<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/><span style="color:#C48637;">Fully Evolved</span></span> |
|} | |} | ||
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | One-Hand Damage: 6 To 15<br/>Added Damage: <span style="color:#B34F45;"> | + | | style="background-color:black;" | One-Hand Damage: 6 To 15<br/>Added Damage: <span style="color:#B34F45;">100</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/><br/><span style="color:#4E4D93;">6% Chance to cast level 6 Fissure on Melee Attacks<br/>10% Increased Attack Speed<br/>+1000 to Defense<br/>+25% to Fire Resistance<br/>+6% to Maximum Fire Resistance<br/>+100 fire damage</span> |
|} | |} |
Latest revision as of 08:26, 18 April 2024
Bonesnap
Maul
Item Code: mau
Tier 2 |
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Two-Hand Damage: (36-47) To (54-69) Added Damage: 150-200 Level Requirement: 40 Required Strength: 70 Melee Attacks grant 2% Increased Damage and Attack Speed for 10 Seconds (Stacks up to 10 times) Enemies' bones explode from their bodies on death when fully stacked, dealing 150% Weapon Damage 75-125% Increased Weapon Damage 20-30% Increased Damage against Undead +20-30% to Fire Resistance +20-30% to Cold Resistance 20-25% Increased Critical Strike Damage Adds 150-200 Physical Damage to Weapon Attacks Item can be Evolved with Potent Rift Energy |
Tier 3 |
---|
Two-Hand Damage: (52-67) To (77-99) Added Damage: 300-350 Level Requirement: 60 Required Strength: 70 Melee Attacks grant 2% Increased Damage and Attack Speed for 10 Seconds (Stacks up to 10 times) Enemies' bones explode from their bodies on death when fully stacked, dealing 150% Weapon Damage 150-220% Increased Weapon Damage 30-40% Increased Damage against Undead +20-30% to Fire Resistance +20-30% to Cold Resistance 25-30% Increased Critical Strike Damage Adds 300-350 Physical Damage to Weapon Attacks Fully Evolved |
Hell Forge Hammer
Hell Forge Hammer
Item Code: hfh