Difference between revisions of "Uniques/Exceptional Weapons/Swords"
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− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(24-31)</span> To <span style="color:#4E4D93;">(28-36)</span><br/>Added Damage: 150-200<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">60</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Unleashes a Blood Cyclone during Whirlwind<br/>You can now leech Life during Whirlwind<br/>Your Life is rapidly drained while above 50% Life<br/>Increases your Damage by 40% while above 75% Life<br/>You are Immune to Curses while below 60% Life<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>+5-10 to Whirlwind<br/>+10-15 Life after each Kill<br/>Adds 150-200 Physical Damage to Weapon Attacks<br/>1-1.5% of your Physical Damage is Leeched as Life<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
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!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
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− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(35-44)</span> To <span style="color:#4E4D93;">(40-51)</span><br/>Added Damage: 200-250<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">60</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Unleashes a Blood Cyclone during Whirlwind<br/>You can now leech Life during Whirlwind<br/>Your Life is rapidly drained while above 50% Life<br/>Increases your Damage by 40% while above 75% Life<br/>You are Immune to Curses while below 60% Life<br/>20% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+10-15 to Whirlwind<br/>+15-25 Life after each Kill<br/>Adds 200-250 Physical Damage to Weapon Attacks<br/>1.5-2% of your Physical Damage is Leeched as Life<br/><span style="color:#C48637;">Fully Evolved</span></span> |
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Revision as of 09:03, 18 April 2024
Contents
Bloodletter
Gladius
Item Code: 9ss
Tier 2 |
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One-Hand Damage: (35-44) To (40-51) Added Damage: 200-250 Level Requirement: 60 Required Strength: 60 Required Dexterity: 40 Unleashes a Blood Cyclone during Whirlwind You can now leech Life during Whirlwind Your Life is rapidly drained while above 50% Life Increases your Damage by 40% while above 75% Life You are Immune to Curses while below 60% Life 20% Increased Attack Speed 150-220% Increased Weapon Damage +10-15 to Whirlwind +15-25 Life after each Kill Adds 200-250 Physical Damage to Weapon Attacks 1.5-2% of your Physical Damage is Leeched as Life Fully Evolved |
Hexfire
Shamshir
Item Code: 9sb
Tier 2 |
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One-Hand Damage: (48-56) To (51-59) Added Damage: 250-300 Level Requirement: 60 Required Strength: 70 Required Dexterity: 45 Unleashes Swirling Flames from your Body every 3 Seconds Grants Increased Elemental Damage Equal to 50% of your stacked Fire Resistance Increases your Damage Taken Equal to 25% of your stacked Fire Resistance +2 to All Skills 15-20% Increased Attack Speed 15-20% Increased Cast Speed 200-250% Increased Weapon Damage Adds 250-300 Fire Damage to Weapon Attacks +30-40% to Fire Resistance 10-15% Fire Absorb Fully Evolved |
Blade of Ali Baba
Tulwar
Item Code: 9fc
Tier 2 |
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One-Hand Damage: (60-70) To (66-77) Level Requirement: 60 Required Strength: 75 Required Dexterity: 50 Increases Attack and Cast Speed by 10% of your Total Magic Find Adds Physical Damage Equal to your Total Magic Find Melee Attacks deal Splash Damage if you have over 300% Magic Find 200-250% Increased Weapon Damage +30-40 to Dexterity +150-200 to Mana 0.75-74.25% Better Chance of Getting Magic Items (Based on Character Level) Fully Evolved |
Ginther's Rift
Dimensional Blade
Item Code: 9cr
Tier 2 |
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One-Hand Damage: (51-59) To (57-66) Added Damage: 200-250 Level Requirement: 60 Required Strength: 80 Required Dexterity: 50 Teleport rips open a Black Hole Black Hole deals 33% Weapon Damage and Magic Damage based on Teleport's Level +2 to All Skills 20-25% Increased Missile Speed 20% Increased Attack Speed 20% Increased Cast Speed 200-250% Increased Weapon Damage Adds 200-250 Magic Damage to Weapon Attacks 20-30% Increased Elemental Damage 40-50% Increased Damage against Rift Monsters +5-10 to Teleport 5-10% Reduced Damage Taken Fully Evolved |
Headstriker
Battle Sword
Item Code: 9bs
Tier 2 |
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One-Hand Damage: (204-238) To (270-315) Level Requirement: 60 Required Strength: 85 Required Dexterity: 55 Dealing a Staggering Blow grants Headstriking for your next 3 Skill Casts Headstriking grants 100% Increased Critical Strike Chance and Melee Attacks cast Level 20 Ground Slam 20% Chance to cast level 20 Battle Cry when you Kill a Staggered Enemy 15% Increased Attack Speed 200-250% Increased Weapon Damage Adds 40-60 Weapon Damage 30-40% Increased Physical Damage 20-25% Chance of Staggering Blow Fully Evolved |
Bing Sz Wang
Dacian Falx
Item Code: 9cm
Tier 2 |
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One-Hand Damage: (63-73) To (69-80) Two-Hand Damage: (84-98) To (90-105) Added Damage: 250-300 Level Requirement: 60 Required Strength: 80 Required Dexterity: 55 Level 20-25 Infuse Cold Aura When Equipped Has a Chance to Cast Level 30-35 Frozen Orb on Melee Attacks Equal to 10% of your Strength Grants Strength Equal to your stacked Cold Resistance +4 to Cold Skills 20% Increased Attack Speed 200-250% Increased Weapon Damage Adds 250-300 Cold Damage to Weapon Attacks 40-60% Increased Elemental Damage +15-20 to Glacial Impale 5-10% Cold Absorb Cannot Be Frozen Fully Evolved |
Swordguard
Executioner Sword
Item Code: 9gd
Tier 2 |
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One-Hand Damage: (120-140) To (126-147) Two-Hand Damage: (159-185) To (165-192) Added Damage: 400-450 Level Requirement: 60 Required Strength: 120 Required Dexterity: 65 Blocking an Attack adds 100% Execution Damage to your next Skill Cast Blocking an Attack adds a Swordguard Charge for 10 Seconds Reduces Damage Taken by 2% per Swordguard Charge 200-250% Increased Weapon Damage Adds 400-450 Physical Damage to Weapon Attacks 30% Increased Block Speed 30% Increased Chance of Blocking +10-20% to All Elemental Resistances 35% Increased Hit Recovery +600-800 Physical Damage Dealt to Enemies when Struck +-50% to Stat Requirements Fully Evolved |