Difference between revisions of "Uniques/Elite Weapons/Swords"

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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(78-91)</span> To <span style="color:#4E4D93;">(96-112)</span><br/>Added Damage: <span style="color:#4E4D93;">150-250</span>, <span style="color:#C48637;">150-250</span><br/>Level Requirement: <span style="color:#4E4D93;">68</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">Level 10-20 Sanctuary Aura When Equipped<br/>50% Chance to cast level 25 Icicle Flurry when you Shatter an Enemy<br/>+2 to All Skills<br/>20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 150-250 Cold Damage to Weapon Attacks<br/>Adds 150-250 Magic Damage to Weapon Attacks<br/>+10-20 to all Attributes<br/>+10-20 to Glacial Impale</span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(65-83)</span> To <span style="color:#4E4D93;">(80-102)</span><br/>Level Requirement: <span style="color:#4E4D93;">68</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">Level 10-20 Holy Ice Aura When Equipped<br/>10% Chance to cast level 35 Hammer of Wrath when you Shatter an Enemy<br/>5% Chance to cast level 25 Absolute Zero when you Condemn an Enemy<br/>+2 to All Skills<br/>20% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+5-10 to all Attributes<br/>+10-20 to Infuse Cold<br/>Spells deal 20-30% Additional Damage as Magic Damage<br/>Weapon Skills deal 20-30% Additional Damage as Cold Damage</span>
 
|}
 
|}
  
Line 16: Line 16:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: 26 To 32<br/>Added Damage: <span style="color:#CDBC74;">1-1000</span><br/>Level Requirement: <span style="color:#4E4D93;">68</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">2% of the Lightning Damage you deal is returned you as Lightning Damage<br/>Taking Damage activates Lightsabre for 10 Seconds<br/>Transfers all Lightning Damage you take during the activation to Lightsabre as Lightning Damage<br/>Melee Attacks release a Chain Lightning that deals 100% Weapon Damage<br/>You can only inflict Lightning Damage<br/>+3 to Lightning Skills<br/>20-25% Increased Attack Speed<br/>Adds 1-1000 Lightning Damage to Weapon Attacks<br/>5-7% of your Lightning Damage is Leeched as Life<br/>5-7% of your Lightning Damage is Leeched as Mana<br/>+300-500 Lightning Damage Dealt to Enemies when Struck</span>
+
| style="background-color:black;" | One-Hand Damage: 26 To 32<br/>Added Damage: <span style="color:#CDBC74;">1-1000</span><br/>Level Requirement: <span style="color:#4E4D93;">68</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">Melee Attacks activate Lightsabre for 15 Seconds<br/>Adds 40 Lightning Damage for each of your Melee Attacks during the activation of Lightsabre<br/>Melee Attacks release a Chain Lightning that deals 100% Weapon Damage<br/>1% of the Lightning Damage you deal is returned to you as Lightning Damage<br/>You can only inflict Lightning Damage<br/>+3 to Lightning Skills<br/>20-25% Increased Attack Speed<br/>Adds 1-1000 Lightning Damage to Weapon Attacks<br/>1.5-2.5% of your Lightning Damage is Leeched as Life<br/>1.5-2.5% of your Lightning Damage is Leeched as Mana<br/>20% Lightning Absorb</span>
 
|}
 
|}
  
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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(150-175)</span> To <span style="color:#4E4D93;">(162-189)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(222-259)</span> To <span style="color:#4E4D93;">(228-266)</span><br/>Added Damage: 200-300, <span style="color:#B34F45;">300-400</span><br/>Level Requirement: <span style="color:#4E4D93;">63</span><br/>Required Strength: <span style="color:#4E4D93;">150</span><br/>Required Dexterity: <span style="color:#4E4D93;">90</span><br/><br/><span style="color:#4E4D93;">5% of the Physical Damage you deal is returned you as Fire Damage<br/>Taking Damage attempts to awaken Flamebellow 10 Seconds<br/>Taking Fire Damage over 25% of your Maximum Life within this duration awakens Flamebellow for 10 Seconds<br/>Awakening Flamebellow unleashes a massive Fissure and Adds 750 Fire Damage to Weapon Based Attacks<br/>Awakened Flamebellow releases a Flame Nova when Casting a Spell that deals 100% Weapon Damage<br/>+5 to Fire Skills<br/>20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 200-300 Physical Damage to Weapon Attacks<br/>Adds 300-400 Fire Damage to Weapon Attacks<br/>40-60% Increased Elemental Damage<br/>+10-20 to Strength<br/>+10-20 to Vitality<br/>10-20% Fire Absorb</span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(135-170)</span> To <span style="color:#4E4D93;">(145-183)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(199-251)</span> To <span style="color:#4E4D93;">(205-258)</span><br/>Level Requirement: <span style="color:#4E4D93;">63</span><br/>Required Strength: <span style="color:#4E4D93;">150</span><br/>Required Dexterity: <span style="color:#4E4D93;">90</span><br/><br/><span style="color:#4E4D93;">25% Chance to release Flame Eruption on Melee Attacks<br/>Adds Fire Damage to Weapon Attacks Equal to your Total Strength<br/>+3 to Fire Skills<br/>170-240% Increased Weapon Damage<br/>+100-150% Increased Burn Damage<br/>30-50% Increased Elemental Damage<br/>+20-30 to Strength<br/>+10-20 to Vitality</span>
 
|}
 
|}
  
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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(138-161)</span> To <span style="color:#4E4D93;">(150-175)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(204-238)</span> To <span style="color:#4E4D93;">(213-248)</span><br/>Added Damage: 300-400<br/>Level Requirement: <span style="color:#4E4D93;">67</span><br/>Required Strength: <span style="color:#4E4D93;">160</span><br/>Required Dexterity: <span style="color:#4E4D93;">100</span><br/><br/><span style="color:#4E4D93;">Inflicting Damage activates Impending Doom for 10 Seconds<br/>Dealing 300,000 Physical Damage during Impending Doom activates Doom for 3 Seconds<br/>Doom adds 1% of all Physical Damage you deal as Physical Damage to Weapon Based Attacks<br/>15-25% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 300-400 Physical Damage to Weapon Attacks<br/>20-30% Increased Physical Damage<br/>15-20% Increased Maximum Life<br/>5-7% of your  Damage is Leeched as Life</span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(138-161)</span> To <span style="color:#4E4D93;">(150-175)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(204-238)</span> To <span style="color:#4E4D93;">(213-248)</span><br/>Added Damage: 300-400<br/>Level Requirement: <span style="color:#4E4D93;">67</span><br/>Required Strength: <span style="color:#4E4D93;">160</span><br/>Required Dexterity: <span style="color:#4E4D93;">100</span><br/><br/><span style="color:#4E4D93;">Melee Attacks inflict Impending Doom on nearby Enemies for 3 Seconds<br/>(4 Second Cooldown)<br/>Casts Doom on Enemies once Impending Doom has ended<br/>Doom deals 150% Weapon Damage and 100% of your Maximum Life as Physical Damage<br/>Doom deals 10% Increased Damage for each of your Melee Attacks during Impending Doom<br/>20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>20-30% Increased Physical Damage<br/>20-30% Increased Maximum Life<br/>Adds 300-400 Physical Damage to Weapon Attacks<br/>2-3% of your  Damage is Leeched as Life</span>
 
|}
 
|}
  
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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(258-344)</span> To <span style="color:#4E4D93;">(324-432)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(339-452)</span> To <span style="color:#4E4D93;">(405-540)</span><br/>Level Requirement: <span style="color:#4E4D93;">76</span><br/>Required Strength: <span style="color:#4E4D93;">180</span><br/>Required Dexterity: <span style="color:#4E4D93;">110</span><br/><br/><span style="color:#4E4D93;">Ignores Enemy Resistances<br/>The Grandfather releases powerful Physical Energy on Melee Attacks that increases in size and power with each Swing<br/>The Grandfather's Physical Energy deals 100%, 125%, and 150% Weapon Damage respectively<br/>+2 to All Skills<br/>200-300% Increased Weapon Damage<br/>Adds 30-50 Weapon Damage<br/>+20 to all Attributes<br/>15-25% Increased Maximum Life<br/>15-25% Increased Maximum Mana<br/>15-25% Increased Damage against Elite Monsters</span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(170-226)</span> To <span style="color:#4E4D93;">(205-263)</span><br/>Two-Hand Damage: <span style="color:#4E4D93;">(237-320)</span> To <span style="color:#4E4D93;">(272-357)</span><br/>Level Requirement: <span style="color:#4E4D93;">75</span><br/>Required Strength: <span style="color:#4E4D93;">180</span><br/>Required Dexterity: <span style="color:#4E4D93;">110</span><br/><br/><span style="color:#4E4D93;">Ignores Enemy Resistances<br/>Melee Attacks release Physical Energy that increases in size and power with each Swing<br/>150-250% Increased Weapon Damage<br/>Adds 30-60 Weapon Damage<br/>+20-30 to all Attributes<br/>+150-250 to Life<br/>30-50% Increased Damage against Elite Monsters</span>
 
|}
 
|}
  
Line 56: Line 56:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(78-91)</span> To <span style="color:#4E4D93;">(96-112)</span><br/>Level Requirement: <span style="color:#4E4D93;">80</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">Adds Elemental Damage to Weapon Attacks Equal to the Wearer's Stacked Resistance for each Element<br/>Psionic Storm no longer has a Cooldown<br/>Casting Psionic Storm also casts Nightmare Orb Equal to Psionic Storm's Skill Level<br/>15-25% Increased Attack Speed<br/>15-25% Increased Cast Speed<br/>200-250% Increased Weapon Damage<br/>-15--10% to All Maximum Elemental Resistances<br/>+10-15% to All Elemental Resistances</span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(78-91)</span> To <span style="color:#4E4D93;">(96-112)</span><br/>Level Requirement: <span style="color:#4E4D93;">80</span><br/>Required Strength: <span style="color:#4E4D93;">120</span><br/>Required Dexterity: <span style="color:#4E4D93;">85</span><br/><br/><span style="color:#4E4D93;">Adds Elemental Damage to Weapon Attacks Equal to 200% of your Stacked Resistance for each Element<br/>Casting Psionic Storm also casts Nightmare Orb Equal to Psionic Storm's Skill Level<br/>15-25% Increased Attack/Cast Speed<br/>200-250% Increased Weapon Damage<br/>10-20% Increased Elemental Damage<br/>+10-20 to Psionic Storm<br/>-10--5% to All Maximum Elemental Resistances<br/>+10-20% to All Elemental Resistances</span>
 +
|}
 +
 
 +
== <span style="color:#FFDB8F;">El'druin, the Sword of Justice</span> ==
 +
<span style="color:#FFDB8F;">Angelic Blade</span><br/>
 +
Item Code: tyr4
 +
 
 +
{| class="wikitable"
 +
!colspan="1"|Tier 1
 +
|-
 +
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(78-97)</span> To <span style="color:#4E4D93;">(96-120)</span><br/>Level Requirement: <span style="color:#4E4D93;">85</span><br/>Required Strength: <span style="color:#4E4D93;">150</span><br/>Required Dexterity: <span style="color:#4E4D93;">125</span><br/>Required Energy: <span style="color:#4E4D93;">100</span><br/><br/><span style="color:#4E4D93;">Condemning an Enemy has a chance equal to 20% of your Critical Strike Chance to cast level 55 Judgment<br/>Killing a Condemned Enemy has a chance equal to 10% of your Energy to cast Heaven's Justice<br/>20% Chance to cast Slice of Heaven on Melee Attacks<br/>(Chance is doubled if you have 500 or more Strength)<br/>20% Increased Attack Speed<br/>200-275% Increased Weapon Damage<br/>55-100% Increased Damage against Demons<br/>55-100% Increased Damage against Undead<br/>15-25% Increased Strength</span>
 +
|}
 +
 
 +
== <span style="color:#FFDB8F;">The Deadly Sin</span> ==
 +
<span style="color:#FFDB8F;">Hydra Edge</span><br/>
 +
Item Code: azm3
 +
 
 +
{| class="wikitable"
 +
!colspan="1"|Tier 1
 +
|-
 +
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(158-184)</span> To <span style="color:#4E4D93;">(232-260)</span><br/>Level Requirement: <span style="color:#4E4D93;">85</span><br/>Required Strength: <span style="color:#4E4D93;">115</span><br/>Required Dexterity: <span style="color:#4E4D93;">80</span><br/><br/><span style="color:#4E4D93;">Adds (66)-(66) Weapon Damage<br/>6% Chance to cast level 6 Corpse Rain on Melee Attacks<br/>150-220% Increased Weapon Damage<br/>6-66% Increased Physical Damage<br/>-3% Life drained per Second<br/>10-20% Chance to Dodge an Attack or Spell<br/>6-66% Increased Critical Strike Chance<br/>6-66% Increased Chance of Inflicting Ailments<br/>6.6% of your Physical Damage is Leeched as Life<br/>6-66%</span>
 +
|}
 +
 
 +
== <span style="color:#FFDB8F;">Oblivion</span> ==
 +
<span style="color:#FFDB8F;">Angelic Blade</span><br/>
 +
Item Code: mal1
 +
 
 +
{| class="wikitable"
 +
!colspan="1"|Tier 1
 +
|-
 +
| style="background-color:black;" | One-Hand Damage: 26 To 32<br/>Added Damage: <span style="color:#CDBC74;">150-250</span>, <span style="color:#B34F45;">150-250</span>, <span style="color:#4E4D93;">150-250</span>, <span style="color:#C48637;">150-250</span><br/>Level Requirement: <span style="color:#4E4D93;">85</span><br/>Required Strength: <span style="color:#4E4D93;">150</span><br/>Required Dexterity: <span style="color:#4E4D93;">125</span><br/>Required Energy: <span style="color:#4E4D93;">100</span><br/><br/><span style="color:#FFDB8F;">Oblivion grows stronger the closer its wielder gets to Death<br/></span><span style="color:#C48637;">0-75% Chance to cast Soul Spiral when using a Skill<br/>0-100% Increased Elemental Damage<br/>0-100% Increased Area of Effect<br/></span><span style="color:#C48637;">0-100% Increased Missile Speed<br/></span><span style="color:#4E4D93;">Reserves 50% of your Life<br/>20-40% Increased Attack/Cast Speed<br/>Adds 150-250 Lightning Damage to Weapon Attacks<br/>Adds 150-250 Fire Damage to Weapon Attacks<br/>Adds 150-250 Cold Damage to Weapon Attacks<br/>Adds 150-250 Magic Damage to Weapon Attacks<br/>5% of All Damage is Leeched as Life</span>
 +
|}
 +
 
 +
== <span style="color:#FFDB8F;">Thunderfury</span> ==
 +
<span style="color:#FFDB8F;">Blessed Blade</span><br/>
 +
Item Code: uld1
 +
 
 +
{| class="wikitable"
 +
!colspan="1"|Tier 1
 +
|-
 +
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(126-147)</span> To <span style="color:#4E4D93;">(135-157)</span><br/>Level Requirement: <span style="color:#4E4D93;">85</span><br/>Required Strength: <span style="color:#4E4D93;">150</span><br/>Required Dexterity: <span style="color:#4E4D93;">150</span><br/><br/><span style="color:#4E4D93;">100% Chance to cast Overload when killing a Shocked Enemy<br/>20% Chance to cast Forked Lightning on Melee Attacks<br/>Forked Lightning lowers Lightning Resistance equal to half of Overcharge's level<br/>Shocked Enemies' Combat Speeds are reduced by 25%<br/>15% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>30-40% Increased Elemental Damage<br/>+20-40 to Overcharge<br/>+1 to Overload<br/>50-75% Increased Chance of Inflicting Ailments<br/>10-15% Lightning Absorb</span>
 
|}
 
|}

Latest revision as of 09:51, 18 April 2024

Azurewrath

Phase Blade
Item Code: 7cr

Tier 1
One-Hand Damage: (65-83) To (80-102)
Level Requirement: 68
Required Strength: 120
Required Dexterity: 85

Level 10-20 Holy Ice Aura When Equipped
10% Chance to cast level 35 Hammer of Wrath when you Shatter an Enemy
5% Chance to cast level 25 Absolute Zero when you Condemn an Enemy
+2 to All Skills
20% Increased Attack Speed
150-220% Increased Weapon Damage
+5-10 to all Attributes
+10-20 to Infuse Cold
Spells deal 20-30% Additional Damage as Magic Damage
Weapon Skills deal 20-30% Additional Damage as Cold Damage

Lightsabre

Phase Blade
Item Code: 7cr

Tier 1
One-Hand Damage: 26 To 32
Added Damage: 1-1000
Level Requirement: 68
Required Strength: 120
Required Dexterity: 85

Melee Attacks activate Lightsabre for 15 Seconds
Adds 40 Lightning Damage for each of your Melee Attacks during the activation of Lightsabre
Melee Attacks release a Chain Lightning that deals 100% Weapon Damage
1% of the Lightning Damage you deal is returned to you as Lightning Damage
You can only inflict Lightning Damage
+3 to Lightning Skills
20-25% Increased Attack Speed
Adds 1-1000 Lightning Damage to Weapon Attacks
1.5-2.5% of your Lightning Damage is Leeched as Life
1.5-2.5% of your Lightning Damage is Leeched as Mana
20% Lightning Absorb

Flamebellow

Balrog Blade
Item Code: 7gs

Tier 1
One-Hand Damage: (135-170) To (145-183)
Two-Hand Damage: (199-251) To (205-258)
Level Requirement: 63
Required Strength: 150
Required Dexterity: 90

25% Chance to release Flame Eruption on Melee Attacks
Adds Fire Damage to Weapon Attacks Equal to your Total Strength
+3 to Fire Skills
170-240% Increased Weapon Damage
+100-150% Increased Burn Damage
30-50% Increased Elemental Damage
+20-30 to Strength
+10-20 to Vitality

Doombringer

Champion Sword
Item Code: 7b7

Tier 1
One-Hand Damage: (138-161) To (150-175)
Two-Hand Damage: (204-238) To (213-248)
Added Damage: 300-400
Level Requirement: 67
Required Strength: 160
Required Dexterity: 100

Melee Attacks inflict Impending Doom on nearby Enemies for 3 Seconds
(4 Second Cooldown)
Casts Doom on Enemies once Impending Doom has ended
Doom deals 150% Weapon Damage and 100% of your Maximum Life as Physical Damage
Doom deals 10% Increased Damage for each of your Melee Attacks during Impending Doom
20% Increased Attack Speed
200-250% Increased Weapon Damage
20-30% Increased Physical Damage
20-30% Increased Maximum Life
Adds 300-400 Physical Damage to Weapon Attacks
2-3% of your Damage is Leeched as Life

The Grandfather

Colossus Blade
Item Code: 7gd

Tier 1
One-Hand Damage: (170-226) To (205-263)
Two-Hand Damage: (237-320) To (272-357)
Level Requirement: 75
Required Strength: 180
Required Dexterity: 110

Ignores Enemy Resistances
Melee Attacks release Physical Energy that increases in size and power with each Swing
150-250% Increased Weapon Damage
Adds 30-60 Weapon Damage
+20-30 to all Attributes
+150-250 to Life
30-50% Increased Damage against Elite Monsters

Syha'h Throd

Phase Blade
Item Code: cto1

Tier 1
One-Hand Damage: (78-91) To (96-112)
Level Requirement: 80
Required Strength: 120
Required Dexterity: 85

Adds Elemental Damage to Weapon Attacks Equal to 200% of your Stacked Resistance for each Element
Casting Psionic Storm also casts Nightmare Orb Equal to Psionic Storm's Skill Level
15-25% Increased Attack/Cast Speed
200-250% Increased Weapon Damage
10-20% Increased Elemental Damage
+10-20 to Psionic Storm
-10--5% to All Maximum Elemental Resistances
+10-20% to All Elemental Resistances

El'druin, the Sword of Justice

Angelic Blade
Item Code: tyr4

Tier 1
One-Hand Damage: (78-97) To (96-120)
Level Requirement: 85
Required Strength: 150
Required Dexterity: 125
Required Energy: 100

Condemning an Enemy has a chance equal to 20% of your Critical Strike Chance to cast level 55 Judgment
Killing a Condemned Enemy has a chance equal to 10% of your Energy to cast Heaven's Justice
20% Chance to cast Slice of Heaven on Melee Attacks
(Chance is doubled if you have 500 or more Strength)
20% Increased Attack Speed
200-275% Increased Weapon Damage
55-100% Increased Damage against Demons
55-100% Increased Damage against Undead
15-25% Increased Strength

The Deadly Sin

Hydra Edge
Item Code: azm3

Tier 1
One-Hand Damage: (158-184) To (232-260)
Level Requirement: 85
Required Strength: 115
Required Dexterity: 80

Adds (66)-(66) Weapon Damage
6% Chance to cast level 6 Corpse Rain on Melee Attacks
150-220% Increased Weapon Damage
6-66% Increased Physical Damage
-3% Life drained per Second
10-20% Chance to Dodge an Attack or Spell
6-66% Increased Critical Strike Chance
6-66% Increased Chance of Inflicting Ailments
6.6% of your Physical Damage is Leeched as Life
6-66%

Oblivion

Angelic Blade
Item Code: mal1

Tier 1
One-Hand Damage: 26 To 32
Added Damage: 150-250, 150-250, 150-250, 150-250
Level Requirement: 85
Required Strength: 150
Required Dexterity: 125
Required Energy: 100

Oblivion grows stronger the closer its wielder gets to Death
0-75% Chance to cast Soul Spiral when using a Skill
0-100% Increased Elemental Damage
0-100% Increased Area of Effect
0-100% Increased Missile Speed
Reserves 50% of your Life
20-40% Increased Attack/Cast Speed
Adds 150-250 Lightning Damage to Weapon Attacks
Adds 150-250 Fire Damage to Weapon Attacks
Adds 150-250 Cold Damage to Weapon Attacks
Adds 150-250 Magic Damage to Weapon Attacks
5% of All Damage is Leeched as Life

Thunderfury

Blessed Blade
Item Code: uld1

Tier 1
One-Hand Damage: (126-147) To (135-157)
Level Requirement: 85
Required Strength: 150
Required Dexterity: 150

100% Chance to cast Overload when killing a Shocked Enemy
20% Chance to cast Forked Lightning on Melee Attacks
Forked Lightning lowers Lightning Resistance equal to half of Overcharge's level
Shocked Enemies' Combat Speeds are reduced by 25%
15% Increased Attack Speed
200-250% Increased Weapon Damage
30-40% Increased Elemental Damage
+20-40 to Overcharge
+1 to Overload
50-75% Increased Chance of Inflicting Ailments
10-15% Lightning Absorb