Difference between revisions of "Game Mechanics"
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===<span style="color:#928A70;">Enemy Debuffs</span>=== | ===<span style="color:#928A70;">Enemy Debuffs</span>=== |
Revision as of 03:51, 15 August 2019
Contents
Attributes
All characters have access to 5 basic attributes that you can put stat points in. Every time you level up you gain 5 stat points, and the Lam esen's tome quest reward in act 3 gives you 5 additional stat points per difficulty. This totals up to 505 stat points at level 99 with all 3 stat quests completed.
Strength
- Strength allows you to equip higher tiers of weapons and armor.
- You gain 15% of your strength as % physical damage.
- You gain 15% of your strength as % faster hit recovery.
- You gain a bonus to your weapon damage % modifier for certain weapons, based on your strength.
Dexterity
- Dexterity allows you to equip higher tiers of weapons, such as bows and daggers.
- Dexterity increases your chance to block if you are using a shield.
- You gain 25% of your dexterity as % critical strike damage.
- You gain a bonus to your weapon damage % modifier for certain weapons, based on your dexterity.
Vitality
Vitality gives you additional life. The amount differs per class, and are as follows:
- Amazons gain 7 life per point in vitality.
- Assassins gain 7 life per point in vitality.
- Barbarians gain 8 life per point in vitality.
- Druids gain 6 life per point in vitality.
- Necromancers gain 6 life per point in vitality.
- Paladins gain 7 life per point in vitality.
- Sorceresses gain 6 life per point in vitality.
Energy
Energy gives you additional mana. The amount differs per class, and are as follows:
- Amazons gain 2 mana per point in energy.
- Assassins gain 2 mana per point in energy.
- Barbarians gain 1 mana per point in energy.
- Druids gain 3 mana per point in energy.
- Necromancers gain 3 mana per point in energy.
- Paladins gain 2 mana per point in energy.
- Sorceresses gain 3 mana per point in energy.
You also gain 15% of your energy as % elemental damage, and you gain a bonus to your weapon damage % modifier for certain weapons, based on your energy.
Combat
Damage
Damage Types
There are 2 main types of damage, elemental and physical. They have multiple different sub-types however.
- Elemental
- Fire damage
- Cold damage, which can chill enemies, slowing their movement speed and attack speed relative to their chill effectiveness.
- Lightning damage
- Magic damage
- Poison damage, which is dealt as negative life regeneration over 2 seconds
- Physical
- Bleed, which deals 75% of the physical damage that caused the bleed every second for 5 seconds
Damage Scaling
There are various different things that affect your damage, including:
- Total damage increased by x%
- Physical damage %
- Added physical damage
- Weapon damage %, which includes your bonus from Strength, Dexterity or Energy
- Added weapon damage
- Elemental damage %
- Added elemental damage (fire, cold, etc)
- Execution Damage %
- Critical Damage %
- Skill damage
- Your weapon's base damage
- If the skill you are using is a weapon based skill or not