Difference between revisions of "Game Mechanics"

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(Damage Scaling)
(Damage Scaling)
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*Skill damage
 
*Skill damage
 
*Your weapon's base damage
 
*Your weapon's base damage
*The skill you are using's damage effectiveness (if it has one)
+
*If the skill you are using is a weapon based skill or not
  
 
===<span style="color:#928A70;">Enemy Debuffs</span>===
 
===<span style="color:#928A70;">Enemy Debuffs</span>===

Revision as of 03:51, 15 August 2019

Attributes

All characters have access to 5 basic attributes that you can put stat points in. Every time you level up you gain 5 stat points, and the Lam esen's tome quest reward in act 3 gives you 5 additional stat points per difficulty. This totals up to 505 stat points at level 99 with all 3 stat quests completed.

Strength

  • Strength allows you to equip higher tiers of weapons and armor.
  • You gain 15% of your strength as % physical damage.
  • You gain 15% of your strength as % faster hit recovery.
  • You gain a bonus to your weapon damage % modifier for certain weapons, based on your strength.

Dexterity

  • Dexterity allows you to equip higher tiers of weapons, such as bows and daggers.
  • Dexterity increases your chance to block if you are using a shield.
  • You gain 25% of your dexterity as % critical strike damage.
  • You gain a bonus to your weapon damage % modifier for certain weapons, based on your dexterity.

Vitality

Vitality gives you additional life. The amount differs per class, and are as follows:

  • Amazons gain 7 life per point in vitality.
  • Assassins gain 7 life per point in vitality.
  • Barbarians gain 8 life per point in vitality.
  • Druids gain 6 life per point in vitality.
  • Necromancers gain 6 life per point in vitality.
  • Paladins gain 7 life per point in vitality.
  • Sorceresses gain 6 life per point in vitality.

Energy

Energy gives you additional mana. The amount differs per class, and are as follows:

  • Amazons gain 2 mana per point in energy.
  • Assassins gain 2 mana per point in energy.
  • Barbarians gain 1 mana per point in energy.
  • Druids gain 3 mana per point in energy.
  • Necromancers gain 3 mana per point in energy.
  • Paladins gain 2 mana per point in energy.
  • Sorceresses gain 3 mana per point in energy.

You also gain 15% of your energy as % elemental damage, and you gain a bonus to your weapon damage % modifier for certain weapons, based on your energy.

Combat

Damage

Damage Types

There are 2 main types of damage, elemental and physical. They have multiple different sub-types however.

  • Elemental
    • Fire damage
    • Cold damage, which can chill enemies, slowing their movement speed and attack speed relative to their chill effectiveness.
    • Lightning damage
    • Magic damage
    • Poison damage, which is dealt as negative life regeneration over 2 seconds
  • Physical
    • Bleed, which deals 75% of the physical damage that caused the bleed every second for 5 seconds

Damage Scaling

There are various different things that affect your damage, including:

  • Total damage increased by x%
  • Physical damage %
  • Added physical damage
  • Weapon damage %, which includes your bonus from Strength, Dexterity or Energy
  • Added weapon damage
  • Elemental damage %
  • Added elemental damage (fire, cold, etc)
  • Execution Damage %
  • Critical Damage %
  • Skill damage
  • Your weapon's base damage
  • If the skill you are using is a weapon based skill or not

Enemy Debuffs

Sustain

Leech

Regeneration

Other forms of Sustain

Mitigation

Armor

Resistances

Absorption

Other forms of Mitigation