Difference between revisions of "Item Filter"

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Revision as of 01:29, 29 March 2020

Item Filters

Annihilus provides a feature which allows players to customize what items they want to show, highlight, or hide with sets of customizable rules. Much of the rules, syntax and quirks of the system follow heavily with Path of Exile's item filtering system, as an attempt to allow players already familiar with that system to get started with this one.

Creating an Item Filter

Creating your own filter requires the use of a text editor. Windows, like most operating systems, comes with a default tool for this, though the third party tool Notepad++ is recommended for text-heavy work where the default editors might fall short.

The system is composed of sets of blocks containing a single or multiple conditions. When a block is chosen by the item filtering system, that block's alert and styling rules will be applied to that item.

An Example Filter

Installing a filter

Operators

Here is a list of conditional operators that are currency accepted:

Operator Meaning
> Greater than
< Less than
>= Greater than or Equal
<= Less than or Equal
== Equal to
 != Not Equal to

Opcodes

Block Opcodes
Name Values Description
Show cell cell
Hide cell cell
Conditional Opcodes
Name
Stack [Operator] [Number] cell cell
Rarity [Operator] [Number] cell cell
Tier [Operator] [Number] cell cell
Sockets [Operator] [Number] cell cell
ItemLevel [Operator] [Number] cell cell
AreaLevel [Operator] [Number] cell cell
PlayerLevel [Operator] [Number] cell cell
Ethereal [Operator] [Boolean] cell cell
Identified [Operator] [Boolean] cell cell
Spectral [Operator] [Boolean] cell cell
ImplicitTier [Operator] [Number] cell cell
ItemType [string...] cell cell
ItemName [string...] cell cell
Width [Operator] [Number] cell cell
Height [Operator] [Number] cell cell
HasAffix [string...] cell cell
RiftstoneTier [Operator] [Number] cell cell
Warped [Operator] [Boolean] cell cell
Style Opcodes
Name Values Description
SetBorderColor [Number] [Number] [Number] cell cell
SetTextColor [Color] cell cell
SetBackgroundColor [Number] [Number] [Number] cell cell
SetFont [Font] cell cell
SetBlendMode [BlendMode] cell cell
SetItemName [String] cell cell
Alert Opcodes
Name Values Description
PlayAlertSound [Number] cell cell
PlayEffect [Number] cell cell
MinimapIcon [size:Number] [r:Number] [g:Number] [b:Number] cell cell
PlayEffect [Number] cell cell


List of Item Types

Shields Body Armors Boots Gloves Helmets Belts Circlets
Cloaks Voodoo Heads Auric Shields Primal Helmets Pelts Orbs Hand to Hand
Amazon Javelins Amazon Spears Amazon Bows Scepters One Handed Weapons Two Handed Weapons Staves
Axes Clubs Swords Knives Polearms Hammers Spears
Maces Wands Blunt Weapons Class Specific Amazon Items Barbarian Items Necromancer Items
Paladin Items Sorceress Items Assassin Items Druid Items Bows Crossbow Javelins
Throwing Knives Throwing Axes Runes High Runes Quest Items Jewels Greater Souls
Bow Quivers Crossbow Quivers Amulets Rings Jewelry Potions Rift Energies
Rift Particles Riftstone

List of Item Tiers

Normal Exceptional Elite

List of Item Rarities

Normal Magic Set Rare Unique

List of Text Colors

White Red LightGreen Blue Dark Gold Grey Black
Gold Orange Yellow DarkGreen Purple Green White2
Black2 DarkWhite

List of Text Fonts

Font8 Font16 Font30 Font42 FontFormal10 FontFormal12 Font6
Font24 FontFormal11 FontExocet10 FontRiduclous FontExocet8 ReallyTheLastSucker FontInGameChat

List of Blend Modes

Alpha25
Alpha50
Alpha75
Alpha50Bright
Inverted
Normal
Alpha25Bright
Bright