Sorceress

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The sorceress is a character focused on the elements, she can either be a very damaging caster specializing in one or various elemental spells or a frontline fighter with her battlemage skills.

Attributes

Starting Attributes:

Strength: 10

Dexterity: 25

Vitality: 10

Energy: 35

Life: 60 (+3 per level, +6 per point in Vitality)

Mana: 105 (+3 per level, +3 per point in Energy)

Skills

Elementalist Spells

Fireball.png Fire Ball:

  • Required Level 1, Creates an explosive sphere of fiery death to engulf your enemies near the explosion.
  • Simple fire ball spell, deals fire damage on a small area on impact. Skill levels increase the damage dealt.


File:Firewall.png Fire Wall:

  • Required Level 5, Creates an extending wall of flame that burns all enemies who pass through.
  • Simple fire wall spell, deals fire damage over time on a line. Fire duration is 3 seconds, skill points increase damage and wall length.


Meteor.png Meteor:

  • Required Level 10, Summons a meteor from the heavens to crush and incinerate your enemies.
  • Summons a meteor, that will fall on target location after a short delay, dealing area fire damage on impact and leaving behind a patch of fire that deals fire damage over time. Skills points increase both instances of damage.


Hydra.png Hydra:

  • Required Level 20, Summons a multi-headed beast of flame to reduce your enemies to ashes with fire balls.
  • Creates a stationary three headed hydra that will shoot fire balls (identical to the spell) at nearby enemies. Limit of 3 hydras, and each lasts 10 seconds before expiring. Skills points increase damage dealt.


Pyroblast.png Pyroblast:

  • Required Level 30, Creates a slow moving massive ball of flames that explodes and spreads on impact.
  • To be Filled. Skill points increase damage dealt.


Flamestrike.png Flamestrike:

  • Required Level 40, Unleash the full power of your mastery of fire bombarding your enemies with a fiery barrage from above in a targeted area.
  • Additionally requires at least 20 skill points spent in other fire elementalist skills, and maxes out at skill level 1. Has a 10 second cooldown.
  • SYNERGY: Fire Elementalist Spells: 15% increased damage per base skill point.


Chargedbolt.png Charged Bolt:

  • Required Level 1, Creates multiple, randomly directed bolts of electrical energy.
  • Conjures in the direction you're facing, sending multiple bolts that will move forward erratically and deal lightning damage on contact. Skill levels increase damage and number of bolts released.


Nova.png Nova:

  • Required Level 5, Creates an expanding ring of lightning to shock nearby enemies and briefly stun them.
  • Affects all enemies in an area centered on caster. Stuns for 0,5 seconds. Skill levels increase damage dealt.


Lightning.png Lightning:

  • Required Level 10, Creates a powerful lightning bolt to lay waste to your enemies in a straight line.
  • Casts a lightning bolt that deals damage to enemies as it passes thru them in a straight line, always pierces. Skill levels increase damage dealt.


Lightning.png Chain Lightning:

  • Required Level 20, Creates a lightning bolt that arcs to nearby targets, can arc back to previously hit enemies.
  • Casts a lightning bolt that deals damage to a single target on impact, and then bounces to a nearby enemy. Skill levels increase damage dealt and number of hits.


Thunderstorm.png Thunder Storm:

  • Required Level 30, Summons a deadly thunderstorm that periodically strikes your enemies with bolts of lightning.
  • Hits every 3,8 seconds at lvl 1. Hits every 0,5 seconds at lvl 20, which equals in 0,165 seconds less with every skillpoint spent. Cannot be further reduced. Lasts 60 seconds.


Staticfield.png Static Field:

  • Required Level 40, Unleash the full power of your mastery of lightning damaging nearby enemies for a set amount of their current life.
  • Additionally requires at least 20 skill points spent in lightning elementalist skills. Has a 20 second cooldown. Starts at 10% of current life. Skill levels increase radius.
  • SYNERGY: Spending Points in this skill: +1% additional life reduction.


File:Glaccialspike.png Glacial Spike:

  • Required Level 1, Creates a magical ice comet that damages and freezes enemies near the impact.
  • Casts a ice spike that shatters on impact, dealing damage and freezing enemies in a small area. Freeze effect lasts for 2 seconds. Skill levels increase damage dealt.


File:Frostnoa.png Frost Nova:

  • Required Level 5, Creates an expanding ring of ice to slow and damage nearby enemies.
  • Affects all enemies in an area centered on caster. Chills for 3 seconds. Skill levels increase damage dealt.


Blizzard.png Blizzard:

  • Required Level 10, Summons massive ice shards to continually fall on your enemies in a targeted area.
  • Targets an area, enemies inside it will periodically and semi randomly take damage and be chilled. Chill lasts 3 seconds. Storm lasts 4 seconds. Skill levels increase damage.


Frozenorb.png Frozen Orb:

  • Required Level 20, Creates a magical orb that sprays a torrent of ice bolts to lay waste to your enemies in a large radius.
  • Shoots a moving orb that shoots ice bolts in all 9 directions, then explodes in a nova of ice bolts at the end of its duration. Chill lasts 3 seconds. Skill levels increase damage.


Absolutezero.png Absolute Zero:

  • Required Level 30, Unleash the full power of your mastery of cold sapping the heat out of the surrounding area of a targeted enemy. After 2 seconds all enemies in the area take massive cold damage.
  • Additionally requires at least 20 skill points spent in cold elementalist skills and maxes at skill level 1. Has a 10 second cooldown. Chills for 10 seconds.
  • SYNERGY: Cold Elementalist Spells: 15% increased damage per base skill point.

Arcane Spells

Evocation.png Evocation:

  • Required Level 1, Passive - Increases the rate at which you recover mana.
  • Hard points gives 10% mana recovery.


Essenceflux.png Essence Flux:

  • Required Level 5, Passive - Consumes the essence of slain enemies to restore your life and mana.
  • Hard points gives 2 additional life/mana after each kill.


Energyshield.png Energy Shield:

  • Required Level 10, Creates a magical shield that converts a portion of all damage received to mana instead of life.
  • Damage is calculated after resistance and damage reduction.
  • Damage conversion does not equal mana cost (not affected by Mephisto's Greater Soul).
  • Maximum damage conversion is 80%.


Temporalring.png Temporal Ring:

  • Required Level 20, Speeds up time in a small radius around you that increases attack speed, cast speed, and run speed for all allies inside the ring. Also heals allies inside for the mana cost of the spell every second while rapidly damaging any enemies who walk though the ring. Damage is drastically increased based on missing mana.
  • This skill has a cooldown.

Presenceofmind.png Presence of Mind:

  • Required level 30, Passive - increases your total damage done by all sources based on your current mana percentage
  • Hard points gives 2% additional total damage

Teleport.png Teleport:

  • Required level 40, Instantly warps you to your target location.
  • This skill has cooldown.
  • Teleport is not affected by cooldown reduction.
  • Level 20+ Teleport will grant you no cooldown.

Battlemage Spells