Difference between revisions of "Uniques/Exceptional Weapons/Hammers"

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(The Gavel of Pain)
 
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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
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| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(112-135)</span> To <span style="color:#4E4D93;">(250-300)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">52</span><br/>Required Strength: <span style="color:#4E4D93;">190</span><br/><br/><span style="color:#4E4D93;">Armor Break causes Tremors when hitting an Enemy<br/>25% Chance to cast level 10 Physical Vulnerability on Melee Attacks<br/>25% Chance to cast level 10 Obliteration when you Kill a Staggered Enemy<br/>20% Increased Attack Speed<br/>150-200% Increased Weapon Damage<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/>+10-15 to Armor Break<br/>+400-600 Physical Damage Dealt to Enemies when Struck<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
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| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(78-101)</span> To <span style="color:#4E4D93;">(175-225)</span><br/>Added Damage: 200-250<br/>Level Requirement: <span style="color:#4E4D93;">52</span><br/>Required Strength: <span style="color:#4E4D93;">190</span><br/><br/><span style="color:#4E4D93;">Armor Break causes an additional Shockwave of Tremors when hitting an Enemy<br/>25% Chance to cast level 10 Physical Vulnerability on Melee Attacks<br/>75-125% Increased Weapon Damage<br/>10-20% Increased Damage against Enemies affected by an Ailment<br/>+10-15 to Armor Break<br/>Adds 200-250 Physical Damage to Weapon Attacks<br/>+500-800 Physical Damage dealt to Attackers<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
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{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
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| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(157-180)</span> To <span style="color:#4E4D93;">(350-400)</span><br/>Added Damage: 350-400<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">190</span><br/><br/><span style="color:#4E4D93;">Armor Break causes Tremors when hitting an Enemy<br/>25% Chance to cast level 20 Physical Vulnerability on Melee Attacks<br/>25% Chance to cast level 20 Obliteration when you Kill a Staggered Enemy<br/>20% Increased Attack Speed<br/>250-300% Increased Weapon Damage<br/>Adds 350-400 Physical Damage to Weapon Attacks<br/>+15-20 to Armor Break<br/>+600-800 Physical Damage Dealt to Enemies when Struck<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(112-144)</span> To <span style="color:#4E4D93;">(250-320)</span><br/>Added Damage: 300-350<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">190</span><br/><br/><span style="color:#4E4D93;">Armor Break causes an additional Shockwave of Tremors when hitting an Enemy<br/>25% Chance to cast level 20 Physical Vulnerability on Melee Attacks<br/>150-220% Increased Weapon Damage<br/>20-30% Increased Damage against Enemies affected by an Ailment<br/>+15-20 to Armor Break<br/>Adds 300-350 Physical Damage to Weapon Attacks<br/>+800-1000 Physical Damage dealt to Attackers<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
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Latest revision as of 09:01, 18 April 2024

The Gavel of Pain

Martel de Fer
Item Code: 9gm

Gavelofpain.gif
Tier 1
Two-Hand Damage: (78-101) To (175-225)
Added Damage: 200-250
Level Requirement: 52
Required Strength: 190

Armor Break causes an additional Shockwave of Tremors when hitting an Enemy
25% Chance to cast level 10 Physical Vulnerability on Melee Attacks
75-125% Increased Weapon Damage
10-20% Increased Damage against Enemies affected by an Ailment
+10-15 to Armor Break
Adds 200-250 Physical Damage to Weapon Attacks
+500-800 Physical Damage dealt to Attackers
Item can be Evolved with Potent Rift Energy
Tier 2
Two-Hand Damage: (112-144) To (250-320)
Added Damage: 300-350
Level Requirement: 60
Required Strength: 190

Armor Break causes an additional Shockwave of Tremors when hitting an Enemy
25% Chance to cast level 20 Physical Vulnerability on Melee Attacks
150-220% Increased Weapon Damage
20-30% Increased Damage against Enemies affected by an Ailment
+15-20 to Armor Break
Adds 300-350 Physical Damage to Weapon Attacks
+800-1000 Physical Damage dealt to Attackers
Fully Evolved