Difference between revisions of "Uniques/Normal Weapons/Axes"

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(The Chieftain)
 
Line 7: Line 7:
 
!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(12-16)</span> To <span style="color:#4E4D93;">(25-32)</span><br/>Level Requirement: <span style="color:#4E4D93;">5</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 50% of your Strength for 5 Seconds after killing en Enemy<br/>50% Chance to cast level 6 Rage when you cause an Enemy to Bleed<br/>10% Increased Attack Speed<br/>60-100% Increased Weapon Damage<br/>Adds 5-10 Weapon Damage<br/>+20-40 to Strength<br/>20% Chance of Staggering Blow<br/>15-20% Chance to cause Bleeding<br/>Total Damage dealt increased by 20-30% against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(4-5)</span> To <span style="color:#4E4D93;">(9-10)</span><br/>Level Requirement: <span style="color:#4E4D93;">5</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 50% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 6 Rend when you cause an Enemy to Bleed<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>+5-10 to Strength<br/>10-20% Increased Chance to inflict Bleeding<br/>10-15% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(36-45)</span> To <span style="color:#4E4D93;">(72-90)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 100% of your Strength for 5 Seconds after killing en Enemy<br/>50% Chance to cast level 20 Rage when you cause an Enemy to Bleed<br/>15% Increased Attack Speed<br/>100-150% Increased Weapon Damage<br/>Adds 15-30 Weapon Damage<br/>+25-50 to Strength<br/>20% Chance of Staggering Blow<br/>20-25% Chance to cause Bleeding<br/>Total Damage dealt increased by 20-30% against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(5-6)</span> To <span style="color:#4E4D93;">(10-13)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 100% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 20 Rend when you cause an Enemy to Bleed<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>+10-20 to Strength<br/>20-30% Increased Chance to inflict Bleeding<br/>15-20% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(69-80)</span> To <span style="color:#4E4D93;">(138-161)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 200% of your Strength for 5 Seconds after killing en Enemy<br/>50% Chance to cast level 30 Rage when you cause an Enemy to Bleed<br/>20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>Adds 20-40 Weapon Damage<br/>+30-60 to Strength<br/>20% Chance of Staggering Blow<br/>20-25% Chance to cause Bleeding<br/>Total Damage dealt increased by 30-40% against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(7-9)</span> To <span style="color:#4E4D93;">(15-19)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 200% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 30 Rend when you cause an Enemy to Bleed<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+20-30 to Strength<br/>30-40% Increased Chance to inflict Bleeding<br/>20-30% Increased Damage against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}
  
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!colspan="1"|Tier 1
 
!colspan="1"|Tier 1
 
|-
 
|-
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(25-30)</span> To <span style="color:#4E4D93;">(39-48)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions' Melee Attacks deal Splash Damage<br/>+2 to All Skills<br/>10-15% Increased Attack Speed<br/>80-120% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+10-15 to Summon Dire Wolf<br/>+10-15 to Spirit Link<br/>20-30% Increased Summoned Minion Damage<br/>20-30% Increased Summoned Minion Life<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(21-24)</span> To <span style="color:#4E4D93;">(33-38)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>50-75% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+10-15 to Summon Dire Wolf<br/>+10-15 to Spirit Link<br/>10-20% Increased Summoned Minion Life<br/>10-20% Increased Summoned Minion Damage<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 2
 
!colspan="1"|Tier 2
 
|-
 
|-
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(28-35)</span> To <span style="color:#4E4D93;">(44-55)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions' Melee Attacks deal Splash Damage<br/>+2 to All Skills<br/>10-15% Increased Attack Speed<br/>100-150% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+15-20 to Spirit Link<br/>30-40% Increased Summoned Minion Damage<br/>30-40% Increased Summoned Minion Life<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
+
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(24-31)</span> To <span style="color:#4E4D93;">(38-49)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>75-125% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+15-20 to Spirit Link<br/>20-30% Increased Summoned Minion Life<br/>20-30% Increased Summoned Minion Damage<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span>
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
 
!colspan="1"|Tier 3
 
!colspan="1"|Tier 3
 
|-
 
|-
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(42-49)</span> To <span style="color:#4E4D93;">(66-77)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions' Melee Attacks deal Splash Damage<br/>+3 to All Skills<br/>15-20% Increased Attack Speed<br/>200-250% Increased Weapon Damage<br/>15-20% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+20-25 to Spirit Link<br/>40-50% Increased Summoned Minion Damage<br/>40-50% Increased Summoned Minion Life<br/><span style="color:#C48637;">Fully Evolved</span></span>
+
| style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(35-44)</span> To <span style="color:#4E4D93;">(55-70)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>150-220% Increased Weapon Damage<br/>15-20% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+20-25 to Spirit Link<br/>30-40% Increased Summoned Minion Life<br/>30-40% Increased Summoned Minion Damage<br/><span style="color:#C48637;">Fully Evolved</span></span>
 
|}
 
|}

Latest revision as of 08:12, 18 April 2024

The Gnasher

Hand Axe
Item Code: hax

Thegnasher.gif
Tier 1
One-Hand Damage: (4-5) To (9-10)
Level Requirement: 5

Grants Physical Damage Equal to 50% of your Strength for 5 Seconds after killing an Enemy
10% Chance to cast level 6 Rend when you cause an Enemy to Bleed
10% Increased Attack Speed
50-75% Increased Weapon Damage
+5-10 to Strength
10-20% Increased Chance to inflict Bleeding
10-15% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (5-6) To (10-13)
Level Requirement: 40

Grants Physical Damage Equal to 100% of your Strength for 5 Seconds after killing an Enemy
10% Chance to cast level 20 Rend when you cause an Enemy to Bleed
15% Increased Attack Speed
75-125% Increased Weapon Damage
+10-20 to Strength
20-30% Increased Chance to inflict Bleeding
15-20% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (7-9) To (15-19)
Level Requirement: 60

Grants Physical Damage Equal to 200% of your Strength for 5 Seconds after killing an Enemy
10% Chance to cast level 30 Rend when you cause an Enemy to Bleed
15% Increased Attack Speed
150-220% Increased Weapon Damage
+20-30 to Strength
30-40% Increased Chance to inflict Bleeding
20-30% Increased Damage against Bleeding Enemies
Fully Evolved

The Chieftain

Battle Axe
Item Code: btx

Thechieftan.gif
Tier 1
Two-Hand Damage: (21-24) To (33-38)
Level Requirement: 20
Required Strength: 70

ALL nearby allied Minions gain 15% Reduced Damage Taken
ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed
+2 to All Skills
50-75% Increased Weapon Damage
10-15% Increased Maximum Life
+10-15 to Summon Dire Wolf
+10-15 to Spirit Link
10-20% Increased Summoned Minion Life
10-20% Increased Summoned Minion Damage
Item can be Evolved with Potent Rift Energy
Tier 2
Two-Hand Damage: (24-31) To (38-49)
Level Requirement: 40
Required Strength: 70

ALL nearby allied Minions gain 15% Reduced Damage Taken
ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed
+2 to All Skills
75-125% Increased Weapon Damage
10-15% Increased Maximum Life
+15-20 to Summon Dire Wolf
+15-20 to Spirit Link
20-30% Increased Summoned Minion Life
20-30% Increased Summoned Minion Damage
Item can be Evolved with Potent Rift Energy
Tier 3
Two-Hand Damage: (35-44) To (55-70)
Level Requirement: 60
Required Strength: 70

ALL nearby allied Minions gain 15% Reduced Damage Taken
ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed
+2 to All Skills
150-220% Increased Weapon Damage
15-20% Increased Maximum Life
+15-20 to Summon Dire Wolf
+20-25 to Spirit Link
30-40% Increased Summoned Minion Life
30-40% Increased Summoned Minion Damage
Fully Evolved