Difference between revisions of "Uniques/Normal Weapons/Axes"
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< Uniques | Normal Weapons
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(4-5)</span> To <span style="color:#4E4D93;">(9-10)</span><br/>Level Requirement: <span style="color:#4E4D93;">5</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 50% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 6 Rend when you cause an Enemy to Bleed<br/>10% Increased Attack Speed<br/>50-75% Increased Weapon Damage<br/>+5-10 to Strength<br/>10-20% Increased Chance to inflict Bleeding<br/>10-15% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(5-6)</span> To <span style="color:#4E4D93;">(10-13)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 100% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 20 Rend when you cause an Enemy to Bleed<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>+10-20 to Strength<br/>20-30% Increased Chance to inflict Bleeding<br/>15-20% Increased Damage against Bleeding Enemies<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 3 | !colspan="1"|Tier 3 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(7-9)</span> To <span style="color:#4E4D93;">(15-19)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/><br/><span style="color:#4E4D93;">Grants Physical Damage Equal to 200% of your Strength for 5 Seconds after killing an Enemy<br/>10% Chance to cast level 30 Rend when you cause an Enemy to Bleed<br/>15% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>+20-30 to Strength<br/>30-40% Increased Chance to inflict Bleeding<br/>20-30% Increased Damage against Bleeding Enemies<br/><span style="color:#C48637;">Fully Evolved</span></span> |
|} | |} | ||
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(21-24)</span> To <span style="color:#4E4D93;">(33-38)</span><br/>Level Requirement: <span style="color:#4E4D93;">20</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>50-75% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+10-15 to Summon Dire Wolf<br/>+10-15 to Spirit Link<br/>10-20% Increased Summoned Minion Life<br/>10-20% Increased Summoned Minion Damage<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(24-31)</span> To <span style="color:#4E4D93;">(38-49)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>75-125% Increased Weapon Damage<br/>10-15% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+15-20 to Spirit Link<br/>20-30% Increased Summoned Minion Life<br/>20-30% Increased Summoned Minion Damage<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 3 | !colspan="1"|Tier 3 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | Two-Hand Damage: <span style="color:#4E4D93;">(35-44)</span> To <span style="color:#4E4D93;">(55-70)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/><br/><span style="color:#4E4D93;">ALL nearby allied Minions gain 15% Reduced Damage Taken<br/>ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed<br/>+2 to All Skills<br/>150-220% Increased Weapon Damage<br/>15-20% Increased Maximum Life<br/>+15-20 to Summon Dire Wolf<br/>+20-25 to Spirit Link<br/>30-40% Increased Summoned Minion Life<br/>30-40% Increased Summoned Minion Damage<br/><span style="color:#C48637;">Fully Evolved</span></span> |
|} | |} |
Latest revision as of 08:12, 18 April 2024
The Gnasher
Hand Axe
Item Code: hax
Tier 2 |
---|
One-Hand Damage: (5-6) To (10-13) Level Requirement: 40 Grants Physical Damage Equal to 100% of your Strength for 5 Seconds after killing an Enemy 10% Chance to cast level 20 Rend when you cause an Enemy to Bleed 15% Increased Attack Speed 75-125% Increased Weapon Damage +10-20 to Strength 20-30% Increased Chance to inflict Bleeding 15-20% Increased Damage against Bleeding Enemies Item can be Evolved with Potent Rift Energy |
Tier 3 |
---|
One-Hand Damage: (7-9) To (15-19) Level Requirement: 60 Grants Physical Damage Equal to 200% of your Strength for 5 Seconds after killing an Enemy 10% Chance to cast level 30 Rend when you cause an Enemy to Bleed 15% Increased Attack Speed 150-220% Increased Weapon Damage +20-30 to Strength 30-40% Increased Chance to inflict Bleeding 20-30% Increased Damage against Bleeding Enemies Fully Evolved |
The Chieftain
Battle Axe
Item Code: btx
Tier 2 |
---|
Two-Hand Damage: (24-31) To (38-49) Level Requirement: 40 Required Strength: 70 ALL nearby allied Minions gain 15% Reduced Damage Taken ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed +2 to All Skills 75-125% Increased Weapon Damage 10-15% Increased Maximum Life +15-20 to Summon Dire Wolf +15-20 to Spirit Link 20-30% Increased Summoned Minion Life 20-30% Increased Summoned Minion Damage Item can be Evolved with Potent Rift Energy |
Tier 3 |
---|
Two-Hand Damage: (35-44) To (55-70) Level Requirement: 60 Required Strength: 70 ALL nearby allied Minions gain 15% Reduced Damage Taken ALL nearby allied Minions gain 40% Increased Area of Effect and Missile Speed +2 to All Skills 150-220% Increased Weapon Damage 15-20% Increased Maximum Life +15-20 to Summon Dire Wolf +20-25 to Spirit Link 30-40% Increased Summoned Minion Life 30-40% Increased Summoned Minion Damage Fully Evolved |