Difference between revisions of "Vendors"

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(Created page with "The currency that vendors use is Rift Energies. Here is a list of what you can trade to and from vendors. =<span style="color:#928A70;">Selling Items</span>= ==<span style=...")
 
(Selling Items)
 
(6 intermediate revisions by the same user not shown)
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=<span style="color:#928A70;">Selling Items</span>=
 
=<span style="color:#928A70;">Selling Items</span>=
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 +
Different types of items follow different rules when you sell items to vendors.
  
 
==<span style="color:#928A70;">White Items</span>==
 
==<span style="color:#928A70;">White Items</span>==
  
 
White items with sockets in them can be sold for Fractured Rift Energies at the following ratios:  
 
White items with sockets in them can be sold for Fractured Rift Energies at the following ratios:  
 +
  
 
2 Sockets = 1 Fractured Energy
 
2 Sockets = 1 Fractured Energy
 +
 
3-4 Sockets = 3 Fractured Energies
 
3-4 Sockets = 3 Fractured Energies
 +
 
5 Sockets = 5 Fractured Energies
 
5 Sockets = 5 Fractured Energies
 +
 
6 Sockets = 10 Fractured Energies
 
6 Sockets = 10 Fractured Energies
  
Plain white items sell for nothing.  
+
 
 +
Plain white items sell for nothing.
  
 
==<span style="color:#928A70;">Magic Items</span>==
 
==<span style="color:#928A70;">Magic Items</span>==
  
 
Magic items follow these rules:
 
Magic items follow these rules:
 +
  
 
Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles
 
Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles
 +
 
Exceptional Tier Armor / Weapon with 1 Affix  = 10x Radiant Particles
 
Exceptional Tier Armor / Weapon with 1 Affix  = 10x Radiant Particles
 +
 
Elite Tier Armor / Weapon with 1 Affix  = 1x Radiant Energy
 
Elite Tier Armor / Weapon with 1 Affix  = 1x Radiant Energy
 +
  
 
Rings / Amulets / Jewels / Potions / Quivers with 1 Affix  = 5x Immense Particles
 
Rings / Amulets / Jewels / Potions / Quivers with 1 Affix  = 5x Immense Particles
 +
  
 
Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles
 
Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles
 +
 
Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles
 
Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles
 +
 
Elite Tier Armor / Weapon with 2 Affixes  = 1x Transient Energy
 
Elite Tier Armor / Weapon with 2 Affixes  = 1x Transient Energy
 +
 
Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes  = 5x Transient Particles
 
Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes  = 5x Transient Particles
  
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Rare items follow these rules:
 
Rare items follow these rules:
 +
  
 
Normal Tier Armor / Weapon = 2x Brilliant Particle
 
Normal Tier Armor / Weapon = 2x Brilliant Particle
 +
 
Exceptional Tier Armor / Weapon = 4x Brilliant Particles
 
Exceptional Tier Armor / Weapon = 4x Brilliant Particles
 +
 
Elite Tier Armor / Weapon = 6x Brilliant Particles
 
Elite Tier Armor / Weapon = 6x Brilliant Particles
 +
 +
 
Rings / Amulets / Jewels / Quivers  = 3x Brilliant Particles
 
Rings / Amulets / Jewels / Quivers  = 3x Brilliant Particles
 +
  
 
Normal Tier Armor / Weapon with 6 Affixes = 2x Ephemeral Particle
 
Normal Tier Armor / Weapon with 6 Affixes = 2x Ephemeral Particle
 +
 
Exceptional Tier Armor / Weapon with 6 Affixes = 4x Ephemeral Particles
 
Exceptional Tier Armor / Weapon with 6 Affixes = 4x Ephemeral Particles
 +
 
Elite Tier Armor / Weapon with 6 Affixes = 6x Ephemeral Particles
 
Elite Tier Armor / Weapon with 6 Affixes = 6x Ephemeral Particles
 +
 
Rings / Amulets / Quivers with 6 Affixes  = 3x Ephemeral Particles
 
Rings / Amulets / Quivers with 6 Affixes  = 3x Ephemeral Particles
 +
  
 
Any Rare Item with Triple Resistances = 10x Luminous Particles
 
Any Rare Item with Triple Resistances = 10x Luminous Particles
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Unique items follow these rules:
 
Unique items follow these rules:
 +
  
 
Normal Tier Armor / Weapon = 1x Potent Energy
 
Normal Tier Armor / Weapon = 1x Potent Energy
 +
 
Exceptional Tier Armor / Weapon = 2x Potent Energies
 
Exceptional Tier Armor / Weapon = 2x Potent Energies
 +
 
Elite Tier Armor / Weapon = 4x Potent Energies
 
Elite Tier Armor / Weapon = 4x Potent Energies
 +
 
Rings / Amulets / Quivers ilvl 1-39 = 1x Potent Energy
 
Rings / Amulets / Quivers ilvl 1-39 = 1x Potent Energy
 +
 
Rings / Amulets / Quivers ilvl 40-59 = 2x Potent Energies
 
Rings / Amulets / Quivers ilvl 40-59 = 2x Potent Energies
 +
 
Rings / Amulets / Quivers ilvl 60+ = 3x Potent Energies
 
Rings / Amulets / Quivers ilvl 60+ = 3x Potent Energies
 +
  
 
The Stone of Jordan = 1x Cosmic Energy
 
The Stone of Jordan = 1x Cosmic Energy
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When you are buying items, these are the rules that vendors follow:
 
When you are buying items, these are the rules that vendors follow:
 +
  
 
White Items:
 
White Items:
 +
 
Normal Tier Armor / Weapon = 1x Radiant Energy
 
Normal Tier Armor / Weapon = 1x Radiant Energy
 +
 
Exceptional Tier Armor / Weapon = 4x Radiant Energies
 
Exceptional Tier Armor / Weapon = 4x Radiant Energies
 +
 
Elite Tier Armor / Weapon = 6x Radiant Energies
 
Elite Tier Armor / Weapon = 6x Radiant Energies
 +
  
  
 
Magic Items:
 
Magic Items:
 +
 
Normal Tier Armor / Weapon = 1x Transient Energy
 
Normal Tier Armor / Weapon = 1x Transient Energy
 +
 
Exceptional Tier Armor / Weapon = 4x Transient Energies
 
Exceptional Tier Armor / Weapon = 4x Transient Energies
 +
 
Elite Tier Armor / Weapon = 6x Transient Energies
 
Elite Tier Armor / Weapon = 6x Transient Energies

Latest revision as of 23:11, 4 September 2019

The currency that vendors use is Rift Energies. Here is a list of what you can trade to and from vendors.

Selling Items

Different types of items follow different rules when you sell items to vendors.

White Items

White items with sockets in them can be sold for Fractured Rift Energies at the following ratios:


2 Sockets = 1 Fractured Energy

3-4 Sockets = 3 Fractured Energies

5 Sockets = 5 Fractured Energies

6 Sockets = 10 Fractured Energies


Plain white items sell for nothing.

Magic Items

Magic items follow these rules:


Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles

Exceptional Tier Armor / Weapon with 1 Affix = 10x Radiant Particles

Elite Tier Armor / Weapon with 1 Affix = 1x Radiant Energy


Rings / Amulets / Jewels / Potions / Quivers with 1 Affix = 5x Immense Particles


Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles

Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles

Elite Tier Armor / Weapon with 2 Affixes = 1x Transient Energy

Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes = 5x Transient Particles

Rare Items

Rare items follow these rules:


Normal Tier Armor / Weapon = 2x Brilliant Particle

Exceptional Tier Armor / Weapon = 4x Brilliant Particles

Elite Tier Armor / Weapon = 6x Brilliant Particles


Rings / Amulets / Jewels / Quivers = 3x Brilliant Particles


Normal Tier Armor / Weapon with 6 Affixes = 2x Ephemeral Particle

Exceptional Tier Armor / Weapon with 6 Affixes = 4x Ephemeral Particles

Elite Tier Armor / Weapon with 6 Affixes = 6x Ephemeral Particles

Rings / Amulets / Quivers with 6 Affixes = 3x Ephemeral Particles


Any Rare Item with Triple Resistances = 10x Luminous Particles

Unique Items

Unique items follow these rules:


Normal Tier Armor / Weapon = 1x Potent Energy

Exceptional Tier Armor / Weapon = 2x Potent Energies

Elite Tier Armor / Weapon = 4x Potent Energies

Rings / Amulets / Quivers ilvl 1-39 = 1x Potent Energy

Rings / Amulets / Quivers ilvl 40-59 = 2x Potent Energies

Rings / Amulets / Quivers ilvl 60+ = 3x Potent Energies


The Stone of Jordan = 1x Cosmic Energy

Buying Items

When you are buying items, these are the rules that vendors follow:


White Items:

Normal Tier Armor / Weapon = 1x Radiant Energy

Exceptional Tier Armor / Weapon = 4x Radiant Energies

Elite Tier Armor / Weapon = 6x Radiant Energies


Magic Items:

Normal Tier Armor / Weapon = 1x Transient Energy

Exceptional Tier Armor / Weapon = 4x Transient Energies

Elite Tier Armor / Weapon = 6x Transient Energies