WHAT IS ANNIHILUS?
ANNIHILUS IS A CONSTANTLY EVOLVING PROJECT TO PUSH THIS AMAZING GAME TO ITS ABSOLUTE LIMITS. WE HAVE BROKEN MANY LIMITATIONS THAT MAY HAVE BEEN CONSIDERED IMPOSSIBLE UNTIL NOW. THIS IS UNLIKE ANY DIABLO II YOU HAVE PLAYED BEFORE, WHILE KEEPING IT THE SAME GAME YOU KNOW AND LOVE. WE ARE FULLY DEDICATED TO EXCEEDING EVERYONE'S EXPECTATIONS AND IMPROVING THIS PROJECT UNTIL IT IS CONSIDERED ONE OF, IF NOT THE BEST OUT THERE. WE WILL ALSO FOCUS BUILDING IT AROUND THE MOST IMPORTANT COMPONENT, THE COMMUNITY. BRING YOUR FRIENDS AND EXPERIENCE THE NEW AND IMPROVED DIABLO II ALL OVER AGAIN TOGETHER! THANKS TO ALL OF THE OTHER MODDERS WHO'VE CREATED AWESOME MODS IN THE PAST TO GIVE US MOTIVATION AND IDEAS. THIS INCLUDES BROTHER LAZ, PAUL SIRAMY, KINGPIN, NECROLIS, NEFARIUS, TSURU, WHIST, AND MANY MORE!
REBALANCED SKILLS
ONE OF THIS SERVER'S MAIN FEATURES IS A COMPLETE REWORK AND REBALANCE OF ALL SKILLS. THE FOCUS OF THIS WAS TO TRY AND ENABLE MULTIPLE VIABLE BUILDS FOR EACH CHARACTER. SYNERGIES HAVE BEEN REMOVED SO THAT PLAYERS AREN'T FORCED TO FUNNEL THEIR SKILL POINTS INTO SKILLS THAT WON'T BE USED AS PART OF THEIR BUILD.
TRULY UNIQUE ITEMS
A BIG PART OF THIS MOD IS MAKING UNIQUE ITEMS THAT ARE TRULY UNIQUE. THIS ALLOWS PLAYERS TO HAVE MORE OPTIONS WHEN BUILDING THEIR CHARACTERS.
Bloodfist
Heavy Gloves
Defense: 144
Required Level: 5
Required Strength: 5
Weapon Based Attacks deal additional Physical Damage Equal To 10% of your Current Life
All Skills cost Life instead of Mana
10% Increased Attack Speed
80% Increased Defense
+60 To Life
Total Damage dealt increased by 10% against Bleeding Enemies
20% Increased Hit Recovery
Mana Costs are increased by 25%
Item can be Evolved with Potent Rift Energy
Gorefoot
Heavy Boots
Defense: 144
Required Level: 5
Required Strength: 5
Everything nearby gains 20% Chance To cause Bleeding
Grants 20% Increased Run Speed when you are Bleeding
Reduces Damage Taken by 10% when you are Bleeding
15% Increased Run Speed
80% Increased Defense
+40 To Life
5% of your Physical Damage is Leeched as Life
Total Damage dealt increased by 15-20% against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Suicide Branch
Burnt Wand
One-Hand Damage: 11 To 20
Required Level: 40
Required Energy: 90
50% Chance To cast level 15 Nova when you Die
50% Chance To cast level 15 Meteor when you Die
50% Chance To cast level 15 Blizzard when you Die
+1 To All Skills
20% Increased Cast Speed
20% Increased Elemental Damage
+60 To Life
10% Increased Maximum Mana
+10% To All Elemental Resistances
100% of Slain Enemies ReanimaTe as: Suicidal Minion
Suicidal Minions gain your Chance to cast Skills on Death
Item can be Evolved with Potent Rift Energy
The Stone of Jordan
Ring
Required Level: 29
Lethal Damage grants Invulnerability for 3 Seconds and fully restores your Life
(45 Second Cooldown)
+3 To All Skills
Adds 1-500 Lightning Damage To Weapon Attacks
25% Increased Maximum Mana
10% Increased Damage against Elite Monsters
10% Increased Attributes
10% To Experience Gained
Harlequin Crest
Shako
Defense: 1060
Required Level: 60
Required Strength: 95
Grants Additional Stats Based on The Color of Socketed Jewels
Stats From Socketed Items Are Doubled
+2 to All Skills
+1 To Life/Level
+1 To Mana/Level
50% Better Chance of Getting Magic Items
+20 To Strength Per Orange Jewel
+20 To Energy Per Blue Jewel
+3 To Physical Resistance Per Purple Jewel
+25 Magic Find Per Yellow Jewel
+20 To Vitality Per Red Jewel
+20 To Dexterity Per Green Jewel
Windforce
Hydra Bow
Two-Hand Damage: 189 To 406
Added Damage: 300-350
Required Level: 75
Required Strength: 110
Required Dexterity: 180
100% Chance To cast level 25 Twister when you Cast a Skill
Covers The area around you in Violent Storms, dealing 50% Weapon Damage and Cold Damage
30% Increased Missile Speed
30% Increased Run Speed
20% Increased Attack Speed
200-250% Increased Weapon Damage
Adds 30-60 Weapon Damage
Adds 300-350 Cold Damage To Weapon Attacks
50% Increased Elemental Damage
8% of your Cold Damage is Leeched as Mana
+20 To Cold Arrow
+20 To Hurricane
Knockback
Pelta Lunata
Buckler
Defense: 360
Required Level: 5
Required Strength: 10
Pelta Lunata morphs based on The amount of Nearby Enemies
If There are 5 or less nearby Enemies, you gain 20% Increased Elemental Damage
If There are 6 or more nearby Enemies, you gain 15% Reduced Damage taken
20% Increased Run Speed
80% Increased Defense
20% Increased Chance of Blocking
40% Increased Block Speed
+15 To Vitality
+15 To Energy
Item can be Evolved with Potent Rift Energy
Gloom's Trap
Mesh Belt
Defense: 1100
Required Level: 40
Required Strength: 50
Drinking a Potion while below 50% Life or Mana releases Dark Nova
Dark Nova deals 150% Weapon Damage and 200% of your Current Mana as Magic Damage
2% of All Damage you deal is returned to you as Magic Damage
+1 to All Skills
150% Increased Defense
20% Increased Chance of Blocking
40% Increased Block Speed
+20 To Vitality
+20 To Energy
15% Increased Maximum Mana
15% Magic Absorb
-3 to Light Radius
Item can be Evolved with Potent Rift Energy
CRAFTING SYSTEM
INSPIRED BY PATH OF EXILE, OUR CRAFTING SYSTEM HAS "RIFT ENERGIES" THAT CAN BE USED TO CREATE REALLY STRONG ITEMS. RIFT ENERGIES ARE A CONSUMABLE ITEM THAT CAN BE USED TO MODIFY ITEMS, BE IT CHANGING THEIR RARITY, REROLLING THEIR AFFIXES, ADDING NEW AFFIXES OR EVEN MORE UNCONVENTIONAL AND DANGEROUS MODIFICATIONS. FOR MORE INFORMATION VISIT OUR RIFT ENERGIES WIKI PAGE
RADIANT RIFT ENERGY
UPGRADES A NORMAL ITEM TO A MAGIC ITEM
LUMINOUS RIFT ENERGY
UPGRADES A MAGIC ITEM TO A RARE ITEM, KEEPING THE AFFIXES AND ADDING A NEW ONE
MYSTERIOUS RIFT ENERGY
UPGRADES A NORMAL ITEM TO A RANDOM RARITY
UMBRAL RIFT ENERGY
REMOVES A RANDOM AFFIX FROM AN ITEM
TEMPORAL RIFT ENERGY
REROLLS THE NUMERIC VALUES OF EXISTING STATS ON AN ITEM
UNSTABLE RIFT ENERGY
WARPS AN ITEM, MODIFYING IT UPREDICTABLE AND POSSIBLY RENDERING IT UNUSABLE
POTENT RIFT ENERGY
EVOLVES A UNIQUE ITEM TO INCREASE ITS POWER
VEILED RIFT ENERGY
UPGRADES THE BASE OF AN ITEM TO EXCEPTIONAL OR ELITE
COSMIC RIFT ENERGY
ADDS A RANDOM AFFIX TO A RARE ITEM
SPECTRAL RIFT ENERGY
CREATES A COPY OF A MAGIC OR A RARE ITEM
HOVER OVER THE ICONS TO VIEW DESCRIPTION.
NEW ENDGAME CONTENT
OUR PROJECT HAS MANY NEW AREAS, MONSTERS AND BOSSES. THESE INCLUDE UNSTABLE RIFTS THAT APPEAR RANDOMLY THROUGHOUT THE GAME. INTERACTING WITH THEM WILL SPAWN WAVES OF COMPLETELY RANDOM MONSTERS. IF YOU MANAGE TO KILL THEM ALL BEFORE THE TIMER RUNS OUT, AN EXPLOSION OF LOOT AWAITS YOU.



SOUL SYSTEM
PLAYERS IN THE MOD START WITH AN ANNIHILUS CHARM. AS PLAYERS PROGRESS THROUGH THE GAME THEY WILL COLLECT LESSER AND GREATER SOULS THAT WILL EMPOWER THEIR ANNIHILUS. LESSER SOULS GIVE YOU SMALL PASSIVE BONUSES ON YOUR ANNIHILUS. ACT BOSSES AND RIFT BOSSES EACH DROP THEIR GREATER SOUL, WHICH IS A SOCKETABLE SOUL THAT YOU CAN PUT INSIDE YOUR ANNIHILUS.

QUALITY OF LIFE
OUR SERVER HAS MANY QUALITY OF LIFE IMPROVEMENTS. THESE INCLUDE SUCH FEATURES AS:
- STACKABLE RUNES/CRAFTING MATERIALS
- INCREASED STASH AND CUBE SIZE
- BUILT IN LOOT FILTER
- UNSOCKET ITEMS WITH RIGHT CLICK
- INCREASED RESOLUTION