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LordManhammer
06-16-2016, 01:58 PM
Does anyone know if there is a cap to "slow target"? Does it stack with other items that also have slow target?

HoLy
06-16-2016, 01:59 PM
I think it stops at a certain point. Not sure on exactly what the point is but I'm pretty sure it's enough to make it seem light they don't move.

Lucid
06-16-2016, 02:03 PM
as far as i know, slow enemy does not stack. It just takes the highest one that you have on your gear and uses this one. (for example: if you have 20% slow enemy and on another item 30%, it will be 30% slow)

Also this stat isnt anymore as high as it was pre 4.0 (at least for the clay golem. He was nerfed in this section).

LordManhammer
06-16-2016, 02:04 PM
hmmmm.....I wonder if there are any boots, rings, and/or amulets that have slow target on them.

LordManhammer
06-16-2016, 02:10 PM
Do we know what the weapon effect on the Cham rune was changed to?


Update: I downgraded a Zod rune to find out. Freezes target +3. For science!!!

rrra
06-16-2016, 04:03 PM
check out kelpie snare. It makes for a decent merc weapon, especially if up'd. IIRC it has 75% slow.

Game
06-17-2016, 12:04 AM
Do we know what the weapon effect on the Cham rune was changed to?


Update: I downgraded a Zod rune to find out. Freezes target +3. For science!!!

Oh man, whoops! I messed up when typing the Patch Notes. Sur Rune was the one that was changed, not Cham Rune. If it makes you feel any better I will just tell you what it does. Instead of blinding targets it slows them now!

LordManhammer
06-17-2016, 02:03 AM
Oh man, whoops! I messed up when typing the Patch Notes. Sur Rune was the one that was changed, not Cham Rune. If it makes you feel any better I will just tell you what it does. Instead of blinding targets it slows them now!

Thank you, sur(so much pun). That is music to my ears:)

tragos
06-17-2016, 02:14 AM
Interesting, and how much does it slow ?

Game
06-17-2016, 02:22 AM
Interesting, and how much does it slow ?

20%

norak
06-17-2016, 02:33 AM
get 5 socet wepn
insert 5 sur runes
kill anything
????
profit?


or isthere a max slow %?


check out kelpie snare. It makes for a decent merc weapon, especially if up'd. IIRC it has 75% slow.

there is also acid injector that slows also 75% and is ranged which is better imo if you are melee char , merc just keeeps fire arrow on mob and hes slow as fuck

LordManhammer
06-17-2016, 09:29 AM
Acid injector on your nerves. Would be best I think. The LK is susceptible to slow target as well as poison:)

Lucid
06-17-2016, 03:08 PM
yea, but the lichking isnt affected by inject acid, since this is a curse and he is immune to curses :P

LordManhammer
06-17-2016, 05:09 PM
lel:) Oh well. He dies fast enough as is.

LordManhammer
06-20-2016, 12:45 PM
Multiple items that provide slow target do add up. In case anyone was wondering:)

http://diablo2.diablowiki.net/Slows_Target

dattelmann
06-20-2016, 01:51 PM
The primary effect is to slow all actions by a fixed percentage.
All percentages from items and skills are additive, and capped at 50% per source.
The player versus player cap for this effect is 50%.
The effect works against all monsters, but is capped between 50 and 85% on some monsters.
The Cannot be Frozen mod has no effect on slows.