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LordManhammer
07-27-2016, 11:08 AM
I'm going to start brainstorming some ideas for improving the Paladin. I think we can all agree that the class feels soft at the moment. I'll write a more in depth post later when I'm at my computer....

Mephisto
07-27-2016, 11:18 AM
Smite stuns target :) <br />
Stun with smite switch to zeal? <br />
I use charge to actually chargelock some mobs and stun them that way, charge them in the wall and trap them with smite, if thats not enough...

LordManhammer
07-27-2016, 11:21 AM
AOE stun. Smite is a shitty way to accomplish what the Barb can do without even having to aim or be within melee range.

LordManhammer
07-27-2016, 11:28 AM
Even a Bear Druid can stun entire groups of monsters now with shockwave and the Druid can have up to 9 meat shield summons along with 20 Ravens. Giving the pally an aoe stun mechanic isn't too much to ask:)

Mephisto
07-27-2016, 11:39 AM
Yeah but can u imagine a 150K Lightzealer stunning everything around him? That would be way to powerfull imo. A physical zealer on the other hand with lifetap or any other source of getting life/hit can easilly tank a group of monsters, i rather have them coming at me as a zealer then stunning them and make the monsters shatter/split up. Why do you feel u need to stun (groups of)targets with a paladin? Just wondering :)

LordManhammer
07-27-2016, 11:50 AM
I'm approaching this topic as an old school fan of the Paladin class. I know that there are ways to make the class function better with uber gear but at it's core it just feels really bad until you acquire the bestest gear and fully socket and enchant it. I use my pally to smite certain bosses to death and that's about it. I'm also completely fine with the class remaining a situational option. I like my smiter but there are way better builds from other classes that handle end game content and that's what I will use. I just think it would be cool for a Paladin build to be strong against end game again. I honestly think that Thunderfury needs to be removed from the game. If making improvements to the Pally's melee capabilities are being passed over because of one sword that very few people can get their hands on, it's either time to accept that the light zealer will be super OP for those fortunate few or just get rid of that item altogether. Balancing a class based on one item is just silly.

Mephisto
07-27-2016, 11:59 AM
Also there's Stormlash ( Thunderstorm ) stuns target around as well, there's so many more things for a paladin out there then just a thunderfury zealer thats viable for endgear, for example:

A smiter/zealer based on Cold damage with the Frostmourne.
A smiter/zealer based with Magic gear using the El-Druin
A physical Stormlash zealer ( Stuns with thunderstorm like said before ) + Massive nado's, static on hit.
A lightzealer/smiter with Heavens Fury, dealing lightdamage more physical dmg/ar then the Thunderfury variant, but less Lightdmg
A poison zealer/smiter with the Plaguebringer along with some poison gear ( Kaluut? Carrions? Atma's? )
The Hammerdin, that people havent really tried ( its based on melee damage now )
Im sure im forgetting some of them, im just saying there's alot of ways to go :)

LordManhammer
07-27-2016, 12:10 PM
Yes, yes I know:) I've tried most of those options at one point or another and they are pretty good but they still feel weak compared to every other melee class with the same gear(except maybe the kicksin, I haven't bothered to try that yet). Keep in mind that I'm not saying that you can't clear content with a zealer in its current state. I know it's doable. I speed leveled another pally recently to test its viability with different gear that I was able to get my hands on in this ladder that I haven't had in the past. You can't definitely play the game all the way through with a zealer/smiter. That's the way that I've always done it in the past but on Annihilus the other classes out shine the pally in every way. To me that's not a bad thing. I love that I can now actually enjoy the game play of a poison necro. I still think that making some improvements to melee pally builds that won't over shadow other classes.

I bet that if you pit a Bear Druid using shockwave against a Zealadin, the Bear Druid will come out on top in every situation. Even if you fully gear the pally and equip only the same weapon on the Druid. That might sound ridiculous but it's not as much of an exaggeration as you might think:)

Edit: I would love to get my hands on a Stormlash. It seems like it's almost the rarest item on the server atm. Does anyone even have one yet?

LordManhammer
07-27-2016, 12:13 PM
Hammerdin is pretty cool now but, as others have pointed out, even with 70k+ damage it still feels clunky. It might be time to reimagine how that skill works as well. Like, completely. I'm talking about maybe changing the way that it's cast. Something similar to the way Poison Maelstrom works perhaps?

Mephisto
07-27-2016, 12:17 PM
Im using 2 on my barb on the bo slot just to get the +6 bo and +40 thunderstorm ^^
They are kind of rare to get tho, i do know there are multiple out there :)

LordManhammer
07-27-2016, 12:19 PM
I have a feeling that Game was entertaining the idea of changing some other skills besides Blessed Hammer. The description of the Vengeance skill had something about a "wave of magic damage to vanquish your enemies" when patch 4.0 dropped but he quickly fixed it. Maybe it was a glimpse of something that'll change in the future?! :)

LordManhammer
07-27-2016, 12:20 PM
Im using 2 on my barb on the bo slot just to get the +6 bo and +40 thunderstorm ^^
They are kind of rare to get tho, i do know there are multiple out there :)
Lol. Nice:) Was anything changed on Stormlash in 4.0? You should post it to the wiki if you haven't already done that:)

Mephisto
07-27-2016, 12:22 PM
I do agree that the Paladin could use a new skill, as searing light is not really usefull in pvn, its more of a second attack, not really a main attack :)

PS
Its still kinda same, instead of 1-1023 Lightning damage it now has 1-3000, thats the only thing that got changed on the Stormlash.

LordManhammer
07-27-2016, 12:32 PM
I do agree that the Paladin could use a new skill, as searing light is not really usefull in pvn, its more of a second attack, not really a main attack :)

PS
Its still kinda same, instead of 1-1023 Lightning damage it now has 1-3000, thats the only thing that got changed on the Stormlash.
Cool. I like the pally as is for the most part. One of the cool aspects of this server has been to be able to rediscover a classes powerful potential by finding new end game gear and this is especially true for the pally. I also know that with the increase of difficulty on Annnihilus, the Pally's leveling and farming viability with basic gear or even the what is now considered starter gear (the Gris set) has been diminished.

I will now sign off and go farm the shit out of the act five portals to try to get my hands on a Stormlash:)

Savior
07-28-2016, 05:02 PM
Even though it wouldn't help that much, I also think zeal should have higher attack rating.
And I also think that Paladins should be given a new attack or aura, possibly something to do with poison.
Paladins can use Cold, Fire, Lightning, Physical and Magic, but none of their attacks are Poison.