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rrra
11-25-2016, 12:11 PM
Suggestions

General
Remove the distinction between deadly and critical strike.

Crucible
1. I am not a huge fan of the monster alert system with the pentagram underneath your character. It seems to have difficulty updating sometimes, which will screw me over. Sometimes I have no pentagram and click the scroll and then the pentagram re-appears. It is very irritating. I think a good solution would be to implement something like the countdown on the Den of Evil Quest, where you count down how many monsters are left in a given area and then have the area by the chest change color or something like that when you are clear.
2. Another useful improvement would be to have a clearly defined/marked off area in which you have to click the scroll. The ! doesn’t always show up promptly and can throw you off. It would make more sense to have a clearly marked area on the ground instead of waiting for the ! to show up.

Crow Druid
1. Add +amp damage to Ravenlore for the same reason that Skull of the Unclean has it. Crow druids have no way of applying curses besides using a mercenary, and they want it just as much as a ww barb does.
2. Allow Ravens to be impacted by auras.
3. Allow murder of crows to be on left click. Right now this build doesn’t use left click at all.
Oh and does anybody know if the physical/cold pierce on hurricane is passive or do you actually have to use it?

BK set
1. Evade or increased dr% or resists would be nice as you take a huge hit to survivability while dual-wielding.
2. Flat attack rating would be nice, although skull of the unclean may be enough. I don't have one to test with.
3. Getting maxed cb and deadly strike on two weapons is a real pain. Either make it so deadly strike and crushing blow aren’t weapon specific or add some of both to the set bonus.

Concentrate
Unloved and undused. I think it has a cool niche as a juggernaut build. Since defense rating isn’t very important on anni, perhaps replacing the defense bonus with evade or some other higher-value defensive stat (%dr, integer dr, max resists, even life per hit) would be cool. An attack speed boost wouldnt hurt either.

Iron Skin
Same problem as concentrate. Defense rating just doesn’t seem that valuable on anni in the end game. Given the name, I think some form of damage reduction (percent or integer) is appropriate.

Gae Bolg
Death Spear still feels awkward and it’s really hard to get sufficient crushing blow, deadly strike and attack rating on an item that doesn’t have them and doesn’t have any sockets. I just found a really nice ethereal one and I can’t find a reason to use it. Some back of the hand calculations suggest that a double throw build might work out all right, especially if it had piercing attack on it. I only have one though and no skull of the unclean, so I can’t test it myself.

Berserk
I think this has potential if someone figures out the right build for it. That being said, I think it might benefit from being like blessed hammer, half magic and half physical. Then create a new item to help it out. An attack speed boost wouldnt hurt either.

Khalims Rage
Berserker axe
400-500% damage
+150-200 damage
50% attack speed
20-30% magic damage
20-30% crushing blow
+3 barb skills
+4-7 berserk
Level 10-20 magic pierce aura when equipped
10-20 physical pierce
15% Chance to cast nephalem flames when striking
5% max resists
40-50 resists
20-25% evade

Chaos
Indestructible. Whirlwhind degrades weapons REALLY quickly.

Khalims Hope
Nephalem Flames on being struck is kind of lame since you have max block+evade + low proc chance. It would be nice if it was on kill (or even on striking :)) with a similar proc rate.

Blessed Hammer
I used to play this all the time on normal bnet, but now it just feels clunky. I’m not sure exactly how to fix it. I think a wider hitbox might help though

Game
11-25-2016, 12:44 PM
Awesome suggestions. Thanks for being very constructive with the issues and providing possible solutions, instead of just saying "blah blah sucks". It makes it easier to see from another's perspective and come up with a solution, even if the solution provided by the user isn't ideal, it still helps. A few of these are going to be addressed in the upcoming patch :). I posted recently that the Crucible is getting essentially a full rework, but it will be in the patch after 4.2. It will feel MUCH better, trust me! I agree it's a little clunky right now, but it was the first time I've ever seen a mod do something remotely close to it, so I knew it was going to take some time to get right.

As for the weapon, it's funny you post something like that! Patch 4.2 is adding a lot of new vanilla uniques, meaning they can drop anywhere in the game as long as the monster's level is high enough. The thing is, they will be the same base item as other uniques, so they will be quite rare. Compare it to Tyrael's / Templar's Might. We had plans to add a Berserker Axe one as well, I can probably use your axe as a base and go from there.

Oh and, yes Hurricane has to be active to gain the pierce, same with Armageddon.

Drlukifer
11-25-2016, 04:46 PM
[COLOR="#FFD700"]
Khalims Rage
Berserker axe
400-500% damage
+150-200 damage
50% attack speed
20-30% magic damage
20-30% crushing blow
+3 barb skills
+4-7 berserk
Level 10-20 magic pierce aura when equipped
10-20 physical pierce
15% Chance to cast nephalem flames when striking
5% max resists
40-50 resists
20-25% evade


Dont forget 4os. Ill take two please

kenkph
11-25-2016, 04:49 PM
yea on the Crucible,i can feel u,because it bugs me out so many times that i totally give up on it already.its 1 of the main reason as well that there are so much shortage on cain jewels which is requested alot by traders who are building on endgame

LordManhammer
11-25-2016, 05:04 PM
Awesome suggestions. Thanks for being very constructive with the issues and providing possible solutions, instead of just saying "blah blah sucks". It makes it easier to see from another's perspective and come up with a solution, even if the solution provided by the user isn't ideal, it still helps. A few of these are going to be addressed in the upcoming patch :). I posted recently that the Crucible is getting essentially a full rework, but it will be in the patch after 4.2. It will feel MUCH better, trust me! I agree it's a little clunky right now, but it was the first time I've ever seen a mod do something remotely close to it, so I knew it was going to take some time to get right.

As for the weapon, it's funny you post something like that! Patch 4.2 is adding a lot of new vanilla uniques, meaning they can drop anywhere in the game as long as the monster's level is high enough. The thing is, they will be the same base item as other uniques, so they will be quite rare. Compare it to Tyrael's / Templar's Might. We had plans to add a Berserker Axe one as well, I can probably use your axe as a base and go from there.

Oh and, yes Hurricane has to be active to gain the pierce, same with Armageddon.

+9001 points for more "vanilla uniques."

wdzepplin
11-26-2016, 01:47 AM
I feel like indestructible chaos would be OP since all claws would be eth and sins would deal even more dmg than the ridiculous amount they already have.

The other points are valid but as always not all builds are viable end game it was the same in vanilla d2 as well
maybe barbs can get something similar to assassins with claw block when they dual wield weapons, just throwing an idea out there

For Game, can you please increase the duration of hurricane to something like 200s instead of 50s, feels really bad to have to cast it so often - I think 200s is really fair and not OP - just less annoying overall :)

rrra
11-28-2016, 07:30 PM
So I have a few updates to this after further testing and a few new ideas.

Frenzy
First off, I mained frenzy pvm on live. I am so excited to discover it is workable here. It makes a fun, if extremely glassy inferno farmer. With 7k life buffed, I feel about as tanky as a sorc. It would be really helpful if deadly strike/crushing blow were not weapon specific (Maybe that could be a bk set bonus. Another idea would be to have an enchant/small charm that gives alot of deadly strike and crushing blow that gives -80% block chance and block rate) and if dual wielders got some sort of defensive buff.

BK Set
So using frenzy, skull of the unclean with one dragon jewel so far, and a fully maxed out sword mastery gives me about 30k ar. With whirlwind it would probably be around 25. So while some more flat ar would be nice and appreciated, (40k ar I think is about what I need to hit 90% of the time in endgame content) its not as important as having some additional defensive stats when dual wielding.

Iron skin
Most shield users dont really need defense rating much, but my frenzier (and other melee builds that dont use shields well such as bears on live) needs it desperately. So please don't get rid of the defense rating unless frenziers are getting some sort of defensive buff.

Mercenaries
Mercenaries are fine vs normal content. They just really struggle vs some of the end-game stuff. Here is an idea for getting around coding problems to buff the defensive stats of mercenaries. I don't expect them to do any more damage then they already can do.

Unique Dusk Shroud (ormus would be more common)
50% damage reduction
100 resist all
15% max resists
400% enhanced defense
spawns ethereal only
25% chance to cast inject acid on being struck
100% chance to cast lvl 20 fade on being struck
-100% vitality
-100% energy
-1000 mana per second (these last 3 are ways to ensure its only viable on mercs)
spawns with level 25 of a random aura (already good, the right aura makes it godly and super rare)

Belts
Do something to make it so you always get 4 slots. Picking up potions on death is very irritating. Perhaps there can be an small charm that does this similarly to how the prime charm can work as a cube?

Infernal Chests
Right now they don't seem to be worth the gold to open them. With a pvp patch in the near future, one way to buff them would be to have infernal pearls spawn with perfect stats. I don't see many people using them in pvm, but if pvp becomes more common, they may be much more useful. Also, the chests are rare enough that I don't think this would flood the market if they are used in pvp at anywhere near the rate they used to be on live. (37 x3/20/20)

Scotty
11-30-2016, 05:59 PM
Love it

Bigben
12-03-2016, 01:08 PM
How about boosting the base damage of all weapons. Say like 1.5X their original damage.
As of now it seems as though most spells have been buffed, so it's disproportionate when you compare these factors to melee builds.

rrra
12-04-2016, 02:16 PM
Halt
Location : , line 1437
Expression : Unrecoverable internal error 03afd7c0

The othuyeg bug thats been around forever, that hasn't been fixed and just killed my crucible :(
Any fix on this would be much appreciated. I'd estimate it happens about 1/15 - 20 runs.

Game
12-04-2016, 11:31 PM
Halt
Location : , line 1437
Expression : Unrecoverable internal error 03afd7c0

The othuyeg bug thats been around forever, that hasn't been fixed and just killed my crucible :(
Any fix on this would be much appreciated. I'd estimate it happens about 1/15 - 20 runs.

Ask and you shall receive!

Lockzilla
12-05-2016, 02:43 AM
Ask and you shall receive!

also, not sure if you know about this bug. But every like 3 out of 5 games. I drop when I kill Omega Baal. I do this 1024 Resolution.

Lampogriz
12-05-2016, 04:19 AM
Still 100% crashrate for me with Omega Baal.

Game
12-05-2016, 07:28 AM
Still 100% crashrate for me with Omega Baal.

I need the full error, like rrra provided me. Someone please get this for me.

Ukon
12-05-2016, 09:46 AM
Yep I crash for omega Baal also

Lockzilla
12-05-2016, 05:20 PM
I need the full error, like rrra provided me. Someone please get this for me.

Not sure there is an error given. But I still got tons of Fragments. I will do this and report back if there is an error. Thanks Alex!

Game
12-05-2016, 05:21 PM
Not sure there is an error given. But I still got tons of Fragments. I will do this and report back if there is an error. Thanks Alex!

Thanks! If anyone can screenshot the omega baal crash for me it'd be much appreciated.

Lockzilla
12-06-2016, 02:19 PM
Thanks! If anyone can screenshot the omega baal crash for me it'd be much appreciated.

This has already been sent to Game.

kenkph
12-07-2016, 12:16 AM
becoz i play summoner Nec alot, i notice he gets this negative mana rege after u play him sometimes, espcially if u went any inferno added areas that aint on the original diablo2 maps and get any type of hits on him, his mana will rege in negative way till 0 very fast unless u juv, 1 more strange thing is i notice when i put Thunderfury on him,it doesnt show on him

rrra
12-07-2016, 08:05 AM
One other thing I would add here. I have been super busy and so I havent been able to abuse this the last few days as people only seemed to have discovered this pretty recently. I would encourage Game or someone to try equipping a frostmourne, TF, flame horizon or el druin (along with relevant synergy items) on an assassin and just spaming abyss blink throughout infernal cows. See what happens :). I personally think its a candidate for a nerf, probably to its proc rate. I just wish someone had thought of this with the old sindragosa animation xD. It's fun as hell and I am kind of sad that I havent really gotten to play with it much, but its busted imo and should probably be nerfed.

rattan
12-07-2016, 09:24 AM
thunderfury on a summoner necro?
Anyway tf (and I believe FM) doesn't have sprites afaik. So they wont show up even though your char will behave as if you were holding a weapon.

Game
12-07-2016, 09:33 AM
thunderfury on a summoner necro?
Anyway tf (and I believe FM) doesn't have sprites afaik. So they wont show up even though your char will behave as if you were holding a weapon.

They do, but only certain characters support them. I think Necromancer is one of the couple that don't support it.

rattan
12-07-2016, 09:35 AM
Oh I see, I only tested necro and assassin so far. Thanks for clarifying.