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View Full Version : physical bowazon improvement idea



norak
12-14-2016, 01:39 PM
lvl 1 skill

Multi shot
0.5 mana/lvl
15% dmg/lvl
synergy with guided arrow,magic arrow and bow mastery x%/lvl

lvl 12 skill

Guided arrow
17% dmg/lvl
arrow seek range 12 yards
synergy with multi shot,magic arrow and bow mastery x%/lvl

lvl 24 skill

Bow mastery
passive
-1% to enemy physical resistance/lvl
18% dmg/lvl
synergy with multi shot, guided arrow, magic arrow x%/lvl
lvl 30 skill

Magic arrow
-2% to enemy magic res/lvl
+100% magic dmg/lvl
synergy with multy shot, guided arrow, bow mastery x% magic dmg/lvl





multy shot mana is bc to make it actually useable in the early game, high lvl skill can still have brutal mana drain.
guided arrow now hits multiple targets , like a ricoshet i guess when there is multiple enemies , when single target then starts to benefit from pierce.

leave your ideas also.

norak
12-21-2016, 04:45 AM
OR

strafe could also be single target with ed dmg and synergies and etc.

OR just make strafe bounce between targets like fiddy times or so like arc,

also i was thinking of maybe allow bows eth and/or just increase their base dmg

Addah
01-09-2017, 08:27 PM
I love the idea of giving Strafe some value, especially for early-game bowzon who doesn't have Mavina set

End-Game though you won't be using physical, unless Frostfire is changed or a new weapon is made for it

nedamettin
01-10-2017, 12:21 AM
attack rating is what makes physical builds weak. it should be improved. also for physical damage calculations, + minimum damage and + maximum damage matters a lot. even more than %ed if you have enough of %ed already. better have some items with those stats