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Addah
01-10-2017, 07:46 PM
Hello I'm curious about Iron golems damage reduction, is there any reason to get it above 100%, or is it 75% like on players? Except in the case of Amplify Damage hitting my Iron golem is there any chance the immune will be broken?

Also is the Iron golem maximum resistance 95%?

Wondering just how "immune" Iron golem can really be

Game
01-10-2017, 08:11 PM
Hello I'm curious about Iron golems damage reduction, is there any reason to get it above 100%, or is it 75% like on players? Except in the case of Amplify Damage hitting my Iron golem is there any chance the immune will be broken?

Also is the Iron golem maximum resistance 95%?

Wondering just how "immune" Iron golem can really be

Amplify Damage will lower damage reduction, it will break it just like Amplify Damage can potentially break monsters immunity to physical. There is no max resist on golem, it can go however high you want it to.

Addah
01-11-2017, 06:41 AM
Amplify Damage will lower damage reduction, it will break it just like Amplify Damage can potentially break monsters immunity to physical. There is no max resist on golem, it can go however high you want it to.

That's really nice about no max to resist on golem

What I meant was if my golem had 100% DR% what would I need, say, 125% for?

Is amplify damage the only case a monster will break my golems DR%?

Mephisto
01-11-2017, 06:50 AM
Amplify Damage, lowers the targets resistance to physical damage by 100%.
Decrepify, target's speed, damage and physical resistance -50%.

Game
01-11-2017, 07:03 AM
That's really nice about no max to resist on golem

What I meant was if my golem had 100% DR% what would I need, say, 125% for?

Is amplify damage the only case a monster will break my golems DR%?

As Mephisto said, Decrepify lowers it as well. There are also other cases where it could be lowered, if a monster were to have physical pierce. I seen before you edited your post it said "I know how amplify damage works", well if that is the case then you know you would want 125% instead of 100% so Amplify Damage doesn't break the immunity :)