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View Full Version : Berserk feels a little underwhelming?



Fitsu
03-01-2017, 05:27 PM
I was looking forward to moving into this ability from war cry, expecting it to out perform cry on ST due to it being well.. Single target.

I got basically a fully kitted out character, 2x khalims rage.. -230% enemy magic resist, max IAS Breakpoint, lv 64 berserk. So naturally I was expecting to wreck and the damage output was really quite low... I'm not sure if there's any plans to tweak this ability because in it's current state I really can't see any reason to use it.

Game
03-01-2017, 07:59 PM
I was looking forward to moving into this ability from war cry, expecting it to out perform cry on ST due to it being well.. Single target.

I got basically a fully kitted out character, 2x khalims rage.. -230% enemy magic resist, max IAS Breakpoint, lv 64 berserk. So naturally I was expecting to wreck and the damage output was really quite low... I'm not sure if there's any plans to tweak this ability because in it's current state I really can't see any reason to use it.

Berserk may be hitting damage cap as well with the magic portion of the damage, only applying the 1% physical along with other CTCs. We're looking into it!

Fitsu
03-02-2017, 12:07 AM
Berserk may be hitting damage cap as well with the magic portion of the damage, only applying the 1% physical along with other CTCs. We're looking into it!

I don't think this is the case, as with WC when u hit the damage cap you actually get -xx damage in your stats and do no damage.

Berserk didn't do this, it had something like (I can't 100% remember this) 12k - 72k dmg and still dealt damage to enemies (more than it would, if it were only the 1%), it was just underwhelming.

Game
03-02-2017, 12:23 AM
I don't think this is the case, as with WC when u hit the damage cap you actually get -xx damage in your stats and do no damage.

Berserk didn't do this, it had something like (I can't 100% remember this) 12k - 72k dmg and still dealt damage to enemies (more than it would, if it were only the 1%), it was just underwhelming.

Character sheet lies, I am almost certain you were breaking damage cap!

Fitsu
03-02-2017, 04:49 AM
Character sheet lies, I am almost certain you were breaking damage cap!

Hmm fair enough, so is the cap to do with magic damage meaning that effectively until this is fixed (and I understand it's hardcoded and thus not simple) zerk will just be not viable as at best it'll only be able to hit as hard as cry does?

I guess with the natures fix my dmg will be down a little.. I think I can make a cry build work without pushing past 87k :).

Game
03-02-2017, 12:15 PM
Hmm fair enough, so is the cap to do with magic damage meaning that effectively until this is fixed (and I understand it's hardcoded and thus not simple) zerk will just be not viable as at best it'll only be able to hit as hard as cry does?

I guess with the natures fix my dmg will be down a little.. I think I can make a cry build work without pushing past 87k :).

Yes unfortunately I don't think berserk can be built around as the primary skill, but it works quite nice as a secondary vs physical immunes!

Fitsu
03-02-2017, 01:09 PM
Yes unfortunately I don't think berserk can be built around as the primary skill, but it works quite nice as a secondary vs physical immunes!

Would there be no possible for simply creating a work around as apposed to trying to fix the issue with a magic cap? Like making the attacks deal a % of the enemies hp as magic or have some sort of built in CtC that would allow you to lower it's damage ratios but keep the same amount of damage output?

Game
03-02-2017, 01:10 PM
Would there be no possible for simply creating a work around as apposed to trying to fix the issue with a magic cap? Like making the attacks deal a % of the enemies hp as magic or have some sort of built in CtC that would allow you to lower it's damage ratios but keep the same amount of damage output?

I wish it was that easy, but unfortunately it isn't, especially on an attack that doesn't have missiles.

Fitsu
03-02-2017, 01:47 PM
I wish it was that easy, but unfortunately it isn't, especially on an attack that doesn't have missiles.

You couldn't add say an extra effect like.. I dunno make it war cry also spawns hammers and gains a point every other point. I.E. a lv 60 war cry would have lv 30 hammers then reduce the ratio of war cry? So like instead of doing 80k cry damage and breaking the dmg cap you would do 60k cry dmg and 20k hammer. Still 80k dmg, but just split to make it work?

I dunno, I don't have much of a clue on coding.. So prob a dumb idea, just spitballing ^^.

Game
03-02-2017, 01:48 PM
You couldn't add say an extra effect like.. I dunno make it war cry also spawns hammers and gains a point every other point. I.E. a lv 60 war cry would have lv 30 hammers then reduce the ratio of war cry? So like instead of doing 80k cry damage and breaking the dmg cap you would do 60k cry dmg and 20k hammer. Still 80k dmg, but just split to make it work?

I dunno, I don't have much of a clue on coding.. So prob a dumb idea, just spitballing ^^.

Yeah I cannot really do anything like that, I am just going to focus on hopefully getting the damage cap increased. Sorry to everyone who's hitting the cap in the meantime :(

Fitsu
03-02-2017, 01:53 PM
Yeah I cannot really do anything like that, I am just going to focus on hopefully getting the damage cap increased. Sorry to everyone who's hitting the cap in the meantime :(

It's no problem, not ure fault. Tbh, with the nature fix (Although, screw u on that.. I had 5 natures all roll +1 when before I had 4/15s that I paid through the nose for XD) it's not so easy to hit the cap on cry so it's not really a huge deal in that regard and I'm sure ure working hard to resolve it :).

Game
03-02-2017, 01:54 PM
It's no problem, not ure fault. Tbh, with the nature fix (Although, screw u on that.. I had 5 natures all roll +1 when before I had 4/15s that I paid through the nose for XD) it's not so easy to hit the cap on cry so it's not really a huge deal in that regard and I'm sure ure working hard to resolve it :).

Hah, sorry about that! If someone told me it was giving +4 earlier I coulda fixed it before it got out of hand!

rrra
03-02-2017, 02:02 PM
Is their anyway you could give berserk a bleeding effect? I mean you can only hit like 3 times/second with berserk with max attack speed. So if it had a bleed effect, you could potentially spread the damage out over 7 frames or so and avoid breaking the cap. Perhaps make it like old venom where it does its damage over 1/3 of a second.

Savior
03-02-2017, 02:09 PM
Yeah I cannot really do anything like that, I am just going to focus on hopefully getting the damage cap increased. Sorry to everyone who's hitting the cap in the meantime :(

Sorry wont fix my lust for more power! :(

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