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View Full Version : ADDITIONAL INFERNO MAPS FOR FARM



sleezy2
03-19-2017, 11:03 AM
Improving Inferno farming

Common areas to farm

• Lich king
• Plaguelands
• Dreamlands
• inferno pits
• time rift
• Inferno cows

Uncommon areas to farm 3/16

• Act 2-stoney tomb
• Act 3- swampy pits
• Act 5- the iccy cellar
• Crucible (I personally farm this a lot)

Extremely rare areas to farm 6/16

• Puzzle box map
• Mark of trang’ oul
• Mark of lies
• Mark of sin
• Black soulstone
• Tyrael key

16 possible inferno areas to farm and only 7 of them are commonly used to farm. I find this to be under utilizing so much of this game! Is there a way that we can make these areas more accessible or worth farming?

My suggestions to open up the game for everyone to farm

Uncommon areas to farm 3/16
• Act 2-stoney tomb
• Act 3- swampy pits
• Act 5- the iccy cellar

My only suggestion for these areas is to add more exclusive gear. Example lich king and dreamlands has multiple end game gear drops that are used. While each one listed below has only one exclusive legendary and swampy pits charm is only typically used for casters or ranged heroes. Also short circlet in act 2 is not strong enough to hold up against other end game builds. Iccy cellars helm is farmed only for the helm and then you don’t go back in.



Extremely rare areas to farm 6/16
• Puzzle box map. Mark of trang’ oul
• Mark of lies
• Mark of sin
• Black soulstone
• Tyrael key

Open more areas to use without use of a key. Then either keys or marks drop from anywhere in the map that opens a portal that spawns a harder version of that boss. Finding keys is a very cool factor, knowing that you will get at least one item once u kill the boss!!

Another idea would be that the end boss drops items with drops rates comparable to lich king or dreamlands.
Tyrael has a small map and would need to be expanded along with some others but he has to be one of the most popular characters in the game and i think alot of people would enjoy fighting him more than a couple times a season.



With having more versatility in farming people will be happier with the gameplay, and not get so frustrated by playing the same content over and over again thus giving players more longevity playing anni. This will create people farming new areas for a particular item to tailor their build instead of randomly praying that a key drops from anywhere in hell.

I am writing these suggestions right now because I am currently slowing killing myself/farming for belials tomb and wisdoms end to complete my build. So instead of farming inferno areas like crucible or dreamland that drop elite items I am instead playing god mode while farming vanilla bosses. The drops from black soulstone and mark of sin are too godly to merely just drop from vanilla bosses.

In conclusion let us have more areas to play the game, You already have the content we just can’t play it!

Thanks for all the hard work on the game and the continuous content!! We appreciate it!!

POLL:
• locked inferno areas open to farm.
• some locked inferno areas open to farm.
• continue mindlessly farming vanilla bosses for marks/soulstone and randomly finding keys in hell.

Scorchz
03-19-2017, 11:09 AM
True , id like to go farm some crucible or pits , but i always told myself , i could rape Duriel 1000 time to maybe get a mark , and go no loot , except scroll of town portal .. already begin to be tire of the ladder :s kinda sad !

Game
03-19-2017, 11:37 AM
So you guys would rather puzzle items drop a little more, kill the boss, and have a chance to not get their loot?

Scorchz
03-19-2017, 11:42 AM
I was thinking , in act1 there's 3 pits , maybe you could change them into an inferno zone ? at the end there's a boss that can drop the mark or black stone with x % chances , that way , we can farm some items , by farming marks ! you can also keep the mark on the act boss aswell , that way we have a choice , cuz right now , it fell really odd , cuz you do 600+runs , for a mark that you may not even get the item you want , witch is okay , cuz D2 is about RNG , but chaining act boss doesnt drop vanilla unique very often

LordManhammer
03-19-2017, 11:55 AM
These situations arise whenever you introduce area specific or boss specific item drops into a loot based dungeon crawler. As long as there is an area with higher drop rates of desireable items that is efficiently farmable, that's where they will spend their time. This is why whenever we discuss the drop rates of something like the Mark of Sin and the stock answer is "you'll have a better chance to get it if you farm uber Diablo or the Diablo clone" I just have to shake my head. People farm time rift diablo for a reason. It's relatively efficient and you have a chance at getting boss specific items along with ilvl 87+ gear as well. Farming keys for Uber's won't do this for you. You're better off trading the gear and/or runes that you find farming the time rift with someone who has been using an exploit that stockpile anni charms:) Since that's how we roll here apparently.

Lampogriz
03-19-2017, 11:59 AM
My vision:

Tier-1 inferno:

- Act5 infero portals.
- Inf cows

First inferno for new players, ladder reset. ilvl < 90 and sligtly nerf quality of drops. Very small chance to drop puzzle boxes

Tier-2 inferno:
stoney tomb
swampy pits
the iccy cellar

better quality of drops and ilvl, Small chance to drop puzzle boxes

Tier-3 inferno:
Should be new areas with mob strength ~ Level 14 Crucible, requires GOOD equipped player(s)
a2 fake tombs, ancient tunnels, act3 temples and act1 caves are good candidates.
Best quality of drops, 99ilvl, chance to drop puzzle boxes

By puzzle box i mean keys to ctogga, belial, azmoda, malthael, etc

Savior
03-19-2017, 12:00 PM
So you guys would rather puzzle items drop a little more, kill the boss, and have a chance to not get their loot?

I think some people would prefer this, just so they could get to see the areas more often.
But the others who have already seen them would most likely be against this idea.
Can't really make everyone happy unfortunately.

You could possibly make it easier to find a Tyrael's Key.
Or make it so you don't need anything to get to Tyrael all together.
Then he could be similar to farming Lich King + Time Rift ect.
I think a few more end areas should be open to enter without an item.
Doesn't have to be Tyrael, could even be added areas in the future.
Santa was very popular with people I believe, because he was easily accessible.
Maybe he was a bit too easy to kill and get to, but people seemed to like farming him.

LordManhammer
03-19-2017, 12:07 PM
My vision:

Tier-1 inferno:

- Act5 infero portals.
- Inf cows

First inferno for new players, ladder reset. ilvl < 90 and sligtly nerf quality of drops. Very small chance to drop puzzle boxes

Tier-2 inferno:
stoney tomb
swampy pits
the iccy cellar

better quality of drops and ilvl, Small chance to drop puzzle boxes

Tier-3 inferno:
Should be new areas with mob strength ~ Level 14 Crucible, requires GOOD equipped player(s)
a2 fake tombs, ancient tunnels, act3 temples and act1 caves are good candidates.
Best quality of drops, 99ilvl, chance to drop puzzle boxes

By puzzle box i mean keys to ctogga, belial, azmoda, malthael, etc

I wonder if it would be possible to add a whole other difficulty level to the game to coincide with a new level cap(if that's still
In the works). Normal, nightmare, hell, inferno?

Game
03-19-2017, 12:41 PM
I wonder if it would be possible to add a whole other difficulty level to the game to coincide with a new level cap(if that's still
In the works). Normal, nightmare, hell, inferno?

Nope!

pulse37
03-19-2017, 01:04 PM
My vision:

Tier-1 inferno:

- Act5 infero portals.
- Inf cows

First inferno for new players, ladder reset. ilvl < 90 and sligtly nerf quality of drops. Very small chance to drop puzzle boxes

Tier-2 inferno:
stoney tomb
swampy pits
the iccy cellar

better quality of drops and ilvl, Small chance to drop puzzle boxes

Tier-3 inferno:
Should be new areas with mob strength ~ Level 14 Crucible, requires GOOD equipped player(s)
a2 fake tombs, ancient tunnels, act3 temples and act1 caves are good candidates.
Best quality of drops, 99ilvl, chance to drop puzzle boxes

By puzzle box i mean keys to ctogga, belial, azmoda, malthael, etc


+1 to this

sleezy2
03-19-2017, 01:48 PM
So you guys would rather puzzle items drop a little more, kill the boss, and have a chance to not get their loot?

Farm the puzzle box map for a chance to drop key and then the key to have 100% CHNCE TO DROP. the idea is for more places to farm. I would be farming that map like crazy right now. Still stuck doing baal and duriel though and getting bored and burnt out. Its not fun and I feel I have doing more of that conent like that after farming for keys for higher chance for mark and not to mention frags.

Mephisto
03-19-2017, 02:46 PM
Im fine with certain bosses dropping their own marks, but I do agree that the other puzzles: Ctoggha / Trag-Oul / Tyrael should have a bit % increased chance :)

Shtew
03-20-2017, 12:31 PM
It would be cool for harder areas to drop more rare items often, so you are rewarded for building strong characters. Like how crucible works but maybe add some very difficult inferno areas where you have higher drop rates on marks/keys/boxes.

StenchTrench
03-21-2017, 08:18 AM
Lower the drop rate of end game gear significantly and raise the drop rate of the items needed to gain access to the events required to farm them. A thousand times yes please. It would make the game less tedious and boring and convince players to do longer MF runs.

StenchTrench
03-21-2017, 08:29 AM
Trading is damn damn near annoying because everyone wants endgame gear or high runes. Frags and keysets have lowered in value because anyone can just make a WC barb and farm the shit out of vanilla content running solo. I understand that cooperative play is trying to be encouraged with the cruci, but the only way to efficiently farm High runes and blue organs right now is to solo rush 7 toons to hell and run private cow games. How about raising the number of items that drop off of vanilla monsters regardless of the number of players in game? I've also mentioned increasing the density of monsters in all vanilla areas. This would convince me and others I'm sure to farm for blue organs and high runes elsewhere and spend more overall time in each game created.

sleezy2
03-21-2017, 08:55 AM
Trading is damn damn near annoying because everyone wants endgame gear or high runes. Frags and keysets have lowered in value because anyone can just make a WC barb and farm the shit out of vanilla content running solo. I understand that cooperative play is trying to be encouraged with the cruci, but the only way to efficiently farm High runes and blue organs right now is to solo rush 7 toons to hell and run private cow games. How about raising the number of items that drop off of vanilla monsters regardless of the number of players in game? I've also mentioned increasing the density of monsters in all vanilla areas. This would convince me and others I'm sure to farm for blue organs and high runes elsewhere and spend more overall time in each game created.


wouldnt you rather farm inferno areas to obtain the items you need rather farm hrs to trade?? lol, you are saying the exact opposite of the article. its not to make vanilla mobs drop more, its so there are extra inferno areas to farm. are u looking for cow set or something, is that why you are running cows all time?? run some pits, i have also found lots of hrs in dreamlands along with 2 tyraels and arkaines.

Raising the drop rate of keys would flood the market with godly gear. Unless you mean the boss would then not have a guaranteed drop? I think it would be way more fun to have key only areas open to farm, so its not as teadious. having an addional 3 or 4 maps to farm would break things up from the usual routes. also when it comes down to the last couple of items u need you can prioritize a map to farm when u need it.

StenchTrench
03-21-2017, 08:58 AM
I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.

norp
03-21-2017, 01:26 PM
+1

sleezy2
03-22-2017, 04:54 PM
[QUOTE=DacFarren;71643]I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.[/QUOTE

to bad you didnt read the orginal post. why still farm vanilla bosses for keys? RNG is already annoying enough farming countess keys and they have a reasonable drop rate. the idea of the article was to open more areas to farm, not make it more annoying

StenchTrench
03-23-2017, 02:44 AM
[QUOTE=DacFarren;71643]I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.[/QUOTE

to bad you didnt read the orginal post. why still farm vanilla bosses for keys? RNG is already annoying enough farming countess keys and they have a reasonable drop rate. the idea of the article was to open more areas to farm, not make it more annoying

I'm not disagreeing with your idea, I'm just adding more to it. And I'm talking about raising the obvious event openers. Marks, Tyreal's Key, Blue Organs...ect. And something has to be done about those Terror keys. 5 levels as opposed to 1 or 2 for the others? And I for one enjoy vanilla Diablo 2. That's why I came here: For the heightened experience of the same classic game I've been playing since 2000, with a bit of enhancements sprinkled here and there to keep it fresh and interesting. Farming is only boring because we have limited access to some of the events. Raising access to them and slightly lowering the drop rate of end game game gear would certainly make it less yawn-inducing.

sleezy2
03-23-2017, 03:51 AM
[QUOTE=sleezy2;71724]

I'm not disagreeing with your idea, I'm just adding more to it. And I'm talking about raising the obvious event openers. Marks, Tyreal's Key, Blue Organs...ect. And something has to be done about those Terror keys. 5 levels as opposed to 1 or 2 for the others? And I for one enjoy vanilla Diablo 2. That's why I came here: For the heightened experience of the same classic game I've been playing since 2000, with a bit of enhancements sprinkled here and there to keep it fresh and interesting. Farming is only boring because we have limited access to some of the events. Raising access to them and slightly lowering the drop rate of end game game gear would certainly make it less yawn-inducing.

lol, the only thing yoiu are adding is more blue organs to drop and terror keys. what you are suggesting is the same thing we are already doing!! with just higher drop rates and lower drop rates. wouldn't you rather farm a inferno map that dosnt have a key to get in, to obtain some of the most powerful gear in the game rather than farming vanilla bosses for marks?

fyi. everyone on here loves diablo 2 vanilla, thats why we are all here. The problem lies is there is to much vanilla content right now. i have at this point done more than 3000 duriel runs... shit tons of frag runs, to many key runs for ubers and its boring af. why have all this gear to farm vanilla?

I heard that event keys that are obtained anywhere in hell will have a higher drop rate next patch just not the marks.