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View Full Version : Ultimass, Friendly Loots, Marks Lovers and more



player
01-14-2018, 04:02 AM
There is some few things that came into my mind this ladder and i wanted to share. This 7.0 is good looking. But please keep an eye on the great things you achieved. Don't thrash everything down...

1. Cruci is great. Don't take him off. Just please take in consideration that Ultima shouldn't be tuffer to kill than omega. Make his aoe "defensible" at some point for god snakes.

2. Loots based on number of people in game is good. I've met plenty people this way. I enjoyed also leveling lot of new players and grab more loots on the way. Can't you just add this loot increase buff but keep the original number of people ingame as well?

3. The marks last ladder were great! It was an awesome feeling to find one since you knew it was a trial item in your pocket. Other great thing was that you could actually farm what you needed. The grafic of the stones themself was beautiful. Couldn't you just keep them alive along with the trial thing? Trading is ok, but find your own gear feels much better. I got a bit sick on trading this ladder.

4. As a physical druid "specialist", one skill grafic colour doesnt match with his effect: Maul! Why the aura of this turning ball is green since it doenst gives any poison buff? Can't you make it glow like gold Valkyrie or w/e?

Really liked all those new ideas anyway. This capture the flag in pvp could be lengendary. Just think that a true progress doesnt overhaul the past but step on it. Thanks a lot for all your work. You granted me a lot of fun and i'm sure you will keep doing it.

forest
01-17-2018, 07:49 AM
imo drop chance should increase still if you're within xp range of your party members.

Think about it, if 8 players in range (which is an unlikely scenario to begin with) made drop quantity increase 100%, that's only 2x the drops you'd get solo, split among 8 players. It'd still be better to farm solo for drops overall, but it wouldn't remove literally 100% of the incentive to farm in a party.

xp gain should also increase but only if you're in range of your party members. I also think it should take MUCH longer to get 99...