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Game
05-13-2019, 08:39 PM
Annihilus: SotR Closed Beta Phase 1 May 13th Changelog:



Core Changes:


• Updated the Monster Resistance display to now only show the Resistance Types the monster has, this will provide clarity and will reduce visual clutter.


• Increased the base Hit Recovery Speed from 50% to 100%.





Monster Changes:


• Experience gain increased from Monsters Level 15 and above.


• Life decreased for Monsters Level 2 and above.


• Physical Damage decreased for Monsters Level 3 and above.


• The Smith and Hephasto's Hell Hammer damage has been decreased.


• Mephisto's Chain Lightning and Prime Orb Skill Levels have been decreased.


• Andariel's Spray now deals less Physical Damage.


• Abyss Knight damage has been decreased.


• Multiple Elemental Breath / Inferno Skills have had their Levels and Damage per Level decreased.


• Council Member Life has been decreased.





Skill Changes:


• Mind Blast has had its Damage Synergy % from Energy lowered, and Mana Cost per Level has been increased.


• Raise Skeleton's Damage per Level for Level's 1-9 has been increased to help with early game.


• Raven's Damage per Level for Level's 1-9 has been increased to help with early game.


• Jab's Damage per Level for Level's 1-9 has been increased to help with early game.


• Zeal's Damage per Level for Level's 1-9 has been increased to help with early game.


• Jolt's Damage per Level for Level's 1-9 has been increased to help with early game.


• Talon Kick's Damage per Level for Level's 1-9 has been increased to help with early game.


• The starting Radius has been slightly increased for all Curses and Incantations.


• Blood Mana now properly counts as a Curse.





Item Changes:


• Defense has been doubled on all items. This will not affect existing items, sorry!


• Voided Rift Energy will no longer change the implicit affix, only its rolls.


• Fractured Rift Energy will now guarantee at least one socket if the item can have sockets.





Misc Changes:


• Bookshelves now act as normal chests.





Bug Fixes:


• Defense and Elemental Resistances are now functional, they were previously doing nothing. Whoops!


• Removed the Gold Cost from resurrecting mercenaries.


• Items no longer sell for Gold.


• Killing Baal no longer softlocks characters.


• Dying in Act 2 no longer causes you to crash.


• Fixed an issue with auras not automatically reapplying when resurrecting.


• Fixed all of the Dougs.


• Physical Resistance can no longer visually go over the 75% cap.

Lucid
05-14-2019, 12:39 AM
• Fixed all of the things that made Lucid struggle yesterday.

Ty :īD

Was progressing by burrying the enemys under my corpses

rattan
05-14-2019, 03:47 AM
Sweet changes! More testing will come :)