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03-31-2020, 01:16 AM
SotR 1.1 March 27th, 2020 Changelog:



Core Changes:


• The ladder has reset! Good luck on the race to Level 99!


• The endgame "map" system Riftstones has been implemented. You can find Riftstones from Rifts that are Level 70+.


• The Lich King fight has returned with a brand new written from scratch AI, making him one of the most exciting and challenging boss fights yet. (Will be enabled at a future date!)


• Several new Unique Items have been added.


• A new Loot Filter has been implemented and is VERY customizable. You can find more info on our wiki here (https://annihilus.net/wiki/index.php/Item_Filter).





Monster Changes:


• Ctoggha and Trag'Oul now have a chance to drop their exclusive Unique Items.





Skill Changes:


• Whirlwind has been reverted back to its "Classic" form, hitting every 4 frames regardless of attack speed.





Item Changes:


• Almost every Magic Find Unique has been nerfed in attempt to lower total Magic Find values.


• Tir / Amn Runes have had their leech lowered to 3%.


• Ist Rune Magic Find values have been lowered.


• Bloodletter's Blood Cyclone now hits more often.





Misc Changes:


• Rift Monsters are now properly considered "Rift Monsters".


• Reanimated monsters now benefit from +% minion damage / life stats.


• Unstable Rifts / Rifts now only scale up to Level 75, down from Level 90.


• Made some changes to the Gold System to drastically lower the amount of desync that was happening.


• Improved Veiled Rift Energy, it no longer rerolls your entire item's stat ranges.


• You can now view your total deaths for a specific character with the "#deaths" command in-game.





Bug Fixes:


• The experience bar will no longer sometimes decide to run away if you gained too much experience at once.