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mmartin1212
07-31-2015, 06:03 AM
Requires your .trade file from token chest. It must be named "trade.trade"
This file must be in the .exe directory.

450449
Those came out small.
http://imgur.com/ZsVoqBa,XhSVHJq#0
http://imgur.com/ZsVoqBa,XhSVHJq#1

Program Updated. Here is a working example. With varying stats being listed with the items.
http://annihilus.net/showthread.php?t=8148


10000 word count was taken heavily into consideration. That is why the format has changed. This has all the things you have asked for. Including the wonderful list Research applies. I have ran the list against each item with the stats that vary. I think this will leave you with what you want.

Link Updated.
This requires itemstatsfixed.txt in the same directory as the exe. This is so I can find your varying stats you requested.
This also requires your trade file to be named trade.trade
Sorry for those inconveniences.


http://www.mediafire.com/view/tgd21dm6cnzpmdo/itemstatsfixed.txt
http://www.mediafire.com/download/ahkmd2lh6rhq5ej/TokenAssistant.exe

mmartin1212
07-31-2015, 06:05 AM
As always some source code.

http://pastebin.com/HutFbMMk

Please comment and let me know what you think.

Lampogriz
07-31-2015, 06:17 AM
ty men

nooV
07-31-2015, 06:39 AM
iso the stats of items not just the names

mmartin1212
07-31-2015, 06:42 AM
I can do that. I would have to program it modular. It breaks the character limit pretty quick. Originally had the stats.

mmartin1212
07-31-2015, 06:43 AM
And yw Lampogriz :D

mmartin1212
07-31-2015, 06:43 AM
How do you want the stats? Should I attempt to filter it? Or just a mass it out like I do in charms

Lampogriz
07-31-2015, 06:58 AM
ideally it should list only stats which vary

mmartin1212
07-31-2015, 07:05 AM
I agree. The problem being is, there is no way to differentiate the stats that vary and which ones that don't without making a database. Which I am not going to do. So let's be creative. What stats on an item are important for trade? Presumably +% element damage. + skills. I can shorten charms probably to something like "1 Ama Passive GC 42 life" if thats something wanted. If anyone doesn't mind provide me a couple items with relevant stats you want listed. I can build a matchlist against those stats to provide the listing. Or maybe after seeing a couple examples ill formulate something better.

Research
07-31-2015, 01:18 PM
yay less work for me nice


I agree. The problem being is, there is no way to differentiate the stats that vary and which ones that don't without making a database. Which I am not going to do. So let's be creative. What stats on an item are important for trade? Presumably +% element damage. + skills. I can shorten charms probably to something like "1 Ama Passive GC 42 life" if thats something wanted. If anyone doesn't mind provide me a couple items with relevant stats you want listed. I can build a matchlist against those stats to provide the listing. Or maybe after seeing a couple examples ill formulate something better.
i have the stats and stat ranges of pretty much every item if you want
the set item data doesn't separate partial set bonuses from the rest atm though

mmartin1212
07-31-2015, 02:32 PM
Yea if i get the stat ranges and I find a way to decipher it for each item I might be able to just display each item stat that varies. I can also make it super modular and let you choose test sizes and stuff.

mmartin1212
08-03-2015, 10:18 AM
Added what you asked and cleaned up code. Give it another shot!