LordManhammer
11-20-2015, 11:33 AM
For those of you who prefer to solo farm like I do, here is my approach to dealing with Mappo.
Mappo No Ruyiin is one of the four bosses you will face in Dreamlands, an endgame area that you can reach by killing Knarst in Tristram. After killing Knarst, a red portal will open that leads to Dreamlands. Three of the four bosses in this area are all easy to solo with your standard Smiter setup. Mappo on the other hand is immune to everything and needs to pierced with an aura or lowered enemy resist items. Usually this would require a Smiter tanking him with a Javazon or Sorc dpsing him down with elemental damage as his physical immunity cannot be pierced with the Amplify Damage curse and Crushing Blow seems to have no effect. It wasn't until after I saw a post about the Conviction aura where Game stated that, in Annihilus, the conviction aura lowers poison resists as well as elemental resist that I had an idea. What if I use Smite to apply the cast on striking Venomous Spirits from Plaguebringer to poison Mappo?
Here's the gear that I use:
Weapon: Plaguebringer
Shield: Dragonscale
Chest: Husk of Kaluut (socketed with four poison facets)
Gloves: Laying of Hands
Belt: Scourgelord's Girdle or Thundergod's Vigor (if Mappo is lightening enchanted)
Boots: Death's Advance
Helm: Veil of Steel (socketed with three poison facets)
Rings: 2X Carrion Wind
Amulet: Seraph's Hymn (Prevent Monster heal is a must)
Weapon swap: Warshrike for Burst of Speed pre-buff
At level 25 the Conviction aura has a tool tip of -150% to enemy resistances which, when used against a monster that is immune to a given damage type, operates at 20% effectiveness (thank you Lucid for pointing this out). I'm not sure what Mappo's poison resist % numbers are (anything over 100% resistance is considered immune) but the effective -30% to resistances from Conviction is enough to break Mappo's poison immunity. With that in mind it's safe to assume that his poison resistance is no more than 129% as bringing them down to 99% effectively breaks it. After the immunity is broken, all -poison resist on gear or facets is 100% effective but cannot by itself break an immunity. All that being said, using different gloves and a different shield for life tap on striking would probably be a better option:) The Husk of Kaluut could also help for more addition poison resist penetration and poison damage.
Source: http://www.diabloii.net/forums/threads/guide-to-understanding-broken-immunities-and-monster-resistances-d.658719/
I use a basic Smiter skill build, with the exception of the Conviction aura; maxing out Smite, Holy Shield, enough points for a level 25 Conviction aura (the lower resist gains stop at level 25) and the rest dumped into Defiance. At level 92 with 39k defense Mappo has a 41% chance to hit me. Unlike the Liche King, Mappo will very rarely use his ranged and aoe attacks on you as long as you are engaged in a melee. This makes the fight more predictable and you can rely on your defense to allow for long gaps between deaths to continuously apply poison damage.
Here's a protip: make sure to clear the rest of the map before engaging Mappo. He likes to move around if you die. If you have issues killing Ssshaa because of a stone skin affix then kite her to the top right corner of the map. Also, make sure not to kill Mappo or any of the bosses in Dreamlands over water or rocks as this will cause them to drop zero loot. It's a bug:)
Edit: Since adding Husk of Kaluut and seven poison facets to this build it has become very powerful.
Mappo No Ruyiin is one of the four bosses you will face in Dreamlands, an endgame area that you can reach by killing Knarst in Tristram. After killing Knarst, a red portal will open that leads to Dreamlands. Three of the four bosses in this area are all easy to solo with your standard Smiter setup. Mappo on the other hand is immune to everything and needs to pierced with an aura or lowered enemy resist items. Usually this would require a Smiter tanking him with a Javazon or Sorc dpsing him down with elemental damage as his physical immunity cannot be pierced with the Amplify Damage curse and Crushing Blow seems to have no effect. It wasn't until after I saw a post about the Conviction aura where Game stated that, in Annihilus, the conviction aura lowers poison resists as well as elemental resist that I had an idea. What if I use Smite to apply the cast on striking Venomous Spirits from Plaguebringer to poison Mappo?
Here's the gear that I use:
Weapon: Plaguebringer
Shield: Dragonscale
Chest: Husk of Kaluut (socketed with four poison facets)
Gloves: Laying of Hands
Belt: Scourgelord's Girdle or Thundergod's Vigor (if Mappo is lightening enchanted)
Boots: Death's Advance
Helm: Veil of Steel (socketed with three poison facets)
Rings: 2X Carrion Wind
Amulet: Seraph's Hymn (Prevent Monster heal is a must)
Weapon swap: Warshrike for Burst of Speed pre-buff
At level 25 the Conviction aura has a tool tip of -150% to enemy resistances which, when used against a monster that is immune to a given damage type, operates at 20% effectiveness (thank you Lucid for pointing this out). I'm not sure what Mappo's poison resist % numbers are (anything over 100% resistance is considered immune) but the effective -30% to resistances from Conviction is enough to break Mappo's poison immunity. With that in mind it's safe to assume that his poison resistance is no more than 129% as bringing them down to 99% effectively breaks it. After the immunity is broken, all -poison resist on gear or facets is 100% effective but cannot by itself break an immunity. All that being said, using different gloves and a different shield for life tap on striking would probably be a better option:) The Husk of Kaluut could also help for more addition poison resist penetration and poison damage.
Source: http://www.diabloii.net/forums/threads/guide-to-understanding-broken-immunities-and-monster-resistances-d.658719/
I use a basic Smiter skill build, with the exception of the Conviction aura; maxing out Smite, Holy Shield, enough points for a level 25 Conviction aura (the lower resist gains stop at level 25) and the rest dumped into Defiance. At level 92 with 39k defense Mappo has a 41% chance to hit me. Unlike the Liche King, Mappo will very rarely use his ranged and aoe attacks on you as long as you are engaged in a melee. This makes the fight more predictable and you can rely on your defense to allow for long gaps between deaths to continuously apply poison damage.
Here's a protip: make sure to clear the rest of the map before engaging Mappo. He likes to move around if you die. If you have issues killing Ssshaa because of a stone skin affix then kite her to the top right corner of the map. Also, make sure not to kill Mappo or any of the bosses in Dreamlands over water or rocks as this will cause them to drop zero loot. It's a bug:)
Edit: Since adding Husk of Kaluut and seven poison facets to this build it has become very powerful.