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Game
02-04-2016, 09:04 AM
Hello friends! I decided to go with a slightly different approach with the upcoming patch. Usually I keep things secret up until the end just incase some content gets cut from the patch nobody gets let down, but I am going to go ahead and let everyone know what I am expecting (hopefully) to get into the upcoming 3.2 patch. This isn't everything as there are a few things I am definitely not sure if it will make it, but if we make progress on it then I will post it here as well later on!

For now we are definitely buffing rares. Uniques and certain sets have become quite dominant, making rares all but useless to pick up. I am looking at good old classic D2 for motivation here, while uniques will definitely feel more "unique" compared to rares, rares will be what they were in classic; they will have potential to be some awesome statsticks. In other words, nothing flashy, but great basic stats. I would give you more info, but I am still ironing out the details. I know we "buffed" them in the past but this should be a much more complex buff than before.


Summoner Druids are also getting some love. I re-designed Murder of Crows as it seems to be the least used new skill by far, and while it seems okay at doing 1 player standard content, it struggles at just about anything else. The way Crow Druids work now are pretty different compared to just about any kind of class in the game right now. Murder of Crows is now a channeled spell (think Arctic Blast or Inferno) and it covers a WIDE radius around you. The damage is definitely not bad, but the strong part of the skill is that it gives you a good amount of Life per Hit on anything it touches. The fact that it is a channeled spell as well means there are no FCR or IAS breakpoints, so you can tank just about anything with the right gear. The coolest part about this change is Ravens are now the main source of damage for Crow Druids. Ravens now gain more Crushing Blow % based on the TOTAL skill points in Murder of Crows, not just the base 20 points. You also can summon 1 extra Raven for every 5 points in Murder of Crows. For example, a level 50 Murder of Crows gives you 15 Ravens with 30% Crushing Blow. They now also apply Prevent Monster Heal. I also changed the Ravens AI, they will no longer only attack a target once just to blind them. They have higher attack speed and will swarm a target until it dies. So while you are tanking with your Murder of Crows, your Ravens are killing everything in sight. I have tested this quite a bit myself, and the play style actually is quite fun! I will be keeping an eye on this to see if it needs anymore adjustments.


Thunderstorm will also be getting buffed. It will now strike much faster at all levels, but you will feel this the most at higher levels. It now also has a 6% Damage Synergy from Lightning, because it just makes sense that a Thunderstorm gains strength from Lightning!


Another feature that I would think most people would consider a big one is the upcoming "Map" system. Name is still a work in progress, but you will now be able to obtain Maps throughout Hell Mode. Starting out in 3.2 there will likely be around 3 or so that drop rarely like the Key to the Courts of Justice but not quite as rare. In the future there will likely be Maps that only drop rarely from certain areas / bosses, but we have to start somewhere! These Maps will have specific rules to be activated, similar to the Puzzle Boxes you find in Dreamlands, and will take you to new levels with new monsters in it. Most Map levels will have items exclusive to that level, you can compare this to The Cow Kingdom and the Cow Queen Set, although I doubt there will be another Set. I would not rule it out in future maps though!


Not much info to give here but I am looking into some potential Whirlwind buffs.


I am going to be toning down some of the graphics / visuals on chance to cast spells, such as the Sindragosa spell on Frostmourne. This will not affect The Lich King's version of the spell though, just the chance to cast.


We will be buffing up some items that aren't on par with other items on the same level / price, for example a few of Cthulhu's items are almost never used while Frostfire is worth a hefty amount. People who already own these items will have a 1-time free reroll on the item by cubing it to get the new version.


As always there will be bug fixes / adjustments to clean up things behind the scenes, just like every patch. We have gotten more and more stable, we will continue that with this patch!


UPDATE: 2/9/2016


Damage Reduction % cap is now 75%, up from 50%.


Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.


Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.


-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.


That's all I feel like typing for now, I may update later on with pictures when I get some stuff done to show you guys, or if a few other things I am working on are definitely going to work. I hope you look forward to it! If I didn't have so many people supporting the server I would never be able to justify spending so much time on these content updates, so I just want to once again thank you all for playing here and supporting us. Let's continue growing to be the best community and server that Diablo II has ever seen!

Apocalypse
02-04-2016, 09:07 AM
first!!!! Anxious to see everything put to practice!

Lord-
02-04-2016, 09:13 AM
Good work GAME it looks like it well be a good patch and more fun

Mephisto
02-04-2016, 09:17 AM
Wow, i cant wait to solve the Map's i loved the '' hints '' from the Puzzle Box's :] ! was a great experience!

Here's a crowdy picture haha!
http://i.imgur.com/sVt0pKK.jpg

Dante
02-04-2016, 10:35 AM
oh wow, great news and i like the pre discuss style a lot!

just one question, will the rare buff include affix rolls for crafted items as well?

nice to hear druid gets some love :)

the puzzle box mystery when you first released it was one of the best things here to figure out, very nice you bring another riddle to the game. people will love that.

scheideman
02-04-2016, 01:47 PM
damn son

Game
02-04-2016, 03:17 PM
oh wow, great news and i like the pre discuss style a lot!

just one question, will the rare buff include affix rolls for crafted items as well?

nice to hear druid gets some love :)

the puzzle box mystery when you first released it was one of the best things here to figure out, very nice you bring another riddle to the game. people will love that.

Yep! Crafts pull from the same rares do for affixes, so they will be affected as well.

FromTheRez
02-04-2016, 04:09 PM
I loved the theory of MoC in normal/nightmare walkthrough but got slammed in hell, this looks awesome :D

Brokofil
02-05-2016, 12:17 AM
When it will be released?

Game
02-05-2016, 12:45 AM
When it will be released?

It is still very deep in development, I cannot give an accurate time estimate! Soon as I can get it out, it'll definitely be out :)

Game
02-09-2016, 11:53 AM
Alrighty guys, I have a few more 99% confirmed features for 3.2.


Damage Reduction % cap is now 75%, up from 50%.

Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.

Crusade
02-09-2016, 11:55 AM
=O amazing<3 thanks

tragos
02-09-2016, 11:56 AM
Wow! Great job! Thanks a lot for letting us know.

Dante
02-09-2016, 11:59 AM
It's not april yet.

Srsly 75% cap?

Does this mean we can actually make those cold immune guys lose their immunity finally? Would be cool. But this changes sound like they could make the game a bit too easy pvm? Hope you tested it.

Lord-
02-09-2016, 11:59 AM
Awesome WoW good job

rrra
02-09-2016, 12:19 PM
Alrighty guys, I have a few more 99% confirmed features for 3.2.


Damage Reduction % cap is now 75%, up from 50%.

Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.

Few questions- How does the resist change interact with cold mastery and are there any plans to change the shatter effect that causes frozen monsters to not drop loot?

For those of us who didn't play classic, what does the whirlwind change entail?

Dante
02-09-2016, 12:30 PM
@rrra well, if you break the immunity per se, full effect of cold mastery -res takes place on the monster. This will be a very strong buff for cold sorc actually.

What i wonder: Isn't it that if a monster is immune the -%res(conviction) or -res from lower res is only 20% effective?
Will the -%resist on fire also be at only 20% effectiveness? If so, would be kinda low reduction wouldn't it? I guess it's flat then?


Lvl 9 conv(from perf aura maelevolent) has -70% res. 70*0.2 =14 (this will lower and break immunities < 114 total res right?)

So if you have 1 perf -light res wisp you have 15% already. or would it be 15*0,2 = 3 which would enhance to ability to break by a bit but still let conv/ lower res the strongest options?

Apocalypse
02-09-2016, 01:19 PM
Alrighty guys, I have a few more 99% confirmed features for 3.2.


Damage Reduction % cap is now 75%, up from 50%.

Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.

very very very charming changes, especially the WW!

And 75% DR will make ww barbs even more worth making, because so far its kinda impossible to melee anything endgame without dying heheh

SHAMANdur
02-09-2016, 01:26 PM
Sorry if you wrote it somewhere, but when is the patch due ? I'm waiting for the splash scroll fix :D

acyroma
02-09-2016, 02:35 PM
There is no expected date as of yet. It's too early to say for sure still.

saesa
02-09-2016, 03:05 PM
Holy cow, DR%!

rrra
02-09-2016, 04:02 PM
-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.


Another question, does this mean that the aura from ssshaa's weapon can break physical immunity or will only -physical resists directly on items break physical immunity? Also to reiterate a previous question, will lower resist and conviction still work at 1/5 effectiveness when breaking an immunity?

Frigide
02-09-2016, 04:47 PM
That sounds great, i wonder how 75% is gonna behave on tanking!

I don't know how you considered affixes on rare. In my opinion u should totally add +1 all skill affix on rare rings, so they would eventually challenge existing rings.
I d love to see somthing done so orb sorc is playable (in addition to the new immunity -% rez thing).

Apocalypse
02-09-2016, 05:22 PM
That sounds great, i wonder how 75% is gonna behave on tanking!

I don't know how you considered affixes on rare. In my opinion u should totally add +1 all skill affix on rare rings, so they would eventually challenge existing rings.
I d love to see somthing done so orb sorc is playable (in addition to the new immunity -% rez thing).

i think +1 all on rare rings would be a bit too much, since there are easily found +20 all attributes with all resists rings, it would make most unique rings quite useless hehe

i also wanna be orb sorc playable, the good old orb + thunder storm sorc :D
or the not so old meteorb!

Game
02-09-2016, 06:51 PM
i think +1 all on rare rings would be a bit too much, since there are easily found +20 all attributes with all resists rings, it would make most unique rings quite useless hehe

i also wanna be orb sorc playable, the good old orb + thunder storm sorc :D
or the not so old meteorb!

Sorry, but rare rings can definitely roll +1 all skills in 3.2! Hitting a rare ring that is better than every other unique ring there is, could technically be possible but super hard to hit such a roll!

LordManhammer
02-09-2016, 10:18 PM
Will the -resist property work at 100% of it's value when counted towards breaking an immunity? As it is now, the aura's and curses work at 20% when counted towards breaking immunity and all -resist work at 100% only after the immunity has been broken. I'm just curious how this will change. I guess I am asking for some math:)

Also, can any of you old school D2 guys explain how this change to WW will be beneficial?

Lampogriz
02-09-2016, 10:28 PM
Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?

Frigide
02-10-2016, 01:22 AM
i think +1 all on rare rings would be a bit too much, since there are easily found +20 all attributes with all resists rings, it would make most unique rings quite useless hehe

I wouldnt say a bit too much, i d say necessary (and yet, maybe not enough)
If rings CANT have +1 all skill, u d never put anything else than soj / cons ring / chtulhu rings imo.
i have a 20 str / 20 fcr / 40+ life / all rez rare ring, and i dont use it ..... if it had +1, i dont even know if that would be enough
And tbh, i d love to see rare rings own uniq ones, so boring to see all chars with all same stuff, d2 isnt d3 !! :)

lampo, when u say ur ok with 50% dr, u mean with OP chars ? :)
i mean, 75% will hopefully enable some other chars to be tanky
If late game becomes "easy", we can have new harder content huhuuuu :D

Game
02-10-2016, 03:03 AM
Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?


Just to let everyone know now, the 1/5 penalty does NOT apply to -resists on items. However, it is not as strong as you think. This will not make Conviction get through the 1/5 immunity rule, nor will it affect anyone else hitting the target but you. I just tested it out quite a bit and while you can definitely feel the difference, sorceresses aren't suddenly the best PvM characters. I think you guys will like it!

Frigide
02-10-2016, 06:07 AM
Btw, can you tell us what suffixes prefixes you gonna add / remove / modify from rares or is that too much to ask for the time being (or confidential!)?

If we can give you our thoughts on affixes, would be cool :)
(will u stay on 3suffix 3 prefix?)

sine25
02-10-2016, 07:08 AM
tone down destruction so i can use it in groups lol

StenchTrench
02-10-2016, 09:42 AM
Will the -resist property work at 100% of it's value when counted towards breaking an immunity? As it is now, the aura's and curses work at 20% when counted towards breaking immunity and all -resist work at 100% only after the immunity has been broken. I'm just curious how this will change. I guess I am asking for some math:)

Also, can any of you old school D2 guys explain how this change to WW will be beneficial?
Basically..you get the max ww breakpoint for hits per ww no matter WHAT weapon you are using. Even if it is a super slow Thundermaul. It's a huge win ww for barb builds. On the pvp barb vs barb ww scale...it's also amazing.

Lucid
02-10-2016, 11:43 AM
@Game

Any Ideas for trap assassins on 3.2 patch? I mean sorcs and all elemental guys get those shiny -resist / immunity break thing but again this doesnt work for traps, correct? :(

Is there no way to get -resist work with traps? Not even via a new spell? (something like: your pets gain -5% enemy resist per level?)

To bring a complete different idea: Hows about letting the monsters have only half of their normal resistances, when hit by a pet? Maybe as a basic rule for pets or as stat on an item or as a skill?

I dont want trap assassin to be overpowered or anything. But i feel like trapsins already have that issue with -resists not working and now this patch kills it completely...

halp with other ideas @community? :(

soulkush
02-10-2016, 06:49 PM
@Game

Any Ideas for trap assassins on 3.2 patch? I mean sorcs and all elemental guys get those shiny -resist / immunity break thing but again this doesnt work for traps, correct? :(

Is there no way to get -resist work with traps? Not even via a new spell? (something like: your pets gain -5% enemy resist per level?)

To bring a complete different idea: Hows about letting the monsters have only half of their normal resistances, when hit by a pet? Maybe as a basic rule for pets or as stat on an item or as a skill?

I dont want trap assassin to be overpowered or anything. But i feel like trapsins already have that issue with -resists not working and now this patch kills it completely...

halp with other ideas @community? :(


With the improvements to rares coming up, maybe he can add a couple new runewords to help trapsins, while adding +5-15% or so as a staffmod on katar-type weapons and the runewords could add w/e additional buffs.

For those who don't know what staffmods are, lemme explain. When you find a sorceress orb with +3 to fire wall and +3 to ice bolt, those +skills are called staffmods, and when making runewords with items with staffmods, they stay on the weapon, meaning you get the staffmod stats on the item plus w/e the runeword gives.

StenchTrench
02-11-2016, 05:37 AM
Hello friends! I decided to go with a slightly different approach with the upcoming patch. Usually I keep things secret up until the end just incase some content gets cut from the patch nobody gets let down, but I am going to go ahead and let everyone know what I am expecting (hopefully) to get into the upcoming 3.2 patch. This isn't everything as there are a few things I am definitely not sure if it will make it, but if we make progress on it then I will post it here as well later on!

For now we are definitely buffing rares. Uniques and certain sets have become quite dominant, making rares all but useless to pick up. I am looking at good old classic D2 for motivation here, while uniques will definitely feel more "unique" compared to rares, rares will be what they were in classic; they will have potential to be some awesome statsticks. In other words, nothing flashy, but great basic stats. I would give you more info, but I am still ironing out the details. I know we "buffed" them in the past but this should be a much more complex buff than before.


Summoner Druids are also getting some love. I re-designed Murder of Crows as it seems to be the least used new skill by far, and while it seems okay at doing 1 player standard content, it struggles at just about anything else. The way Crow Druids work now are pretty different compared to just about any kind of class in the game right now. Murder of Crows is now a channeled spell (think Arctic Blast or Inferno) and it covers a WIDE radius around you. The damage is definitely not bad, but the strong part of the skill is that it gives you a good amount of Life per Hit on anything it touches. The fact that it is a channeled spell as well means there are no FCR or IAS breakpoints, so you can tank just about anything with the right gear. The coolest part about this change is Ravens are now the main source of damage for Crow Druids. Ravens now gain more Crushing Blow % based on the TOTAL skill points in Murder of Crows, not just the base 20 points. You also can summon 1 extra Raven for every 5 points in Murder of Crows. For example, a level 50 Murder of Crows gives you 15 Ravens with 30% Crushing Blow. They now also apply Prevent Monster Heal. I also changed the Ravens AI, they will no longer only attack a target once just to blind them. They have higher attack speed and will swarm a target until it dies. So while you are tanking with your Murder of Crows, your Ravens are killing everything in sight. I have tested this quite a bit myself, and the play style actually is quite fun! I will be keeping an eye on this to see if it needs anymore adjustments.


Thunderstorm will also be getting buffed. It will now strike much faster at all levels, but you will feel this the most at higher levels. It now also has a 6% Damage Synergy from Lightning, because it just makes sense that a Thunderstorm gains strength from Lightning!


Another feature that I would think most people would consider a big one is the upcoming "Map" system. Name is still a work in progress, but you will now be able to obtain Maps throughout Hell Mode. Starting out in 3.2 there will likely be around 3 or so that drop rarely like the Key to the Courts of Justice but not quite as rare. In the future there will likely be Maps that only drop rarely from certain areas / bosses, but we have to start somewhere! These Maps will have specific rules to be activated, similar to the Puzzle Boxes you find in Dreamlands, and will take you to new levels with new monsters in it. Most Map levels will have items exclusive to that level, you can compare this to The Cow Kingdom and the Cow Queen Set, although I doubt there will be another Set. I would not rule it out in future maps though!


Not much info to give here but I am looking into some potential Whirlwind buffs.


I am going to be toning down some of the graphics / visuals on chance to cast spells, such as the Sindragosa spell on Frostmourne. This will not affect The Lich King's version of the spell though, just the chance to cast.


We will be buffing up some items that aren't on par with other items on the same level / price, for example a few of Cthulhu's items are almost never used while Frostfire is worth a hefty amount. People who already own these items will have a 1-time free reroll on the item by cubing it to get the new version.


As always there will be bug fixes / adjustments to clean up things behind the scenes, just like every patch. We have gotten more and more stable, we will continue that with this patch!


UPDATE: 2/9/2016


Damage Reduction % cap is now 75%, up from 50%.


Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.


Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.


-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.


That's all I feel like typing for now, I may update later on with pictures when I get some stuff done to show you guys, or if a few other things I am working on are definitely going to work. I hope you look forward to it! If I didn't have so many people supporting the server I would never be able to justify spending so much time on these content updates, so I just want to once again thank you all for playing here and supporting us. Let's continue growing to be the best community and server that Diablo II has ever seen!

I was really hoping to see Whirlwind get a damage/ar buff/synergy of some sorts, but the I LOVE some of the new content and improvements to the sorc class that are being made. Great job!

Game
02-11-2016, 06:42 AM
I was really hoping to see Whirlwind get a damage/ar buff/synergy of some sorts, but the I LOVE some of the new content and improvements to the sorc class that are being made. Great job!

Trust me, it DEFINITELY doesn't need it after this patch :) People are underestimating this buff.

PSyren
02-11-2016, 08:28 AM
Trust me, it DEFINITELY doesn't need it after this patch :) People are underestimating this buff.

This buff is going to make it op lol. Classic ww is 2 stronk to begin with which is why it got toned down, but it's good for anni Pvm and pvm only because with pvp it will be a lil to much of a buff to a skill that isn't really lacking in damage. With that being said I still am excited to slam face with a wwbarb in pvm

What we need is a Jab buff pls lol. That skill is so weak atm.

Game
02-11-2016, 08:57 AM
This buff is going to make it op lol. Classic ww is 2 stronk to begin with which is why it got toned down, but it's good for anni Pvm and pvm only because with pvp it will be a lil to much of a buff to a skill that isn't really lacking in damage. With that being said I still am excited to slam face with a wwbarb in pvm

What we need is a Jab buff pls lol. That skill is so weak atm.

It makes it good in PvM, no such thing as OP in PvM. As for PvP, do you remember how slow classic WW makes you move? It's fine. It's a fun skill now. Even if it is a LITTLE strong (not searing light strong) I would rather a strong and fun skill rather than a skill that is completely useless and outshined by everything else.

PSyren
02-11-2016, 09:20 AM
It makes it good in PvM, no such thing as OP in PvM. As for PvP, do you remember how slow classic WW makes you move? It's fine. It's a fun skill now. Even if it is a LITTLE strong (not searing light strong) I would rather a strong and fun skill rather than a skill that is completely useless and outshined by everything else.

It's not outshined by jab lol. Yes I do remember that, but moving slow isn't an issue when you can tele on top of your target. While I agree searing light is strong in pvp for sure. It is pretty useless in pvm. I guess the -magic res will help that though.

Game
02-11-2016, 10:14 AM
It's not outshined by jab lol. Yes I do remember that, but moving slow isn't an issue when you can tele on top of your target. While I agree searing light is strong in pvp for sure. It is pretty useless in pvm. I guess the -magic res will help that though.

Jab is 1 ability but its still usable, but javazons have Lightning Arc and Fury both which are absolutely insane!

PSyren
02-11-2016, 10:19 AM
Jab is 1 ability but its still usable, but javazons have Lightning Arc and Fury both which are absolutely insane!

This is true. I just wanna be able to slam zealers without the game laughing at me everytime I kill someone with jab though lol.

Dante
02-11-2016, 03:23 PM
I use jab frequently on my java to kill a very specific boss with a specific item setup :=) jab is very useful for me !

PSyren
02-11-2016, 04:49 PM
I use jab frequently on my java to kill a very specific boss with a specific item setup :=) jab is very useful for me !

I'm not talking Pvm lol. None of my comments will be about pvm lol. unless I'm addressing a skill that is strong in pvm but weak in pvp :P

Game
02-11-2016, 07:26 PM
I'm not talking Pvm lol. None of my comments will be about pvm lol. unless I'm addressing a skill that is strong in pvm but weak in pvp :P

The thing is most balancing will be around PvM until we get to the PvP Patch, which will be either 3.3 or 3.4.

PSyren
02-11-2016, 07:44 PM
The thing is most balancing will be around PvM until we get to the PvP Patch, which will be either 3.3 or 3.4.

I understand that 100%. I just like to put things out there for the future.

LindburWolf
02-14-2016, 07:07 PM
It is great hearing that Sorcies and Druids are getting a little love!

So excited for this patch!

Apocalypse
02-17-2016, 11:36 AM
i want to have arrows that let me be in battlefield for more than 2 minutes :D


i prefer blank infinite arrows than flavie's 500 arrows hehehe

or at least make it not vanish at zero quantity!


about all other changes, now that i see your points, rare rings with +1 sound pretty cool, even better if we get like +3 java, etc, as long as they're rare to be godly, it'll be pretty cool.

about ww barbs, new druids, and new -res, i'm really excited to try those out, i'm already farming gear for new chars.

btw: is trang ouls really getting teleport?

Game
02-17-2016, 12:08 PM
i want to have arrows that let me be in battlefield for more than 2 minutes :D


i prefer blank infinite arrows than flavie's 500 arrows hehehe

or at least make it not vanish at zero quantity!


about all other changes, now that i see your points, rare rings with +1 sound pretty cool, even better if we get like +3 java, etc, as long as they're rare to be godly, it'll be pretty cool.

about ww barbs, new druids, and new -res, i'm really excited to try those out, i'm already farming gear for new chars.

btw: is trang ouls really getting teleport?

Bow Skills no longer decrease arrow quantity in 3.2!

Lucid
02-17-2016, 02:11 PM
Bow Skills no longer decrease arrow quantity in 3.2!

Thats great to hear :)!

but again my question: The -%resist "buff" to let it break immunitys help sorcresses ofcourse. And it makes javazons even more powerful and able to clear probably the whole content solo

on the other hand of this buff there are again classes like the light-trap assassin that just dont benefit anything :(
its sad. I hope that in the next few patches the really weak classes/specs get some love instead of buffing everything overall and make op classes even more op :īD

Game
02-17-2016, 02:14 PM
Thats great to hear :)!

but again my question: The -%resist "buff" to let it break immunitys help sorcresses ofcourse. And it makes javazons even more powerful and able to clear probably the whole content solo

on the other hand of this buff there are again classes like the light-trap assassin that just dont benefit anything :(
its sad. I hope that in the next few patches the really weak classes/specs get some love instead of buffing everything overall and make op classes even more op :īD

I considered sorceresses quite weak before 3.2, so I think it is clear I am all for buffing classes that need it :) Traps are extremely difficult to buff based on how they work, I will see what I can do.

Lucid
02-17-2016, 02:28 PM
i know that they are difficult ^^

i posted here already that maybe it would already help if you set monsters res to 75 if they are hit by a pet (trap). No matter what.

unfortunately i also dont have many ideas about that. And on top of that i have no plan how hard this kinda stuff is to realize via scripts and mods...

Frigide
02-17-2016, 03:33 PM
Make natalya OP for traps and make it hard to drop ?

Dante
02-17-2016, 04:08 PM
Possible to allow fade + bos at the same time for assa only?
Maybe high trap rolls for claws or better % trap damage mod could help also.
Increase base trap damage? Increase default max trap count?
Modify traps like bone spear so they shout 3 lightnings or other stuff?
just some ideas around that count as minions thing...

I agree with sorceress being weak, but druids/assa could use a little help too. Seems like after this patch two of these classes a
will be a lot better, which is great enough :).

Apocalypse
02-17-2016, 05:40 PM
I considered sorceresses quite weak before 3.2, so I think it is clear I am all for buffing classes that need it :) Traps are extremely difficult to buff based on how they work, I will see what I can do.

Jewels with trap dmg%, claw only rws with conviction, making traps do multiple sources of dmg, as nova can do phys

i'd like to see a phoenix trap :D

edit: making different types of trap sinerging each other, like DS, LS and WoF

Apocalypse
02-17-2016, 05:41 PM
Bow Skills no longer decrease arrow quantity in 3.2!

i love you

Lucid
02-18-2016, 01:11 AM
Hmm maybe a tri-elemental trap would be a cool thing! Traps that deal light, fire and cold damage at the same time. Like 1 shot of a trap releases a lightning, a glacial spike and a fireball at once?! Since +\-%resist isnt working, this is a possible way to "fix" immunity problem for asn... But this would be a new skill so...

imbanieuser
02-21-2016, 08:34 AM
im sorry for bad english .
im assasin user, asasin has no damage there, in new map just usless .
need improvment dmg as trap assasin or martial user. the trapsin just has no damage so bad. need increase 1-xxxxx damage to balance damage. like 5000-9000k are better. the imunity can be penertrate by skill itself, like (-) % resistance, or new trap wich have aura that decrease resistance up to -50% or 75%. the fire trap (slvl 30) just useles, i think need better trap, look like fire nova trap is better.
while ago i tried martial art user, wich has 11k damage in tiger strike , but has no damage in finisher. (like dragon claw,tail,kick.etc)
asasin has no damage at all. thats it. need remake new powerfull skill.

Equalibrium
02-23-2016, 12:48 AM
Just want to say im realy looking forward to this hehe.
will help us hc players alot to have a bit more tankyness hehe.
i know we are a small bunch in hc atm but the way the game is progressing thx to all your hard work that will change soon :)
all i ask is that you bear us in mind when you make bosses one shot players with no tactical way to avoid it safely.
i know it is all theoreticly possible to do all content atm as it has been done. but for the average player it just is not on hc.
i dont want this to sound like im dissing your work lol because i love this server so much. even with its challenges hehe.
just want the hc side to flurish as much as the sc/pvp is atm.
because for me and im sure alot of people sc/pvp just is not an option.
there is nothin like the feeling of impending doom as all your hard work goes poof lol.
that rush is just why diablo is what it is for me personaly.
anyway keep up the fantastic work.

StenchTrench
02-23-2016, 05:25 AM
Just want to say im realy looking forward to this hehe.
will help us hc players alot to have a bit more tankyness hehe.
i know we are a small bunch in hc atm but the way the game is progressing thx to all your hard work that will change soon :)
all i ask is that you bear us in mind when you make bosses one shot players with no tactical way to avoid it safely.
i know it is all theoreticly possible to do all content atm as it has been done. but for the average player it just is not on hc.
i dont want this to sound like im dissing your work lol because i love this server so much. even with its challenges hehe.
just want the hc side to flurish as much as the sc/pvp is atm.
because for me and im sure alot of people sc/pvp just is not an option.
there is nothin like the feeling of impending doom as all your hard work goes poof lol.
that rush is just why diablo is what it is for me personaly.
anyway keep up the fantastic work.

I strongly feel that the Lich King needs to have his damage drastically reduced. Being one shotted isn't entertaining nor fun in any way shape or form. Keep the difficulty, remove the realm of impossibility to make it fun.

Dante
02-23-2016, 05:39 AM
If you have 50% dr or 75% res for the specific attack at this moment and maybe 3k health, I think no attack should be able to 1 shot you. Maybe 3/4 but not one shot like it's the case now.

This would help already to just give the chance to full rejuv

StenchTrench
02-23-2016, 06:07 AM
If you have 50% dr or 75% res for the specific attack at this moment and maybe 3k health, I think no attack should be able to 1 shot you. Maybe 3/4 but not one shot like it's the case now.

This would help already to just give the chance to full rejuv

My sorc has 3k health and over 5k mana AND over 75% res on all resists and still get kille din one sindragosa

Dante
02-23-2016, 06:16 AM
yep that's what i mean. I think this should NOT be the case in future. Sorry if i made it unclear. Agree with you. It is like that atm and it's a pain in HC.

Lampogriz
02-23-2016, 06:49 AM
Sindragora is very imbalased. Even with 95 cold res it does about 3k hp dmg to you. ALso lich king cast this spell ridicuously often.

Frigide
02-23-2016, 09:43 AM
Its clearly a pain to kill the lich king, but when u can grind him ... u have the best boots and belt in game, which is sad imo.
Ofc not ALWAYS best in slot, but seriously, compared to other items, its lame, you dont even consider other belts (sometimes tyraels), and if u dont wear cow set (which is the lamest part of itemisation imo) what else u put on boots than death's advance...
If u make him easier, make him not drop every time or smthin? Feels really lame that those items are so powerful and easy to get.( talkin softcore ofc)

I hope rares will be able to challenge death's advance and scourgelord's girdle on their respective slots.

Eric
02-23-2016, 10:02 AM
Honestly the only thing wrong at the moment with LK is the fact that he can cast Sindragosa 5 times without any sort of cool down, maybe add one to his skill(is this possible?) I think this will take same of the pain off of him, while still being difficult to kill. Like frigide said, he should be diffcult, and if he is nerfed too much, items will become worth way less than they are currently. I love to farm LK, its a blast, but Sindragosa is a nightmare :rolleyes:

Lampogriz
02-23-2016, 10:15 AM
Well market is very oversupplied anyway, LK and DL items worth nothing if stats are not high at least. (not sure for others, but i usually leave them on ground or give to noobs).
Sindagora's damage and chance to cast must be lowered anyway imo. Item drop should be same as dreamlands bosses, but not so rare.

imbanieuser
02-27-2016, 09:35 AM
i have cold build sorc, using his skill point to piercing through enemy resistence (cold mastery), but do nothing, thats useless.. that skill description is just nonsense.. need to remake

Lucid
02-27-2016, 09:42 AM
with patch 3.2 it will exactly do, what the description says. No need to do anything

acyroma
02-27-2016, 10:26 AM
Yep, lucid is correct, in 3.2 it WILL let you pierce immunities.

Lucid
02-27-2016, 10:36 AM
the big question is, WHEN is the description going to be correct :P?