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View Full Version : Allow us to craft skill charms with a random secondary



StenchTrench
02-21-2016, 11:48 AM
Maybe something like a divine gem (each one represents a class or two for the +1 to the skill), a high rune like tor or xer, and an anni in the cube?

Game
02-21-2016, 03:38 PM
I was working on something like this for 3.2, I may or may not keep it in yet. I want to test it a little more.