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View Full Version : new enchants :)



thessarill
02-28-2016, 07:51 AM
Hey guys, I thought about new enchants that could be good.

Lot of people are using saracens + nephalem and switch them.
Its a waste of time :'(
So, why cant we create an enchant that add amplify damage?
It wont have to be an easy one at all!
I thought aboit something like lvl 7or 8 enchant ( so we can use it only on chest) and with items like all classes prime charms + saracens.


Or it could be even more interesting by putting all classes prime charm + 1 annihilus + 1 torch to create something like that :
"add +1 to x ("x" is a random skill from any tree of the class torch used ( example, you use a pal torch, you can have +1 to smite, to conviction or to prayer, any skill, it's random) )

This way, you'll create a powerfull itemization possibility, but it will still be Very hard to do it, + as it's a random skill AND a lvl 7/8 enchant, it want be overpowered at all !!

Lucid
02-28-2016, 08:08 AM
lower resist is available as +1 on gloves. Why not add +1 amp damage on an item?

Dante
02-28-2016, 08:15 AM
the 2nd idea with the random skill is very good :)

There is at least 1 very good spell for every class that would make the gamble worth it.
Maybe don't use all primes but the class prime + class torch + 1 annihilus.

This way we could have so much diversity by the use of the enchant system. Allowing for teleport on other items, oak, curses, fade, bos,dodge, ce, golem,werebear etc etc on any char :) very cool idea, but I bet they will say it's impossible :p

thessarill
02-28-2016, 08:24 AM
yup, need to see that :) i prefer the random system as well, + it'll make world stone event even more interesting, you won't stop it when you'll have your prime charm :)

StenchTrench
02-29-2016, 05:17 AM
I don't understand the allure of sac chance over maras on a smiter? The amp damage procs over life tap quite often and ends up killing my smiter when I do ubers in tristram.

Frigide
02-29-2016, 05:33 AM
Just put rising sun when ubber trist, and u just cant die.

Lampogriz
02-29-2016, 05:47 AM
nn amp enchant, will be too op

StenchTrench
02-29-2016, 06:46 AM
Just put rising sun when ubber trist, and u just cant die.

For reals?

rrra
02-29-2016, 06:49 AM
I don't understand the allure of sac chance over maras on a smiter? The amp damage procs over life tap quite often and ends up killing my smiter when I do ubers in tristram.

consider that the average monster has 50% dr and amp turns that 50% into -50%. If you do 1000 damage base, the monster take 500 damage without amp and 1500 damage with amp. So amp triples your damage versus the average monster! If you get high enough resists, uber trist should be a breeze even on players 8. Imo a basic ik barb does it better than a smiter since he kills all the adds while killing the bosses.

Oh and I would be ecstatic if there was an amp enchant. You lose so much as a melee when you are forced into going saracens to do damage. There just arent many good items that have ctc amp.

Frigide
02-29-2016, 09:08 AM
For reals?

yep, with all the fire spells, even with a really bad stuffed smiter, u can stay all night attacking

Mephisto
02-29-2016, 09:38 AM
Curse enchants sounds overpowered for sure imo ^^

I do like the random skill idea thing tho