the solution to your problem is hiring testers that offers their free time as nedamettin did. you do not need to do things alone and be "one man developer team".
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People recommend this but do not know what this entails of. Our patch size is MUCH bigger than 95% of other mods out there. It takes a lot of time to fully compile a patch and send it out, especially if I keep making small changes. It is much better / efficient for me to just have everyone test it on live.
I think this is a rare situation where something is drastically changed and impacts multiple classes.
As long as it's fixed relatively fast, if it's tested live, then it's not really a big deal.
One possible fix is to have Class Suggestion/Test forum section so people can give feedback about experience in each class/build.True there's character strategy/guides but that's not the same thing, I mean for future changes.
Or maybe select some people to research and give input on class changes, not necessarily test the patch.
I will have a new revision pushed to live servers sometime late tonight.