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Necromancer
First of all I am happy that Necromancer is still getting attention, and I plan to make it my first character when the ladder resets.
Before I make any kind of suggestion for Summoners I need to know the mechanics of it currently and what you have been considering changing for the future
I will comment with follow-up questions once I know more
My questions:
- Does Crushing Blow for Summons work the same way as indicated in this thread? http://diablo2.diablowiki.net/Crushing_blow
- Could Deadly Strike be more effective for either Warriors or Archers?
- Does Fire Golem aura stack if you use multiple?
- Does Iron Golem use Thorn aura?
- Does Clay Golem aura help physical damage of Skeletons or Fire Golem?
- Does Might/Fantacism, etc, damage bonus display correctly on your summons tooltip?
- What other enhancements might be possible on Golems and their Auras?
My concerns:
- For a Summoner, Hell Cows takes a lot longer than any other class/spec, this is because of a slow hit-rate from your minions and they all attack single targets, with the exception of Pierce chance on Archers.
- Summoner is great if your minions all hit the same target, is there a way to help with killing packs of enemies without making Boss fights too easy?
- Is there a way Fire Golem can be specialized to kill packs of enemies quicker?
- Clay Golem might have more DPS than Fire Golem against Bosses because of high Crushing Blow, can you enlighten me on this?
Last edited by Addah; 01-03-2017 at 02:54 PM.
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