Originally Posted by
Addah
I agree the high rune market could be better, and there's many reasons for why players behave this way.
1) Drop rates are "fairly" high, but there's a lot of rich people who log 50 mules to farm, so Computer performance profits farming, and them getting high runes so easily changes the market
2) Most Runeword items are not used because players skip straight to Sets for more bonuses/damage, so there is no system in place to consume "lower" high level runes
3) Pul+ runes only require 2 to upgrade and no gems, which can make the trading market for Um-Sur worse, even though it's easier to upgrade high runes, this is not a problem on Battle.net because it has much lower rates and gems have value there
The only solutions I can think of would be putting a limit on drop rate increases after 20 players in a game, slightly boost Runewords that nobody is using, make Set items (M'avina, Aldur, Immortal, etc) harder to obtain since they are being treated as "starter items", and make runes below Pul only require 2 to upgrade to help low level players with farming since rich people don't pickup runes below Mal.