Cranebreak war spike gives i think plus 20 to raven , so its best weapon for raven druid
Cranebreak war spike gives i think plus 20 to raven , so its best weapon for raven druid
doesn't it give only 3 to raven for dudu?
11) The following is based on the assumption that a shapeshifting druid is used (with a corrupted lightsaber) with ravens (just 1 point on such).
So the question is, how exactly does prevent monster heal work? Does it last for some small period like open wounds? Would it be sensible to rely on ravens to prevent monster heal or would the monster begin to heal as soon as I hit it them without prevent monster heal on my weapon (granted I expect such to stop the moment my ravens start attacking again).
On another note, does anyone have some general idea (at least some minimum number) how quickly and how much bosses can regenerate (forget monsters since most will die too quickly anyway)?
12) In general regarding conviction, but specifically regarding the runewords malevolent and/or infinity
A) If you have malevolent on and your mercenary has infinity, they should stack correct?
B) Exactly how much (if any) levels on conviction is necessary to remove the following immunities:
I) Physical (seems at most a level 9 conviction aura should remove such)
II) Poison (also seems at most a level 9 or 12 conviction aura should remove such for most enemies/bosses)
III) Fire
IV) Cold
V) Lightning
U should read Arreat Summit, it will provide u with alot of answers!
For example, Merc + Player aura, never stacks, Conviction lowering physical resist? Never been that way, thats the aura that Sha's Sword provides. Conviction does lower ''defense'' tho, take a look @ Arreat, contains alot of info
I have checked the site. And I've seen the physical immunity disappear when someone had conviction vs someone that doesn't otherwise I wouldn't ask.
13) Has anyone seen the +X% increased attributes on rare gloves (note that I've seen such on boots and the % I put)