Classes allowed; Barb/Nec/Trap/Druid

Other realm Tourney
Starts Saturday 7pm EST

1st place = 5000 D2JSP FG
2nd Place = 1000 D2JSP FG
3rd PLace = 500 fg D2JSP FG

1st place = 2000 Gold
2nd Place = 1000 Gold
3rd Place = 750 Gold

D2JSP Thread = http://forums.d2jsp.org/topic.php?t=78455212&f=147

General:
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.)
- Refusal to GMOD test or show gear, inventory, and/or weapon swap will result in suspension.
- The Moor is to be cleared before dueling. It is at the players' discretion to clear the Moor.
- Both players must signal the start of the duel.
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel.
- Towning or teleporting past Flavie and bridges in case of a bridge map results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.)
- No excessive use of houses.
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion.

Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff allowed.)
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel only if both players agree.

Items:
- The use of the following skill charges is allowed: Oak Sage, Heart of Wolverine
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80 max resistances / 20 absorb to any single element.
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- Only one item that grants CtC Life Tap can be worn at a time.
- When using Phoenix, all monsters must be redeemed before dueling.


Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.

Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)

Druid Specific Rules:
N/A

Necromancer Specific Rules:
- Bone Spirit is banned for NvN (1v1 only)
- Bone Wall is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are allowed except Iron Maiden and Life Tap
- Corpse skills are banned
- May use +15% max fire resist