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Thread: SotR 1.1 Changelog: March 27th, 2020

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    SotR 1.1 Changelog: March 27th, 2020

    SotR 1.1 March 27th, 2020 Changelog:



    Core Changes:


    • The ladder has reset! Good luck on the race to Level 99!


    • The endgame "map" system Riftstones has been implemented. You can find Riftstones from Rifts that are Level 70+.


    • The Lich King fight has returned with a brand new written from scratch AI, making him one of the most exciting and challenging boss fights yet. (Will be enabled at a future date!)


    • Several new Unique Items have been added.


    • A new Loot Filter has been implemented and is VERY customizable. You can find more info on our wiki here.





    Monster Changes:


    • Ctoggha and Trag'Oul now have a chance to drop their exclusive Unique Items.





    Skill Changes:


    • Whirlwind has been reverted back to its "Classic" form, hitting every 4 frames regardless of attack speed.





    Item Changes:


    • Almost every Magic Find Unique has been nerfed in attempt to lower total Magic Find values.


    • Tir / Amn Runes have had their leech lowered to 3%.


    • Ist Rune Magic Find values have been lowered.


    • Bloodletter's Blood Cyclone now hits more often.





    Misc Changes:


    • Rift Monsters are now properly considered "Rift Monsters".


    • Reanimated monsters now benefit from +% minion damage / life stats.


    • Unstable Rifts / Rifts now only scale up to Level 75, down from Level 90.


    • Made some changes to the Gold System to drastically lower the amount of desync that was happening.


    • Improved Veiled Rift Energy, it no longer rerolls your entire item's stat ranges.


    • You can now view your total deaths for a specific character with the "#deaths" command in-game.





    Bug Fixes:


    • The experience bar will no longer sometimes decide to run away if you gained too much experience at once.
    Last edited by Game; 03-31-2020 at 01:19 AM.

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