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Thread: Patch 3.2 Information

  1. #11
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.

  2. #12
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    =O amazing<3 thanks

  3. #13
    Regular Member tragos's Avatar
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    Wow! Great job! Thanks a lot for letting us know.

  4. #14
    Retired Staff Dante's Avatar
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    Snake Champion!

    It's not april yet.

    Srsly 75% cap?

    Does this mean we can actually make those cold immune guys lose their immunity finally? Would be cool. But this changes sound like they could make the game a bit too easy pvm? Hope you tested it.

  5. #15
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    Awesome WoW good job

  6. #16
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    Quote Originally Posted by Game View Post
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.
    Few questions- How does the resist change interact with cold mastery and are there any plans to change the shatter effect that causes frozen monsters to not drop loot?

    For those of us who didn't play classic, what does the whirlwind change entail?

  7. #17
    Retired Staff Dante's Avatar
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    Snake Champion!

    @rrra well, if you break the immunity per se, full effect of cold mastery -res takes place on the monster. This will be a very strong buff for cold sorc actually.

    What i wonder: Isn't it that if a monster is immune the -%res(conviction) or -res from lower res is only 20% effective?
    Will the -%resist on fire also be at only 20% effectiveness? If so, would be kinda low reduction wouldn't it? I guess it's flat then?


    Lvl 9 conv(from perf aura maelevolent) has -70% res. 70*0.2 =14 (this will lower and break immunities < 114 total res right?)

    So if you have 1 perf -light res wisp you have 15% already. or would it be 15*0,2 = 3 which would enhance to ability to break by a bit but still let conv/ lower res the strongest options?
    Last edited by Dante; 02-09-2016 at 01:36 PM.

  8. #18
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    Quote Originally Posted by Game View Post
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.
    very very very charming changes, especially the WW!

    And 75% DR will make ww barbs even more worth making, because so far its kinda impossible to melee anything endgame without dying heheh

  9. #19
    Junior Member SHAMANdur's Avatar
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    Sorry if you wrote it somewhere, but when is the patch due ? I'm waiting for the splash scroll fix

  10. #20
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    There is no expected date as of yet. It's too early to say for sure still.

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