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Thread: Patch 3.2 Information

  1. #51
    Wiki Moderator Lucid's Avatar
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    i know that they are difficult ^^

    i posted here already that maybe it would already help if you set monsters res to 75 if they are hit by a pet (trap). No matter what.

    unfortunately i also dont have many ideas about that. And on top of that i have no plan how hard this kinda stuff is to realize via scripts and mods...

  2. #52
    Regular Member Frigide's Avatar
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    Make natalya OP for traps and make it hard to drop ?

  3. #53
    Retired Staff Dante's Avatar
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    Snake Champion!

    Possible to allow fade + bos at the same time for assa only?
    Maybe high trap rolls for claws or better % trap damage mod could help also.
    Increase base trap damage? Increase default max trap count?
    Modify traps like bone spear so they shout 3 lightnings or other stuff?
    just some ideas around that count as minions thing...

    I agree with sorceress being weak, but druids/assa could use a little help too. Seems like after this patch two of these classes a
    will be a lot better, which is great enough .

  4. #54
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    Quote Originally Posted by Game View Post
    I considered sorceresses quite weak before 3.2, so I think it is clear I am all for buffing classes that need it Traps are extremely difficult to buff based on how they work, I will see what I can do.
    Jewels with trap dmg%, claw only rws with conviction, making traps do multiple sources of dmg, as nova can do phys

    i'd like to see a phoenix trap

    edit: making different types of trap sinerging each other, like DS, LS and WoF
    Last edited by Apocalypse; 02-17-2016 at 06:45 PM.

  5. #55
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    Quote Originally Posted by Game View Post
    Bow Skills no longer decrease arrow quantity in 3.2!
    i love you

  6. #56
    Wiki Moderator Lucid's Avatar
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    Hmm maybe a tri-elemental trap would be a cool thing! Traps that deal light, fire and cold damage at the same time. Like 1 shot of a trap releases a lightning, a glacial spike and a fireball at once?! Since +\-%resist isnt working, this is a possible way to "fix" immunity problem for asn... But this would be a new skill so...

  7. #57
    im sorry for bad english .
    im assasin user, asasin has no damage there, in new map just usless .
    need improvment dmg as trap assasin or martial user. the trapsin just has no damage so bad. need increase 1-xxxxx damage to balance damage. like 5000-9000k are better. the imunity can be penertrate by skill itself, like (-) % resistance, or new trap wich have aura that decrease resistance up to -50% or 75%. the fire trap (slvl 30) just useles, i think need better trap, look like fire nova trap is better.
    while ago i tried martial art user, wich has 11k damage in tiger strike , but has no damage in finisher. (like dragon claw,tail,kick.etc)
    asasin has no damage at all. thats it. need remake new powerfull skill.

  8. #58
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    Just want to say im realy looking forward to this hehe.
    will help us hc players alot to have a bit more tankyness hehe.
    i know we are a small bunch in hc atm but the way the game is progressing thx to all your hard work that will change soon
    all i ask is that you bear us in mind when you make bosses one shot players with no tactical way to avoid it safely.
    i know it is all theoreticly possible to do all content atm as it has been done. but for the average player it just is not on hc.
    i dont want this to sound like im dissing your work lol because i love this server so much. even with its challenges hehe.
    just want the hc side to flurish as much as the sc/pvp is atm.
    because for me and im sure alot of people sc/pvp just is not an option.
    there is nothin like the feeling of impending doom as all your hard work goes poof lol.
    that rush is just why diablo is what it is for me personaly.
    anyway keep up the fantastic work.

  9. #59
    Regular Member StenchTrench's Avatar
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    Quote Originally Posted by Equalibrium View Post
    Just want to say im realy looking forward to this hehe.
    will help us hc players alot to have a bit more tankyness hehe.
    i know we are a small bunch in hc atm but the way the game is progressing thx to all your hard work that will change soon
    all i ask is that you bear us in mind when you make bosses one shot players with no tactical way to avoid it safely.
    i know it is all theoreticly possible to do all content atm as it has been done. but for the average player it just is not on hc.
    i dont want this to sound like im dissing your work lol because i love this server so much. even with its challenges hehe.
    just want the hc side to flurish as much as the sc/pvp is atm.
    because for me and im sure alot of people sc/pvp just is not an option.
    there is nothin like the feeling of impending doom as all your hard work goes poof lol.
    that rush is just why diablo is what it is for me personaly.
    anyway keep up the fantastic work.
    I strongly feel that the Lich King needs to have his damage drastically reduced. Being one shotted isn't entertaining nor fun in any way shape or form. Keep the difficulty, remove the realm of impossibility to make it fun.

  10. #60
    Retired Staff Dante's Avatar
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    Snake Champion!

    If you have 50% dr or 75% res for the specific attack at this moment and maybe 3k health, I think no attack should be able to 1 shot you. Maybe 3/4 but not one shot like it's the case now.

    This would help already to just give the chance to full rejuv

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