Magic Prefixes and Suffixes/Prefixes

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Level Requirement Description Available On Excluded From
Jagged 1 30-50% Increased Weapon Damage
3-5% Increased Physical Damage
Weapon Orb
Deadly 10 51-70% Increased Weapon Damage
6-10% Increased Physical Damage
Weapon Orb
Vicious 20 71-90% Increased Weapon Damage
11-15% Increased Physical Damage
Weapon Orb
Brutal 30 91-110% Increased Weapon Damage
16-20% Increased Physical Damage
Weapon Orb
Massive 40 111-130% Increased Weapon Damage
21-25% Increased Physical Damage
Weapon Orb
Savage 50 131-150% Increased Weapon Damage
26-30% Increased Physical Damage
Weapon Orb
Merciless 60 151-170% Increased Weapon Damage
31-35% Increased Physical Damage
Weapon Orb
Ferocious 70 171-190% Increased Weapon Damage
36-40% Increased Physical Damage
Weapon Orb
Ruthless 80 191-240% Increased Weapon Damage
41-50% Increased Physical Damage
Weapon Orb
Cruel 85 241-300% Increased Weapon Damage
51-60% Increased Physical Damage
Weapon Orb
Level Requirement Description Available On Excluded From
Sturdy 1 30-50% Increased Defense Any Armor Circlet
Strong 10 51-70% Increased Defense Any Armor Circlet
Glorious 20 71-90% Increased Defense Any Armor Circlet
Blessed 30 91-110% Increased Defense Any Armor Circlet
Saintly 40 111-130% Increased Defense Any Armor Circlet
Revered 50 131-150% Increased Defense Any Armor Circlet
Hallowed 60 151-170% Increased Defense Any Armor Circlet
Heavenly 70 171-190% Increased Defense Any Armor Circlet
Holy 80 191-240% Increased Defense Any Armor Circlet
Godly 85 241-300% Increased Defense Any Armor Circlet
Level Requirement Description Available On Excluded From
Crimson 1 +5-10% to Fire Resistance Any Armor,Ring,Amulet,Orb
Maroon 20 +11-20% to Fire Resistance Any Armor,Ring,Amulet,Orb
Russet 40 +21-30% to Fire Resistance Any Armor,Ring,Amulet,Orb
Garnet 60 +31-40% to Fire Resistance Any Armor,Ring,Amulet,Orb
Ruby 80 +41-50% to Fire Resistance Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Crimson 1 +5-10% to Fire Resistance Bow Quiver,Crossbow Quiver
Maroon 20 +11-20% to Fire Resistance Bow Quiver,Crossbow Quiver
Russet 40 +21-30% to Fire Resistance Bow Quiver,Crossbow Quiver
Garnet 60 +31-40% to Fire Resistance Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Crimson 1 +5-10% to Fire Resistance Jewel
Maroon 20 +11-20% to Fire Resistance Jewel
Level Requirement Description Available On Excluded From
Azure 1 +5-10% to Cold Resistance Any Armor,Ring,Amulet,Orb
Cerulean 20 +11-20% to Cold Resistance Any Armor,Ring,Amulet,Orb
Lapis 40 +21-30% to Cold Resistance Any Armor,Ring,Amulet,Orb
Cobalt 60 +31-40% to Cold Resistance Any Armor,Ring,Amulet,Orb
Sapphire 80 +41-50% to Cold Resistance Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Azure 1 +5-10% to Cold Resistance Bow Quiver,Crossbow Quiver
Cerulean 20 +11-20% to Cold Resistance Bow Quiver,Crossbow Quiver
Lapis 40 +21-30% to Cold Resistance Bow Quiver,Crossbow Quiver
Cobalt 60 +31-40% to Cold Resistance Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Azure 1 +5-10% to Cold Resistance Jewel
Cerulean 20 +11-20% to Cold Resistance Jewel
Level Requirement Description Available On Excluded From
Tangerine 1 +5-10% to Lightning Resistance Any Armor,Ring,Amulet,Orb
Ocher 20 +11-20% to Lightning Resistance Any Armor,Ring,Amulet,Orb
Coral 40 +21-30% to Lightning Resistance Any Armor,Ring,Amulet,Orb
Titian 60 +31-40% to Lightning Resistance Any Armor,Ring,Amulet,Orb
Amber 80 +41-50% to Lightning Resistance Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Tangerine 1 +5-10% to Lightning Resistance Bow Quiver,Crossbow Quiver
Ocher 20 +11-20% to Lightning Resistance Bow Quiver,Crossbow Quiver
Coral 40 +21-30% to Lightning Resistance Bow Quiver,Crossbow Quiver
Titian 60 +31-40% to Lightning Resistance Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Tangerine 1 +5-10% to Lightning Resistance Jewel
Ocher 20 +11-20% to Lightning Resistance Jewel
Level Requirement Description Available On Excluded From
Beryl 1 +5-10% to Poison Resistance Any Armor,Ring,Amulet,Orb
Viridian 20 +11-20% to Poison Resistance Any Armor,Ring,Amulet,Orb
Jade 40 +21-30% to Poison Resistance Any Armor,Ring,Amulet,Orb
Chartreuse 60 +31-40% to Poison Resistance Any Armor,Ring,Amulet,Orb
Emerald 80 +41-50% to Poison Resistance Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Beryl 1 +5-10% to Poison Resistance Bow Quiver,Crossbow Quiver
Viridian 20 +11-20% to Poison Resistance Bow Quiver,Crossbow Quiver
Jade 40 +21-30% to Poison Resistance Bow Quiver,Crossbow Quiver
Chartreuse 60 +31-40% to Poison Resistance Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Beryl 1 +5-10% to Poison Resistance Jewel
Viridian 20 +11-20% to Poison Resistance Jewel
Level Requirement Description Available On Excluded From
Heliodor 1 +5-10% to Magic Resistance Any Armor,Ring,Amulet,Orb
Citrine 20 +11-20% to Magic Resistance Any Armor,Ring,Amulet,Orb
Carnelian 40 +21-30% to Magic Resistance Any Armor,Ring,Amulet,Orb
Rhodochrosite 60 +31-40% to Magic Resistance Any Armor,Ring,Amulet,Orb
Sphalerite 80 +41-50% to Magic Resistance Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Heliodor 1 +5-10% to Magic Resistance Bow Quiver,Crossbow Quiver
Citrine 20 +11-20% to Magic Resistance Bow Quiver,Crossbow Quiver
Carnelian 40 +21-30% to Magic Resistance Bow Quiver,Crossbow Quiver
Rhodochrosite 60 +31-40% to Magic Resistance Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Heliodor 1 +5-10% to Magic Resistance Jewel
Citrine 20 +11-20% to Magic Resistance Jewel
Level Requirement Description Available On Excluded From
Smoldering 1 +1-5 to Minimum Fire Damage
+6-8 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Smoking 10 +20-30 to Minimum Fire Damage
+40-50 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Steaming 20 +70-80 to Minimum Fire Damage
+90-100 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Boiling 30 +120-130 to Minimum Fire Damage
+140-150 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Burning 40 +160-170 to Minimum Fire Damage
+180-190 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Blazing 50 +200-210 to Minimum Fire Damage
+220-230 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Flaring 60 +240-250 to Minimum Fire Damage
+260-270 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Erupting 70 +280-290 to Minimum Fire Damage
+300-310 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Fiery 80 +320-330 to Minimum Fire Damage
+340-350 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Flaming 85 +370-380 to Minimum Fire Damage
+390-400 to Maximum Fire Damage
1H Weapon,Bow,Crossbow Orb
Frosty 1 +1-3 to Minimum Cold Damage
+4-6 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Shivering 10 +15-25 to Minimum Cold Damage
+30-40 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Boreal 20 +50-60 to Minimum Cold Damage
+70-80 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Snowy 30 +90-100 to Minimum Cold Damage
+110-120 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Icy 40 +130-140 to Minimum Cold Damage
+150-160 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Wintry 50 +170-180 to Minimum Cold Damage
+190-200 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Hibernal 60 +210-220 to Minimum Cold Damage
+230-240 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Frigid 70 +250-260 to Minimum Cold Damage
+270-280 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Glacial 80 +290-300 to Minimum Cold Damage
+310-320 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Freezing 85 +330-340 to Minimum Cold Damage
+350-360 to Maximum Cold Damage
1H Weapon,Bow,Crossbow Orb
Static 1 +1-5 to Minimum Lightning Damage
+6-8 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Glowing 10 +20-30 to Minimum Lightning Damage
+40-50 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Buzzing 20 +70-80 to Minimum Lightning Damage
+90-100 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Arcing 30 +120-130 to Minimum Lightning Damage
+140-150 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Sparking 40 +160-170 to Minimum Lightning Damage
+180-190 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Charged 50 +200-210 to Minimum Lightning Damage
+220-230 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Powered 60 +240-250 to Minimum Lightning Damage
+260-270 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Jolting 70 +280-290 to Minimum Lightning Damage
+300-310 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Shocking 80 +320-330 to Minimum Lightning Damage
+340-350 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Electrifying 85 +370-380 to Minimum Lightning Damage
+390-400 to Maximum Lightning Damage
1H Weapon,Bow,Crossbow Orb
Septic 1 +1 poison damage over 2 seconds
+8 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Foul 10 +27 poison damage over 2 seconds
+55 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Fungal 20 +96 poison damage over 2 seconds
+123 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Poisonous 30 +164 poison damage over 2 seconds
+191 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Virulent 40 +219 poison damage over 2 seconds
+246 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Putrid 50 +273 poison damage over 2 seconds
+301 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Corrosive 60 +328 poison damage over 2 seconds
+355 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Venomous 70 +383 poison damage over 2 seconds
+410 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Toxic 80 +438 poison damage over 2 seconds
+465 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Pestilent 85 +506 poison damage over 2 seconds
+533 poison damage over 2 seconds
1H Weapon,Bow,Crossbow Orb
Conjuring 1 +1-5 to Minimum Magic Damage
+6-8 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Soothsayer's 10 +20-30 to Minimum Magic Damage
+40-50 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Magical 20 +70-80 to Minimum Magic Damage
+90-100 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Bewitching 30 +120-130 to Minimum Magic Damage
+140-150 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Hexing 40 +160-170 to Minimum Magic Damage
+180-190 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Auguring 50 +200-210 to Minimum Magic Damage
+220-230 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Exorcising 60 +240-250 to Minimum Magic Damage
+260-270 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Foreboding 70 +280-290 to Minimum Magic Damage
+300-310 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Mystical 80 +320-330 to Minimum Magic Damage
+340-350 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Otherworldly 85 +370-380 to Minimum Magic Damage
+390-400 to Maximum Magic Damage
1H Weapon,Bow,Crossbow Orb
Level Requirement Description Available On Excluded From
Smoldering 1 +3-6 to Minimum Fire Damage
+8-10 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Smoking 10 +25-40 to Minimum Fire Damage
+50-65 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Steaming 20 +90-100 to Minimum Fire Damage
+110-120 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Boiling 30 +150-160 to Minimum Fire Damage
+170-180 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Burning 40 +210-220 to Minimum Fire Damage
+230-240 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Blazing 50 +270-280 to Minimum Fire Damage
+290-300 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Flaring 60 +330-340 to Minimum Fire Damage
+350-360 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Erupting 70 +390-400 to Minimum Fire Damage
+410-420 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Fiery 80 +450-460 to Minimum Fire Damage
+470-480 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Flaming 85 +520-530 to Minimum Fire Damage
+540-550 to Maximum Fire Damage
2H Weapon Bow,Crossbow
Frosty 1 +1-5 to Minimum Cold Damage
+6-8 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Shivering 10 +20-30 to Minimum Cold Damage
+40-50 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Boreal 20 +70-80 to Minimum Cold Damage
+90-100 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Snowy 30 +130-140 to Minimum Cold Damage
+150-160 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Icy 40 +190-200 to Minimum Cold Damage
+210-220 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Wintry 50 +250-260 to Minimum Cold Damage
+270-280 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Hibernal 60 +310-320 to Minimum Cold Damage
+330-340 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Frigid 70 +370-380 to Minimum Cold Damage
+390-400 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Glacial 80 +430-440 to Minimum Cold Damage
+450-460 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Freezing 85 +500-510 to Minimum Cold Damage
+520 to Maximum Cold Damage
2H Weapon Bow,Crossbow
Static 1 +3-6 to Minimum Lightning Damage
+8-10 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Glowing 10 +25-40 to Minimum Lightning Damage
+50-65 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Buzzing 20 +90-100 to Minimum Lightning Damage
+110-120 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Arcing 30 +150-160 to Minimum Lightning Damage
+170-180 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Sparking 40 +210-220 to Minimum Lightning Damage
+230-240 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Charged 50 +270-280 to Minimum Lightning Damage
+290-300 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Powered 60 +330-340 to Minimum Lightning Damage
+350-360 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Jolting 70 +390-400 to Minimum Lightning Damage
+410-420 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Shocking 80 +450-460 to Minimum Lightning Damage
+470-480 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Electrifying 85 +520-530 to Minimum Lightning Damage
+540-550 to Maximum Lightning Damage
2H Weapon Bow,Crossbow
Septic 1 +4 poison damage over 2 seconds
+11 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Foul 10 +34 poison damage over 2 seconds
+68 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Fungal 20 +123 poison damage over 2 seconds
+150 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Poisonous 30 +205 poison damage over 2 seconds
+232 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Virulent 40 +287 poison damage over 2 seconds
+314 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Putrid 50 +369 poison damage over 2 seconds
+396 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Corrosive 60 +451 poison damage over 2 seconds
+479 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Venomous 70 +533 poison damage over 2 seconds
+561 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Toxic 80 +615 poison damage over 2 seconds
+643 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Pestilent 85 +711 poison damage over 2 seconds
+738 poison damage over 2 seconds
2H Weapon Bow,Crossbow
Conjuring 1 +3-6 to Minimum Magic Damage
+8-10 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Soothsayer's 10 +25-40 to Minimum Magic Damage
+50-65 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Magical 20 +90-100 to Minimum Magic Damage
+110-120 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Bewitching 30 +150-160 to Minimum Magic Damage
+170-180 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Hexing 40 +210-220 to Minimum Magic Damage
+230-240 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Auguring 50 +270-280 to Minimum Magic Damage
+290-300 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Exorcising 60 +330-340 to Minimum Magic Damage
+350-360 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Foreboding 70 +390-400 to Minimum Magic Damage
+410-420 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Mystical 80 +450-460 to Minimum Magic Damage
+470-480 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Otherworldly 85 +520-530 to Minimum Magic Damage
+540-550 to Maximum Magic Damage
2H Weapon Bow,Crossbow
Level Requirement Description Available On Excluded From
Smoldering 1 +1-5 to Minimum Fire Damage
+6-8 to Maximum Fire Damage
Gloves
Smoking 10 +10-15 to Minimum Fire Damage
+20-25 to Maximum Fire Damage
Gloves
Steaming 20 +35-40 to Minimum Fire Damage
+45-50 to Maximum Fire Damage
Gloves
Boiling 30 +60-65 to Minimum Fire Damage
+70-75 to Maximum Fire Damage
Gloves
Burning 40 +80-85 to Minimum Fire Damage
+90-95 to Maximum Fire Damage
Gloves
Blazing 50 +100-105 to Minimum Fire Damage
+110-115 to Maximum Fire Damage
Gloves
Flaring 60 +120-125 to Minimum Fire Damage
+130-135 to Maximum Fire Damage
Gloves
Erupting 70 +140-145 to Minimum Fire Damage
+150-155 to Maximum Fire Damage
Gloves
Fiery 80 +160-165 to Minimum Fire Damage
+170-175 to Maximum Fire Damage
Gloves
Flaming 85 +185-190 to Minimum Fire Damage
+195-200 to Maximum Fire Damage
Gloves
Frosty 1 +1-3 to Minimum Cold Damage
+4-6 to Maximum Cold Damage
Gloves
Shivering 10 +8-13 to Minimum Cold Damage
+15-20 to Maximum Cold Damage
Gloves
Boreal 20 +25-30 to Minimum Cold Damage
+35-40 to Maximum Cold Damage
Gloves
Snowy 30 +45-50 to Minimum Cold Damage
+55-60 to Maximum Cold Damage
Gloves
Icy 40 +65-70 to Minimum Cold Damage
+75-80 to Maximum Cold Damage
Gloves
Wintry 50 +85-90 to Minimum Cold Damage
+95-100 to Maximum Cold Damage
Gloves
Hibernal 60 +105-110 to Minimum Cold Damage
+115-120 to Maximum Cold Damage
Gloves
Frigid 70 +125-130 to Minimum Cold Damage
+135-140 to Maximum Cold Damage
Gloves
Glacial 80 +145-150 to Minimum Cold Damage
+155-160 to Maximum Cold Damage
Gloves
Freezing 85 +165-170 to Minimum Cold Damage
+175-180 to Maximum Cold Damage
Gloves
Static 1 +1-5 to Minimum Lightning Damage
+6-8 to Maximum Lightning Damage
Gloves
Glowing 10 +10-15 to Minimum Lightning Damage
+20-25 to Maximum Lightning Damage
Gloves
Buzzing 20 +35-40 to Minimum Lightning Damage
+45-50 to Maximum Lightning Damage
Gloves
Arcing 30 +60-65 to Minimum Lightning Damage
+70-75 to Maximum Lightning Damage
Gloves
Sparking 40 +80-85 to Minimum Lightning Damage
+90-95 to Maximum Lightning Damage
Gloves
Charged 50 +100-105 to Minimum Lightning Damage
+110-115 to Maximum Lightning Damage
Gloves
Powered 60 +120-125 to Minimum Lightning Damage
+130-135 to Maximum Lightning Damage
Gloves
Jolting 70 +140-145 to Minimum Lightning Damage
+150-155 to Maximum Lightning Damage
Gloves
Shocking 80 +160-165 to Minimum Lightning Damage
+170-175 to Maximum Lightning Damage
Gloves
Electrifying 85 +185-190 to Minimum Lightning Damage
+195-200 to Maximum Lightning Damage
Gloves
Septic 1 +1 poison damage over 2 seconds
+8 poison damage over 2 seconds
Gloves
Foul 10 +14 poison damage over 2 seconds
+27 poison damage over 2 seconds
Gloves
Fungal 20 +48 poison damage over 2 seconds
+62 poison damage over 2 seconds
Gloves
Corrosive 30 +82 poison damage over 2 seconds
+96 poison damage over 2 seconds
Gloves
Virulent 40 +109 poison damage over 2 seconds
+123 poison damage over 2 seconds
Gloves
Putrid 50 +137 poison damage over 2 seconds
+150 poison damage over 2 seconds
Gloves
Noxious 60 +164 poison damage over 2 seconds
+178 poison damage over 2 seconds
Gloves
Venomous 70 +191 poison damage over 2 seconds
+205 poison damage over 2 seconds
Gloves
Toxic 80 +219 poison damage over 2 seconds
+232 poison damage over 2 seconds
Gloves
Pestilent 85 +253 poison damage over 2 seconds
+267 poison damage over 2 seconds
Gloves
Conjuring 1 +1-5 to Minimum Magic Damage
+6-8 to Maximum Magic Damage
Gloves
Soothsayer's 10 +10-15 to Minimum Magic Damage
+20-25 to Maximum Magic Damage
Gloves
Magical 20 +35-40 to Minimum Magic Damage
+45-50 to Maximum Magic Damage
Gloves
Bewitching 30 +60-65 to Minimum Magic Damage
+70-75 to Maximum Magic Damage
Gloves
Hexing 40 +80-85 to Minimum Magic Damage
+90-95 to Maximum Magic Damage
Gloves
Auguring 50 +100-105 to Minimum Magic Damage
+110-115 to Maximum Magic Damage
Gloves
Exorcising 60 +120-125 to Minimum Magic Damage
+130-135 to Maximum Magic Damage
Gloves
Foreboding 70 +140-145 to Minimum Magic Damage
+150-155 to Maximum Magic Damage
Gloves
Mystical 80 +160-165 to Minimum Magic Damage
+170-175 to Maximum Magic Damage
Gloves
Otherworldly 85 +185-190 to Minimum Magic Damage
+195-200 to Maximum Magic Damage
Gloves
Level Requirement Description Available On Excluded From
Smoldering 1 +1-5 to Minimum Fire Damage
+6-8 to Maximum Fire Damage
Amulet
Steaming 20 +11-20 to Minimum Fire Damage
+21-30 to Maximum Fire Damage
Amulet
Burning 40 +31-40 to Minimum Fire Damage
+41-50 to Maximum Fire Damage
Amulet
Flaring 60 +51-60 to Minimum Fire Damage
+61-70 to Maximum Fire Damage
Amulet
Fiery 80 +71-100 to Minimum Fire Damage
+101-130 to Maximum Fire Damage
Amulet
Flaming 85 +131-170 to Minimum Fire Damage
+171-200 to Maximum Fire Damage
Amulet
Frosty 1 +1-4 to Minimum Cold Damage
+5-7 to Maximum Cold Damage
Amulet
Boreal 20 +11-15 to Minimum Cold Damage
+16-20 to Maximum Cold Damage
Amulet
Icy 40 +21-25 to Minimum Cold Damage
+26-30 to Maximum Cold Damage
Amulet
Hibernal 60 +31-50 to Minimum Cold Damage
+51-60 to Maximum Cold Damage
Amulet
Glacial 80 +61-80 to Minimum Cold Damage
+81-110 to Maximum Cold Damage
Amulet
Freezing 85 +111-130 to Minimum Cold Damage
+131-150 to Maximum Cold Damage
Amulet
Static 1 +1-5 to Minimum Lightning Damage
+6-8 to Maximum Lightning Damage
Amulet
Buzzing 20 +11-20 to Minimum Lightning Damage
+21-30 to Maximum Lightning Damage
Amulet
Sparking 40 +31-40 to Minimum Lightning Damage
+41-50 to Maximum Lightning Damage
Amulet
Powered 60 +51-60 to Minimum Lightning Damage
+61-70 to Maximum Lightning Damage
Amulet
Shocking 80 +71-100 to Minimum Lightning Damage
+101-130 to Maximum Lightning Damage
Amulet
Electrifying 85 +131-170 to Minimum Lightning Damage
+171-200 to Maximum Lightning Damage
Amulet
Septic 1 +1 poison damage over 2 seconds
+8 poison damage over 2 seconds
Amulet
Fungal 20 +15 poison damage over 2 seconds
+29 poison damage over 2 seconds
Amulet
Virulent 40 +42 poison damage over 2 seconds
+56 poison damage over 2 seconds
Amulet
Noxious 60 +70 poison damage over 2 seconds
+83 poison damage over 2 seconds
Amulet
Toxic 80 +97 poison damage over 2 seconds
+138 poison damage over 2 seconds
Amulet
Pestilent 85 +179 poison damage over 2 seconds
+234 poison damage over 2 seconds
Amulet
Conjuring 1 +1-5 to Minimum Magic Damage
+6-8 to Maximum Magic Damage
Amulet
Magical 20 +11-20 to Minimum Magic Damage
+21-30 to Maximum Magic Damage
Amulet
Hexing 40 +31-40 to Minimum Magic Damage
+41-50 to Maximum Magic Damage
Amulet
Exorcising 60 +51-60 to Minimum Magic Damage
+61-70 to Maximum Magic Damage
Amulet
Mystical 80 +71-100 to Minimum Magic Damage
+101-130 to Maximum Magic Damage
Amulet
Otherworldly 85 +131-170 to Minimum Magic Damage
+171-200 to Maximum Magic Damage
Amulet
Level Requirement Description Available On Excluded From
Smoldering 1 +1-5 to Minimum Fire Damage
+6-8 to Maximum Fire Damage
Ring,Bow Quiver,Crossbow Quiver
Steaming 20 +11-20 to Minimum Fire Damage
+21-30 to Maximum Fire Damage
Ring,Bow Quiver,Crossbow Quiver
Burning 40 +31-40 to Minimum Fire Damage
+41-50 to Maximum Fire Damage
Ring,Bow Quiver,Crossbow Quiver
Flaring 60 +51-60 to Minimum Fire Damage
+61-70 to Maximum Fire Damage
Ring,Bow Quiver,Crossbow Quiver
Fiery 80 +71-100 to Minimum Fire Damage
+101-130 to Maximum Fire Damage
Ring,Bow Quiver,Crossbow Quiver
Frosty 1 +1-4 to Minimum Cold Damage
+5-7 to Maximum Cold Damage
Ring,Bow Quiver,Crossbow Quiver
Boreal 20 +11-15 to Minimum Cold Damage
+16-20 to Maximum Cold Damage
Ring,Bow Quiver,Crossbow Quiver
Icy 40 +21-25 to Minimum Cold Damage
+26-30 to Maximum Cold Damage
Ring,Bow Quiver,Crossbow Quiver
Hibernal 60 +31-50 to Minimum Cold Damage
+51-60 to Maximum Cold Damage
Ring,Bow Quiver,Crossbow Quiver
Glacial 80 +61-80 to Minimum Cold Damage
+81-110 to Maximum Cold Damage
Ring,Bow Quiver,Crossbow Quiver
Static 1 +1-5 to Minimum Lightning Damage
+6-8 to Maximum Lightning Damage
Ring,Bow Quiver,Crossbow Quiver
Buzzing 20 +11-20 to Minimum Lightning Damage
+21-30 to Maximum Lightning Damage
Ring,Bow Quiver,Crossbow Quiver
Sparking 40 +31-40 to Minimum Lightning Damage
+41-50 to Maximum Lightning Damage
Ring,Bow Quiver,Crossbow Quiver
Powered 60 +51-60 to Minimum Lightning Damage
+61-70 to Maximum Lightning Damage
Ring,Bow Quiver,Crossbow Quiver
Shocking 80 +71-100 to Minimum Lightning Damage
+101-130 to Maximum Lightning Damage
Ring,Bow Quiver,Crossbow Quiver
Septic 1 +1 poison damage over 2 seconds
+8 poison damage over 2 seconds
Ring,Bow Quiver,Crossbow Quiver
Fungal 20 +15 poison damage over 2 seconds
+29 poison damage over 2 seconds
Ring,Bow Quiver,Crossbow Quiver
Virulent 40 +42 poison damage over 2 seconds
+56 poison damage over 2 seconds
Ring,Bow Quiver,Crossbow Quiver
Noxious 60 +70 poison damage over 2 seconds
+83 poison damage over 2 seconds
Ring,Bow Quiver,Crossbow Quiver
Toxic 80 +97 poison damage over 2 seconds
+138 poison damage over 2 seconds
Ring,Bow Quiver,Crossbow Quiver
Conjuring 1 +1-5 to Minimum Magic Damage
+6-8 to Maximum Magic Damage
Ring,Bow Quiver,Crossbow Quiver
Magical 20 +11-20 to Minimum Magic Damage
+21-30 to Maximum Magic Damage
Ring,Bow Quiver,Crossbow Quiver
Hexing 40 +31-40 to Minimum Magic Damage
+41-50 to Maximum Magic Damage
Ring,Bow Quiver,Crossbow Quiver
Exorcising 60 +51-60 to Minimum Magic Damage
+61-70 to Maximum Magic Damage
Ring,Bow Quiver,Crossbow Quiver
Mystical 80 +71-100 to Minimum Magic Damage
+101-130 to Maximum Magic Damage
Ring,Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Smoldering 1 +1-5 to Minimum Fire Damage
+6-8 to Maximum Fire Damage
Jewel
Steaming 20 +10-15 to Minimum Fire Damage
+16-20 to Maximum Fire Damage
Jewel
Burning 40 +21-25 to Minimum Fire Damage
+26-30 to Maximum Fire Damage
Jewel
Flaring 60 +31-35 to Minimum Fire Damage
+36-40 to Maximum Fire Damage
Jewel
Fiery 80 +41-45 to Minimum Fire Damage
+46-50 to Maximum Fire Damage
Jewel
Frosty 1 +1-4 to Minimum Cold Damage
+5-7 to Maximum Cold Damage
Jewel
Boreal 20 +9-13 to Minimum Cold Damage
+14-18 to Maximum Cold Damage
Jewel
Icy 40 +19-23 to Minimum Cold Damage
+24-28 to Maximum Cold Damage
Jewel
Hibernal 60 +29-33 to Minimum Cold Damage
+34-38 to Maximum Cold Damage
Jewel
Glacial 80 +39-43 to Minimum Cold Damage
+44-48 to Maximum Cold Damage
Jewel
Static 1 +1-5 to Minimum Lightning Damage
+6-8 to Maximum Lightning Damage
Jewel
Buzzing 20 +10-15 to Minimum Lightning Damage
+16-20 to Maximum Lightning Damage
Jewel
Sparking 40 +21-25 to Minimum Lightning Damage
+26-30 to Maximum Lightning Damage
Jewel
Powered 60 +31-35 to Minimum Lightning Damage
+36-40 to Maximum Lightning Damage
Jewel
Shocking 80 +41-45 to Minimum Lightning Damage
+46-50 to Maximum Lightning Damage
Jewel
Septic 1 +1 poison damage over 2 seconds
+8 poison damage over 2 seconds
Jewel
Fungal 20 +14 poison damage over 2 seconds
+22 poison damage over 2 seconds
Jewel
Virulent 40 +29 poison damage over 2 seconds
+36 poison damage over 2 seconds
Jewel
Noxious 60 +42 poison damage over 2 seconds
+49 poison damage over 2 seconds
Jewel
Toxic 80 +56 poison damage over 2 seconds
+63 poison damage over 2 seconds
Jewel
Conjuring 1 +1-5 to Minimum Magic Damage
+6-8 to Maximum Magic Damage
Jewel
Magical 20 +10-15 to Minimum Magic Damage
+16-20 to Maximum Magic Damage
Jewel
Hexing 40 +21-25 to Minimum Magic Damage
+26-30 to Maximum Magic Damage
Jewel
Exorcising 60 +31-35 to Minimum Magic Damage
+36-40 to Maximum Magic Damage
Jewel
Mystical 80 +41-45 to Minimum Magic Damage
+46-50 to Maximum Magic Damage
Jewel
Level Requirement Description Available On Excluded From
Sharp 1 +1-5 to Minimum Physical Damage
+6-8 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Fine 10 +20-30 to Minimum Physical Damage
+40-50 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Warrior's 20 +70-80 to Minimum Physical Damage
+90-100 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Soldier's 30 +120-130 to Minimum Physical Damage
+140-150 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Knight's 40 +160-170 to Minimum Physical Damage
+180-190 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Lord's 50 +200-210 to Minimum Physical Damage
+220-230 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Baron's 60 +240-250 to Minimum Physical Damage
+260-270 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
King's 70 +280-290 to Minimum Physical Damage
+300-310 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Master's 80 +320-330 to Minimum Physical Damage
+340-350 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Grandmaster's 85 +370-380 to Minimum Physical Damage
+390-400 to Maximum Physical Damage
1H Weapon,Bow,Crossbow Orb
Level Requirement Description Available On Excluded From
Sharp 1 +3-6 to Minimum Physical Damage
+8-10 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Fine 10 +25-40 to Minimum Physical Damage
+50-65 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Warrior's 20 +90-100 to Minimum Physical Damage
+110-120 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Soldier's 30 +150-160 to Minimum Physical Damage
+170-180 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Knight's 40 +210-220 to Minimum Physical Damage
+230-240 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Lord's 50 +270-280 to Minimum Physical Damage
+290-300 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Baron's 60 +330-340 to Minimum Physical Damage
+350-360 to Maximum Physical Damage
2H Weapon Bow,Crossbow
King's 70 +390-400 to Minimum Physical Damage
+410-420 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Master's 80 +450-460 to Minimum Physical Damage
+470-480 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Grandmaster's 85 +520-530 to Minimum Physical Damage
+540-550 to Maximum Physical Damage
2H Weapon Bow,Crossbow
Level Requirement Description Available On Excluded From
Sharp 1 +1-5 to Minimum Physical Damage
+6-8 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Fine 10 +10-15 to Minimum Physical Damage
+20-25 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Warrior's 20 +35-40 to Minimum Physical Damage
+45-50 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Soldier's 30 +60-65 to Minimum Physical Damage
+70-75 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Knight's 40 +80-85 to Minimum Physical Damage
+90-95 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Lord's 50 +100-105 to Minimum Physical Damage
+110-115 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Baron's 60 +120-125 to Minimum Physical Damage
+130-135 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
King's 70 +140-145 to Minimum Physical Damage
+150-155 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Master's 80 +160-165 to Minimum Physical Damage
+170-175 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Grandmaster's 85 +185-190 to Minimum Physical Damage
+195-200 to Maximum Physical Damage
Gloves,Any Shield Voodoo Heads
Level Requirement Description Available On Excluded From
Sharp 1 +1-5 to Minimum Physical Damage
+6-8 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Warrior's 20 +11-20 to Minimum Physical Damage
+21-30 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Knight's 40 +31-40 to Minimum Physical Damage
+41-50 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Baron's 60 +51-60 to Minimum Physical Damage
+61-70 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Master's 80 +71-100 to Minimum Physical Damage
+101-130 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Grandmaster's 85 +131-170 to Minimum Physical Damage
+171-200 to Maximum Physical Damage
Amulet,Bow Quiver,Crossbow Quiver,Primal Helm
Level Requirement Description Available On Excluded From
Sharp 1 +1-5 to Minimum Physical Damage
+6-8 to Maximum Physical Damage
Ring
Warrior's 20 +11-20 to Minimum Physical Damage
+21-30 to Maximum Physical Damage
Ring
Knight's 40 +31-40 to Minimum Physical Damage
+41-50 to Maximum Physical Damage
Ring
Baron's 60 +51-60 to Minimum Physical Damage
+61-70 to Maximum Physical Damage
Ring
Master's 80 +71-100 to Minimum Physical Damage
+101-130 to Maximum Physical Damage
Ring
Level Requirement Description Available On Excluded From
Sharp 1 +1-5 to Minimum Physical Damage
+6-8 to Maximum Physical Damage
Jewel
Warrior's 20 +10-15 to Minimum Physical Damage
+16-20 to Maximum Physical Damage
Jewel
Knight's 40 +21-25 to Minimum Physical Damage
+26-30 to Maximum Physical Damage
Jewel
Baron's 60 +31-35 to Minimum Physical Damage
+36-40 to Maximum Physical Damage
Jewel
Master's 80 +41-45 to Minimum Physical Damage
+46-50 to Maximum Physical Damage
Jewel
Level Requirement Description Available On Excluded From
Magician's 1 3-5% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Conjurer's 10 6-10% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Astrologer's 20 11-15% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Diviner's 30 16-20% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Thaumaturge's 40 21-25% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Occultist's 50 26-30% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Wizard's 60 31-35% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Witch's 70 36-40% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Sorcerer's 80 41-50% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Warlock's 85 51-60% Increased Elemental Damage 1H Weapon,Bow,Crossbow
Level Requirement Description Available On Excluded From
Magician's 1 5-10% Increased Elemental Damage 2H Weapon Bow,Crossbow
Conjurer's 10 11-20% Increased Elemental Damage 2H Weapon Bow,Crossbow
Astrologer's 20 21-30% Increased Elemental Damage 2H Weapon Bow,Crossbow
Diviner's 30 31-40% Increased Elemental Damage 2H Weapon Bow,Crossbow
Thaumaturge's 40 41-50% Increased Elemental Damage 2H Weapon Bow,Crossbow
Occultist's 50 51-60% Increased Elemental Damage 2H Weapon Bow,Crossbow
Wizard's 60 61-70% Increased Elemental Damage 2H Weapon Bow,Crossbow
Witch's 70 71-80% Increased Elemental Damage 2H Weapon Bow,Crossbow
Sorcerer's 80 81-90% Increased Elemental Damage 2H Weapon Bow,Crossbow
Warlock's 85 91-100% Increased Elemental Damage 2H Weapon Bow,Crossbow
Level Requirement Description Available On Excluded From
Magician's 1 3-5% Increased Elemental Damage Gloves
Conjurer's 10 6-8% Increased Elemental Damage Gloves
Astrologer's 20 9-12% Increased Elemental Damage Gloves
Diviner's 30 13-16% Increased Elemental Damage Gloves
Thaumaturge's 40 17-20% Increased Elemental Damage Gloves
Occultist's 50 21-24% Increased Elemental Damage Gloves
Wizard's 60 25-28% Increased Elemental Damage Gloves
Witch's 70 29-32% Increased Elemental Damage Gloves
Sorcerer's 80 33-36% Increased Elemental Damage Gloves
Warlock's 85 37-40% Increased Elemental Damage Gloves
Level Requirement Description Available On Excluded From
Magician's 1 3-5% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Astrologer's 20 6-10% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Thaumaturge's 40 11-15% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Wizard's 60 16-20% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Sorcerer's 80 21-25% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Warlock's 85 26-30% Increased Elemental Damage Amulet,Belt,Circlet,Auric Shields,Voodoo Heads
Level Requirement Description Available On Excluded From
Magician's 1 3-5% Increased Elemental Damage Ring,Bow Quiver,Crossbow Quiver
Astrologer's 20 6-10% Increased Elemental Damage Ring,Bow Quiver,Crossbow Quiver
Thaumaturge's 40 11-15% Increased Elemental Damage Ring,Bow Quiver,Crossbow Quiver
Wizard's 60 16-20% Increased Elemental Damage Ring,Bow Quiver,Crossbow Quiver
Sorcerer's 80 21-25% Increased Elemental Damage Ring,Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Magician's 1 1-2% Increased Elemental Damage Jewel
Astrologer's 20 2-3% Increased Elemental Damage Jewel
Thaumaturge's 40 3-4% Increased Elemental Damage Jewel
Wizard's 60 4-5% Increased Elemental Damage Jewel
Sorcerer's 80 5-6% Increased Elemental Damage Jewel
Level Requirement Description Available On Excluded From
Tough 1 3-5% Increased Physical Damage Gloves
Weighted 10 6-8% Increased Physical Damage Gloves
Vigorous 20 9-12% Increased Physical Damage Gloves
Intense 30 13-16% Increased Physical Damage Gloves
Forceful 40 17-20% Increased Physical Damage Gloves
Harsh 50 21-24% Increased Physical Damage Gloves
Fierce 60 25-28% Increased Physical Damage Gloves
Raging 70 29-32% Increased Physical Damage Gloves
Relentless 80 33-36% Increased Physical Damage Gloves
Murderous 85 37-40% Increased Physical Damage Gloves
Level Requirement Description Available On Excluded From
Tough 1 3-5% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Vigorous 20 6-10% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Forceful 40 11-15% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Fierce 60 16-20% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Relentless 80 21-25% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Murderous 85 26-30% Increased Physical Damage Amulet,Belt,Primal Helm,Pelt
Level Requirement Description Available On Excluded From
Tough 1 3-5% Increased Physical Damage Ring,Bow Quiver,Crossbow Quiver
Vigorous 20 6-10% Increased Physical Damage Ring,Bow Quiver,Crossbow Quiver
Forceful 40 11-15% Increased Physical Damage Ring,Bow Quiver,Crossbow Quiver
Fierce 60 16-20% Increased Physical Damage Ring,Bow Quiver,Crossbow Quiver
Relentless 80 21-25% Increased Physical Damage Ring,Bow Quiver,Crossbow Quiver
Level Requirement Description Available On Excluded From
Tough 1 1-2% Increased Physical Damage Jewel
Vigorous 20 2-3% Increased Physical Damage Jewel
Forceful 40 3-4% Increased Physical Damage Jewel
Fierce 60 4-5% Increased Physical Damage Jewel
Relentless 80 5-6% Increased Physical Damage Jewel
Level Requirement Description Available On Excluded From
Hot 1 +1 to Fire Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Amazon Javelin
Volatile 30 +2 to Fire Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Amazon Javelin
Incendiary 60 +3 to Fire Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Amazon Javelin
Chilling 1 +1 to Cold Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Hand to Hand,Amazon Javelin
Arctic 30 +2 to Cold Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Hand to Hand,Amazon Javelin
Frozen 60 +3 to Cold Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Voodoo Heads,Hand to Hand,Amazon Javelin
Obscure 1 +1 to Magic Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Hand to Hand,Amazon Javelin
Esoteric 30 +2 to Magic Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Hand to Hand,Amazon Javelin
Enigmatic 60 +3 to Magic Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet Hand to Hand,Amazon Javelin
Proficient 20 +1 to All Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet
Adroit 60 +2 to All Skills Jewelry,Missile,Gloves,Belt,Any Shield,1H Weapon,Circlet
Level Requirement Description Available On Excluded From
Hot 1 +2 to Fire Skills 2H Weapon Amazon Spear
Volatile 30 +3 to Fire Skills 2H Weapon Amazon Spear
Incendiary 60 +5 to Fire Skills 2H Weapon Amazon Spear
Chilling 1 +2 to Cold Skills 2H Weapon Amazon Spear
Arctic 30 +3 to Cold Skills 2H Weapon Amazon Spear
Frozen 60 +5 to Cold Skills 2H Weapon Amazon Spear
Voltaic 1 +2 to Lightning Skills 2H Weapon Amazon Bow
Empowered 30 +3 to Lightning Skills 2H Weapon Amazon Bow
Energized 60 +5 to Lightning Skills 2H Weapon Amazon Bow
Noxious 1 +2 to Poison Skills 2H Weapon Amazon Bow
Lethal 30 +3 to Poison Skills 2H Weapon Amazon Bow
Baneful 60 +5 to Poison Skills 2H Weapon Amazon Bow
Obscure 1 +2 to Magic Skills 2H Weapon Amazon Spear
Esoteric 30 +3 to Magic Skills 2H Weapon Amazon Spear
Enigmatic 60 +5 to Magic Skills 2H Weapon Amazon Spear
Proficient 20 +2 to All Skills 2H Weapon
Adroit 60 +3 to All Skills 2H Weapon
Level Requirement Description Available On Excluded From
Voltaic 1 +1 to Lightning Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Voodoo Heads
Empowered 30 +2 to Lightning Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Voodoo Heads
Energized 60 +3 to Lightning Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Voodoo Heads
Noxious 1 +1 to Poison Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Auric Shields,Orb
Lethal 30 +2 to Poison Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Auric Shields,Orb
Baneful 60 +3 to Poison Skills Jewelry,Circlet,Gloves,Belt,Any Shield,1H Weapon Auric Shields,Orb
Level Requirement Description Available On Excluded From
Pointed 1 +10-20 Physical Damage Dealt to Enemies when Struck Armor,Helm,Any Shield,Boots Circlet
Thorned 20 +50-100 Physical Damage Dealt to Enemies when Struck Armor,Helm,Any Shield,Boots Circlet
Barbed 40 +200-300 Physical Damage Dealt to Enemies when Struck Armor,Helm,Any Shield,Boots Circlet
Spiked 60 +300-400 Physical Damage Dealt to Enemies when Struck Armor,Helm,Any Shield,Boots Circlet
Serrated 80 +400-600 Physical Damage Dealt to Enemies when Struck Armor,Helm,Any Shield,Boots Circlet
Level Requirement Description Available On Excluded From
Lucky 1 3-5% Better Chance of Getting Magic Items Any Armor,Ring,Amulet,Orb
Felicitous 20 10-15% Better Chance of Getting Magic Items Any Armor,Ring,Amulet,Orb
Propitious 40 16-20% Better Chance of Getting Magic Items Any Armor,Ring,Amulet,Orb
Fortuitous 60 21-25% Better Chance of Getting Magic Items Any Armor,Ring,Amulet,Orb
Serendipitous 80 30-40% Better Chance of Getting Magic Items Any Armor,Ring,Amulet,Orb
Level Requirement Description Available On Excluded From
Motivating 1 3-5% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Stirring 10 6-10% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Galvanizing 20 11-15% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Inspiring 30 16-20% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Energizing 40 21-25% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Innervating 50 26-30% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Invigorating 60 31-35% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Rousing 70 36-40% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Enlivening 80 41-45% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Vitalizing 85 46-50% Increased Summoned Minion Damage 1H Weapon,Voodoo Heads,Pelt Orb
Level Requirement Description Available On Excluded From
Motivating 1 4-8% Increased Summoned Minion Damage 2H Weapon
Stirring 10 10-15% Increased Summoned Minion Damage 2H Weapon
Galvanizing 20 16-20% Increased Summoned Minion Damage 2H Weapon
Inspiring 30 21-25% Increased Summoned Minion Damage 2H Weapon
Energizing 40 26-30% Increased Summoned Minion Damage 2H Weapon
Innervating 50 31-35% Increased Summoned Minion Damage 2H Weapon
Invigorating 60 36-40% Increased Summoned Minion Damage 2H Weapon
Rousing 70 41-45% Increased Summoned Minion Damage 2H Weapon
Enlivening 80 46-55% Increased Summoned Minion Damage 2H Weapon
Vitalizing 85 56-65% Increased Summoned Minion Damage 2H Weapon
Level Requirement Description Available On Excluded From
Motivating 1 1-3% Increased Summoned Minion Damage Ring,Amulet,Gloves
Stirring 10 4-6% Increased Summoned Minion Damage Ring,Amulet,Gloves
Galvanizing 20 7-9% Increased Summoned Minion Damage Ring,Amulet,Gloves
Inspiring 30 10-12% Increased Summoned Minion Damage Ring,Amulet,Gloves
Energizing 40 13-15% Increased Summoned Minion Damage Ring,Amulet,Gloves
Innervating 50 16-18% Increased Summoned Minion Damage Ring,Amulet,Gloves
Invigorating 60 19-21% Increased Summoned Minion Damage Ring,Amulet,Gloves
Rousing 70 22-24% Increased Summoned Minion Damage Ring,Amulet,Gloves
Enlivening 80 25-27% Increased Summoned Minion Damage Ring,Amulet,Gloves
Vitalizing 85 28-30% Increased Summoned Minion Damage Ring,Amulet,Gloves
Level Requirement Description Available On Excluded From
Motivating 1 1-2% Increased Summoned Minion Damage Jewel
Galvanizing 20 2-3% Increased Summoned Minion Damage Jewel
Energizing 40 3-4% Increased Summoned Minion Damage Jewel
Invigorating 60 4-5% Increased Summoned Minion Damage Jewel
Enlivening 80 5-6% Increased Summoned Minion Damage Jewel
Level Requirement Description Available On Excluded From
Cleaving 60 Melee Attacks deal Splash Damage Weapon Bow,Amazon Bow,Orb,Crossbow
Level Requirement Description Available On Excluded From
Knave's 1 1-5 to Minimum Damage
5-10 to Maximum Damage
1H Weapon,Bow,Crossbow Orb
Jack's 20 11-20 to Minimum Damage
22-40 to Maximum Damage
1H Weapon,Bow,Crossbow Orb
Jester's 40 21-30 to Minimum Damage
42-60 to Maximum Damage
1H Weapon,Bow,Crossbow Orb
Joker's 60 31-40 to Minimum Damage
62-80 to Maximum Damage
1H Weapon,Bow,Crossbow Orb
Fool's 80 41-50 to Minimum Damage
82-100 to Maximum Damage
1H Weapon,Bow,Crossbow Orb
Level Requirement Description Available On Excluded From
Knave's 1 4-8 to Minimum Damage
8-16 to Maximum Damage
2H Weapon Bow,Crossbow
Jack's 20 15-25 to Minimum Damage
30-50 to Maximum Damage
2H Weapon Bow,Crossbow
Jester's 40 31-40 to Minimum Damage
62-80 to Maximum Damage
2H Weapon Bow,Crossbow
Joker's 60 41-55 to Minimum Damage
82-110 to Maximum Damage
2H Weapon Bow,Crossbow
Fool's 80 61-75 to Minimum Damage
122-150 to Maximum Damage
2H Weapon Bow,Crossbow
Level Requirement Description Available On Excluded From
Chilled 1 +1-5% to Maximum Fire Resistance
+20-40% to Fire Resistance
Potion
Level Requirement Description Available On Excluded From
Scalding 1 +1-5% to Maximum Cold Resistance
+20-40% to Cold Resistance
Potion
Level Requirement Description Available On Excluded From
Grounded 1 +1-5% to Maximum Lightning Resistance
+20-40% to Lightning Resistance
Potion
Level Requirement Description Available On Excluded From
Medicinal 1 +1-5% to Maximum Poison Resistance
+20-40% to Poison Resistance
Potion
Level Requirement Description Available On Excluded From
Exempted 1 +20-40% to Magic Resistance
+1-5% to Maximum Magic Resistance
Potion
Level Requirement Description Available On Excluded From
Hardening 1 +5-15% to Physical Resistance Potion
Level Requirement Description Available On Excluded From
Parasitic 1 1-5% of your Damage is Leeched as Life Potion
Level Requirement Description Available On Excluded From
Vampiric 1 1-5% of your Damage is Leeched as Mana Potion
Level Requirement Description Available On Excluded From
Thawing 1 Cannot Be Frozen Potion
Level Requirement Description Available On Excluded From
Warding 1 You are Immune to Curses Potion