Sorceress
From Annihilus Wiki
The sorceress is a character focused on the elements, she can either be a very damaging caster specializing in one or various elemental spells or a frontline fighter with her battlemage skills.
Attributes
Starting Attributes:
Strenght: 10
Dexterity: 25
Vitality: 10
Energy: 35
Life: 60 (+3 per level, +6 per point in Vitality)
Mana: 105 (+3 per leveñ, +3 per point in Energy)
Skills
Elementalist Spells
Fire Ball:
- Required Level 1, Creates an explosive sphere of fiery death to engulf your enemies near the explosion.
- Simple fire ball spell, deals fire damage on a small area on impact. Skill levels increase the damage dealt.
Fire Wall:
- Required Level 5, Creates an extending wall of flame that burns all enemies who pass through.
- Simple fire wall spell, deals fire damage over time on a line. Fire duration is 3 seconds, skill points increase damage and wall lenght.
Meteor:
- Required Level 10, Summons a meteor from the heavens to crush and incinerate your enemies.
- Summons a meteor, that will fall on target location after a short delay, dealing area fire damage on impact and leaving behind a patch of fire that deals fire damage over time. Skills points increase both instances of damage.
Hydra:
- Required Level 20, Summons a multi-headed beast of flame to reduce your enemies to ashes with fire balls.
- Creates a stationary three headed hydra that will shoot fire balls (identical to the spell) at nearby enemies. Limit of 3 hydras, and each lasts 10 seconds before expiring. Skills points increase damage dealt.
Pyroblast:
- Required Level 30, Creates a slow moving massive ball of flames that explodes and spreads on impact.
- To be Filled. Skill points increase damage dealt.
Flamestrike:
- Required Level 40, Unleash the full power of your mastery of fire bombarding your enemies with a fiery barrage from above in a targeted area.
- Additionaly requires at least 20 skill points spent in other fire elementalist skills, and maxes out at skill level 1. Has a 10 second cooldown.
- SYNERGY: Fire Elementalist Spells: 15% increased damage per base skill point.
Charged Bolt:
- Required Level 1, Creates multiple, randomly directed bolts of electrical energy.
- Conjures in the direction you're facing, sending multiple bolts that will move forward erratically and deal lightning damage on contact. Skill levels increase damage and number of bolts released.
Nova:
- Required Level 5, Creates an expanding ring of lightning to shock nearby enemies and briefly stun them.
- Affects all enemies in an area centered on caster. Stuns for 0,5 seconds. Skill levels increase damage dealt.
Lightning:
- Required Level 10, Creates a powerful lightning bolt to lay waste to your enemies in a straight line.
- Casts a lightning bolt that deals damage to enemies as it passes thru them in a straight line, always pierces. Skill levels increase damage dealt.
Chain Lightning:
- Required Level 20, Creates a lightning bolt that arcs to nearby targets, can arc back to previously hit enemies.
- Casts a lightning bolt that deals damage to a single target on impact, and then bounces to a nearby enemy. Skill levels increase damage dealt and number of hits.
Thunder Storm:
- Required Level 30, Summons a deadly thunderstorm that periodically strikes your enemies with bolts of lightning.
- To be filled. Lasts 60 seconds.
Static Field:
- Required Level 40, Unleash the full power of your mastery of lightning damaging nearby enemies for a set amount of their current life.
- Additionally requires at least 20 skill points spent in lightning elementalist skills. Has a 20 second cooldown. Starts at 10% of current life. Skill levels increase radius.
- SYNERGY: Spending Points in this skill: +1% additional life reduction.
Glacial Spike:
- Required Level 1, Creates a magical ice comet that damages and freezes enemies near the impact.
- Casts a ice spike that shatters on impact, dealing damage and freezing enemies in a small area. Freeze effect lasts for 2 seconds. Skill levels increase damage dealt.
Frost Nova:
- Required Level 5, Creates an expanding ring of ice to slow and damage nearby enemies.
- Affects all enemies in an area centered on caster. Chills for 3 seconds. Skill levels increase damage dealt.
Blizzard:
- Required Level 10, Summons massive ice shards to continually fall on your enemies in a targeted area.
- Targets an area, enemies inside it will periodically and semi randomly take damage and be chilled. Chill lasts 3 seconds. Storm lasts 4 seconds. Skill levels increase damage.
Frozen Orb:
- Required Level 20, Creates a magical orb that sprays a torrent of ice bolts to lay waste to your enemies in a large radius.
- Shoots a moving orb that shoots ice bolts in all 9 directions, then explodes in a nova of ice bolts at the end of its duration. Chill lasts 3 seconds. Skill levels increase damage.
Absolute Zero:
- Required Level 30, Unleash the full power of your mastery of cold sapping the heat out of the surrounding area of a targeted enemy. After 2 seconds all enemies in the area take massive cold damage.
- Additionaly requires at least 20 skill points spent in cold elementalist skills and maxes at skill level 1. Has a 10 second cooldown. Chills for 10 seconds.
- SYNERGY: Cold Elementalist Spells: 15% increased damage per base skill point.
Arcane Spells
Evocation:
Essence Flux:
Energy Shield:
Temporal Ring:
Presence of Mind:
Teleport: