Item Filter
Contents
Item Filters
Annihilus provides a feature which allows players to customize what items they want to show, highlight, or hide with sets of customizable rules. Much of the rules, syntax and quirks of the system follow heavily with Path of Exile's item filtering system, as an attempt to allow players already familiar with that system to get started with this one.
Creating an Item Filter
Creating your own filter requires the use of a text editor. Windows, like most operating systems, comes with a default tool for this, though the third party tool Notepad++ is recommended for text-heavy work where the default editors might fall short.
The system is composed of sets of blocks containing a single or multiple conditions. When a block is chosen by the item filtering system, that block's alert and styling rules will be applied to that item.
Blocks are chosen from the top down. As soon as an item successfully meets a block, it will do what the block says.
An Example Filter
Hide
ItemType "Runes" ItemName "Eth" "Nef" "Tir" "Eld" "El"
Show
Sockets >= 5 SetBorderColor 0 0 255
Show
ItemType "Runes" "Riftstone" "Rift Particles" "Rift Energies" "Quest Items"
Show
ItemType "High Runes" SetBorderColor 255 0 255 MinimapIcon 2 255 0 255
Show
ItemType "Runes" ItemName "Gul" "Ist" "Um" "Pul" "Lem" SetBorderColor 255 0 255 MinimapIcon 2 255 0 255
Show
ImplicitTier == 1 Rarity >= Rare SetBorderColor 255 0 0 MinimapIcon 2 255 0 0
Show
ItemType Jewels Rarity >= Magic
Show
Rarity == Set MinimapIcon 2 0 255 0
Show
Rarity == Unique MinimapIcon 2 255 200 0
Show
Rarity >= Rare
Show
Tier == Elite Rarity == Normal
Hide
ItemType "Pelt" "Voodoo Heads" "Auric Shields" "Primal Helmets"
Show
ImplicitTier == 1 SetBorderColor 0 255 255
Show
ItemName "Leg"
Hide
Installing a filter
To install a filter you have downloaded, just place it in your filter folder. To get to your filter folder, go to your annihilus folder, then to apps, then to annihilus again. Once the filter is in the filter folder, it will show up in your gameplay options in-game. Find it in the list of filters dropdown menu and select it.
Operators
Here is a list of conditional operators that are currency accepted:
Operator | Meaning |
---|---|
> | Greater than |
< | Less than |
>= | Greater than or Equal |
<= | Less than or Equal |
== | Equal to |
!= | Not Equal to |
Opcodes
Name | Description |
---|---|
Show | Used to start a block of conditional opcodes for things you want to show. |
Hide | Used to start a block of conditional opcodes for things you want to hide. |
Name | Description |
---|---|
Stack [Operator] [Number] | A condition that checks if an item is stacked, and how many are in the stack. |
Rarity [Operator] [Rarity] | A condition that checks the rarity of an item, including Normal, Magic, Rare, Set and Unique. |
Tier [Operator] [Tier] | A condition that checks the tier of the item, including Normal, Exceptional and Elite. |
Sockets [Operator] [Number] | A condition that checks the number of sockets of an item. |
ItemLevel [Operator] [Number] | A condition that checks the item level of an item. |
AreaLevel [Operator] [Number] | A condition that checks if the item was dropped in the specified area levels |
PlayerLevel [Operator] [Number] | A condition that checks if the player is at a certain level when an item drops. |
Ethereal [Operator] [true/false] | A condition that checks if an item is ethereal. |
Identified [Operator] [true/false] | A condition that checks if an item is identified. |
Spectral [Operator] [true/false] | A condition that checks if an item is spectral. |
ImplicitTier [Operator] [Number] | A condition that checks the tier of an item's implicit modifier. |
ItemType [string] | A condition that checks the type of the item, accepted ItemType strings are shown below. |
ItemName [string] | A condition that checks the name of the item. |
Width [Operator] [Number] | A condition that checks the inventory width of an item. |
Height [Operator] [Number] | A condition that checks the inventory height of an item. |
HasAffix [string] | A condition that checks if an item has a certain affix. Only works on identified items. |
RiftstoneTier [Operator] [Number] | A condition that checks the tier of a riftstone item. |
Warped [Operator] [true/false] | A condition that checks if an item is warped. |
Name | Description |
---|---|
SetBorderColor [r:Number] [g:Number] [b:Number] | A style condition that sets the border color for a block equal to the red, green and blue color codes that you pick. The 3 numbers must each be between 0 and 255. |
SetTextColor [Color] | A style condition that sets the text color for a block. Accepted text colors are shown below. |
SetBackgroundColor [r:Number] [g:Number] [b:Number] | A style condition that sets the background color for a block equal to the red, green and blue color codes that you pick. The 3 numbers must each be between 0 and 255. |
SetFont [Font] | A style condition that sets the font for a block. Accepted fonts are shown below. |
SetBlendMode [BlendMode] | A style condition that changes the blend mode for a block. Accepted blend modes are shown below. |
SetItemName [String] | A style condition that changes the name an item shows up as. |
Name | Description |
---|---|
PlayAlertSound [Number] | An alert condition that changes the sound when an item drops. |
MinimapIcon [size:Number] [r:Number] [g:Number] [b:Number] | An alert condition that causes a block to show up on the minimap. |
List of Item Types
Shields | Body Armors | Boots | Gloves | Helmets | Belts | Circlets |
Cloaks | Voodoo Heads | Auric Shields | Primal Helmets | Pelts | Orbs | Hand to Hand |
Amazon Javelins | Amazon Spears | Amazon Bows | Scepters | One Handed Weapons | Two Handed Weapons | Staves |
Axes | Clubs | Swords | Knives | Polearms | Hammers | Spears |
Maces | Wands | Blunt Weapons | Class Specific | Amazon Items | Barbarian Items | Necromancer Items |
Paladin Items | Sorceress Items | Assassin Items | Druid Items | Bows | Crossbow | Javelins |
Throwing Knives | Throwing Axes | Runes | High Runes | Quest Items | Jewels | Greater Souls |
Bow Quivers | Crossbow Quivers | Amulets | Rings | Jewelry | Potions | Rift Energies |
Rift Particles | Riftstone |
List of Text Colors
White | Red | LightGreen | Blue | DarkGold | Grey | Black |
Gold | Orange | Yellow | DarkGreen | Purple | Green | White2 |
Black2 | DarkWhite |
List of Text Fonts
Font8 | Font16 | Font30 | Font42 | FontFormal10 | FontFormal12 | Font6 |
Font24 | FontFormal11 | FontExocet10 | FontRidiculous | FontExocet8 | ReallyTheLastSucker | FontInGameChat |
List of Blend Modes
Alpha25 | Alpha50 | Alpha75 | Alpha50Bright | Inverted | Normal | Alpha25Bright | Bright |