Paladin

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The Paladin is originally a warrior of the Zakarum faith, protecting the believers in a dangerous world.

Attributes

  • Strength: 25
  • Dexterity 20
  • Vitality: 25 (+7 life per point in vitality)
  • Energy: 15 (+2 mana per point in energy)
  • Life: 175 (+3 life per level)
  • Mana: 30 (+3 mana per level)
  • Starting Skill: Zeal

Skills

Elemental Auras

Infuse Fire

  • Requires level 1. When active, Infuse you and your nearby allies with fire adding fire damage to your weapon based attacks and increases your resistance to fire.
  • At first level, Fire damage: +5 to your attack, Fire Resist: +11%
  • SYNERGY: spending skill points on this skill increases the fire resistance by 1% per skill level. Increased maximum fire resistance by 1% for every 2 skill points spent on this skill (max 10%)


Infuse Cold

  • Requires level 1. When active, Infuse you and your nearby allies with cold adding cold damage to your weapon based attacks and increases your resistance to cold.
  • At first level, Cold damage: +3 to your attack, Cold Resist: +11%
  • SYNERGY: spending skill points on this skill increases the cold resistance by 1% per skill level. Increased maximum cold resistance by 1% for every 2 skill points spent on this skill (max 10%)


Infuse Lightning

  • Requires level 1. When active, Infuse you and your nearby allies with lightning adding lightning damage to your weapon based attacks and increases your resistance to lightning.
  • At first level, Lightning damage: +5 to your attack, lightning Resist: +11%
  • SYNERGY: spending skill points on this skill increases the Lightning resistance by 1% per skill level. Increased maximum lightning resistance by 1% for every 2 skill points spent on this skill (max 10%)


Blessing of Fire

  • Requires 20 points in Infuse Fire. blesses you with the power of holy fire, granting you the full benefits of Infuse Fire without having the aura active. Also heals you and nearby allies based on infuse fire's level when attacking with a weapon based attack.
  • Subsequent blessings will only deal 50% damage. Your infuse fire aura cannot be use while blessing of fire is active.


Blessing of Cold

  • Requires 20 points in Infuse Cold. Blesses you with the power of a blistering frost, granting you the full benefits of infuse cold without having the aura active. Also slows any target you strike with a weapon based attack.
  • Subsequent blessings will only deal 50% damage. Your infuse cold aura cannot be use while blessing of cold is active.


Blessing of Lightning

  • Requires 20 points in Infuse Lightning. Blesses you with the power of surging electricity, granting you the full benefits of infuse lightning without having the aura active. Also grants you critical strike chance based on infuse lightning's level.
  • Subsequent blessings will only deal 50% damage. Your infuse lightning aura cannot be use while blessing of lightning is active.


Sanctuary

  • Requires level 20. When active, creates an area of consecrated ground around you lowering the total damage dealt to all enemies who enter, While also dealing magic damage to them and knocking them back every 2 seconds, increases your resistance to magic.
  • First level: Target's damage: -10%. Radius: 6.6 yards. Magic resist: +11%. Magic damage: 8.
  • SYNERGY: spending skill points on this increases your magic resistance by 1% per skill point. Increases your maximum magic resistance by 1% per 2 skill points. Decreases enemy damage by 1% per 2 skill points.


Conviction Aura

  • Requires level 40. When active, reduces the elemental resistances of nearby enemies.
  • First level: Elemental Resists: -10%. Radius: 8 Yards
  • SYNERGY: spending skill points on this decreases the enemy elemental resistances by 1% per 2 skill points.


Salvation Aura

  • Requires level 40. When active, increase the elemental resistances of you and your nearby allies.
  • First level: Elemental Resists: 11%.
  • SYNERGY: spending skill points on this increases the elemental resistance by 1% per skill point.

Utility Auras

Might Aura

  • Requires level 1. When active, increases the physical damage of you and your nearby allies, while also increasing the total damage done by all attacks and spells.
  • First level: Total damage increase: 5%. Physical damage: 6%
  • SYNERGY: spending skill points on this increases the total damage by 1% per 2 skill points.


Prayer Aura

  • Requires level 1. When active, heals you and your nearby allies every 3 seconds
  • First level: heals: 10 Life.
  • SYNERGY: spending skill points on this increases the total healing by 7 per skill point.


Defiance Aura

  • Requires level 10. When active, increases the defense of you and your nearby allies while also dealing physical damage to enemies that attack allies with physical damage.
  • First level: Damage dealt to attackers: 36. Defense: 150
  • SYNERGY: spending skill points on this increases damage dealt to attackers by 5% per skill point. Increases your defense by 125 per skill point.


Concentration

  • Requires level 20. When active, grants you and your nearby allies a chance to deal a staggering blow or a critical strike, while also increasing your hit recovery.
  • First level: Critical strike chance: +5%. Staggering blow: +11%. increased hit recovery: +12%
  • SYNERGY: spending skill points on this increases the critical strike chance by 1% per 2 skill points. Increases the staggering blow chance by 1% per skill point.


Meditation

  • Requires level 20. When active, grants cooldown reduction and increases mana recovery of you and your nearby allies.
  • First level: Cooldown reduction: 10%. Mana recovery rate: 150%.
  • SYNERGY: spending skill points on this increases the total mana recovery by 15% per skill point. increased the cooldown reduction by 1% per 2 skill points.


Fanaticism

  • Requires level 40. When active, increases the run speed and attack speed of you and your nearby allies.
  • First level: Run speed: 6%. Attack speed: 6%
  • SYNERGY: spending skill points on this increases the run speed and the attack speed by 1% per 2 skill points.


Redemption

  • Requires level 40. When active, redeems the souls of slain enemies, restoring life and mana to you for each soul redeemed, also increases your damage to enemies who are close to death
  • First level: 20% execution damage. Life/Mana recovered per soul: 25.
  • SYNERGY: spending skill points on this increases the execution damage by 1% per skill point. Increases the life/mana recovered by an additional 10 per skill point.

Combat Skills

Zeal

  • Requires level 1. Rapidly attack either multiple adjacent targets or one target multiple times.
  • First level: 110% weapon damage. Damage: +2. hits 3 times. Mana cost: 1.2.


Smite

  • Requires level 1. Bashes your shield into your enemy, temporarily stunning them. Damage varies based on your shield.
  • First level: Damage: +5. Stun length; 0.6 seconds. Mana cost: 1.


Divine Storm

  • Requires level 5. Temporarily stirs the divine energy within you rapidly releasing it in the form of hammers at nearby enemies.
  • First level: 75% weapon damage. Magic damage: 25. Duration: 20 seconds. Mana cost: 30.


Charge

  • Requires level 10. Charges into an enemy with a very powerful attack dealing more damage based on the speed you are moving.
  • First level: 150% weapon damage. Damage: 26. Mana cost: 8.
  • SYNERGY: Increases damage by 1% based by your increased run speed.


Holy Shield

  • Requires level 10. Enhances y our shield with holy power increasing its defense and chance to block.
  • First level: duration: 60 seconds. Defense: 200. Successful blocking: 6%. Mana cost: 20.
  • SYNERGY: spending skill points on this increases the duration by 5 seconds per skill point. increases the total defense by 100 per skill point.


holy Nova

  • Requires level 20. Releases a ring of divine energy that damages enemies or heals allies.
  • First level: 75% weapon damage. Magic damage: 61. Heals: 30. Mana cost: 15.


Vengeance

  • Requires level 30. Attacks with he fill vengeance of heaven dealing lightning and magic damage the the primary target and all nearby enemies (considered a lightning skill).
  • First level: 100% weapon damage. 75% weapon damage (submissiles). lightning damage: 61. Magic damage: 61. Mana cost 20.


Fist of Heaven

  • Requires level 30. lightning strikes down on your target from the heavens. Holy lightning releases from your target ad seeks out nearby enemies.
  • First level: 100% weapon damage. 50% weapon damage (submissiles). lightning damage: 61. Holy lightning damage: 30. Mana cost: 15.


Hammer of Wrath

  • Requires level 40. Calls forth the hammer of wrath on the target area dealing heavy magic damage to all enemies in its radius.
  • First level: 150% weapon damage. Magic damage: 727. Mana cost: 25.


Divine Shield

  • Requires 20 points in Holy Shield. Requires level 40. Creates a divine barrier around all nearby allies, including yourself making you immune to all damage.
  • Divine shield is not affected by cooldown reduction.
  • Cooldown: 30 seconds. Duration: 5 seconds. Mana cost: 60.