Soul Grid

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Revision as of 02:10, 21 September 2024 by Lenzy (talk | contribs) (Basic Passives)
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Keystone Passives

Name Stats
Agony
Agony.png
Critical Strikes have double the chance to apply Ailments
25% Increased Damage against Enemies affected by an Ailment
Blood Magic
Bloodmagic.png
Your Skills now cost Life instead of Mana
Mana Costs are Increased by 25%
25% Increased Damage
Bountiful Chemist
Bountifulchemist.png
Minions now also benefit from Potion Effects
Calculated Risk
Calculatedrisk.png
50% Increased Area of Effect
Hit Recovery Threshold Reduced by 50%
Chain Reaction
Chainreaction.png
Using a Skill Increases your Physical / Elemental Damage except for the
Damage Type of the Skill used by 50% for 5 Seconds or until another Skill is used
Combat Acrobatics
Combatacrobatics.png
Total Defense reduced by 50%
Defense now grants Dodge instead of Physical Resistance
Elemental Aegis
Elementalaegis.png
Elemental Damage can now be Blocked
Reduces your Total Block Chance by 50%
1% Increased Chance of Blocking per 4 Energy
One With The Wind
Onewiththewind.png
25% Increased Missile/Run Speed
25% Chance to Dodge if you haven't taken damage in the last 3 Seconds
Safeguard
Safeguard.png
Using a Cooldown based Skill Reduced Damage Taken by 15% for 5 Seconds
Sated
Sated.png
Cannot benefit from Lifesteal
5% Life gained per Second
Soul Link
Soullink.png
25% Decreased Maximum Life
50% Increased Summoned Minion Life
50% Increased Summoned Minion Damage
Weight of the World
Weightoftheworld.png
You move 25% Slower
Ignore the Stat Requirement of all Items

Notable Passives

Name Stats
Chromatic Fortification 3% to All Maximum Elemental Resistances
Dexterity +30 to Dexterity
Energy +30 to Energy
Executioner 40% Execution Damage
Lucidity 10% Increased Attack/Cast Speed
Mana Costs are reduced by 15%
Mental Quickness 10% Increased Attack/Cast Speed
15% Cooldown Reduction
Quick Reflex 10% Chance to Dodge an Attack or Spell
20% Increased Hit Recovery
Saboteur 30% Increased Damage against Enemies affected by an Ailment
20% Increased Chance of Inflicting Ailments
Strength +30 to Strength
Taste for Destruction 20% Increased Critical Strike Damage
+20 to Life and Mana after a Critical Strike Kill
Vitality +30 to Vitality

Basic Passives

Name Stats Count on Grid
Ailment Chance 10% Increased Chance of Inflicting Ailments 6
Area of Effect 5% Increased Area of Effect
Attack Speed 5% Increased Attack Speed
Blocking 10% Increased Chance of Blocking
Cast Speed 5% Increased Cast Speed
Cold Leeching 1% of your Cold Damage is Leeched as Life
Cooldown Reduction 5% Cooldown Reduction
Critical Strike Chance 3% Increased Critical Strike Chance
Critical Strike Multiplier 4% Increased Critical Strike Damage
Defense +1000 to Defense
Dexterity +10 to Dexterity
Elemental Damage 2% Increased Elemental Damage
Elemental Resistance +2% to All Elemental Resistances
Energy +10 to Energy
Execution Damage 10% Execution Damage
Fire Leeching 1% of your Fire Damage is Leeched as Life
Hit Recovery 10% Increased Hit Recovery
Life +25 to Life
Life after Kill +10 Life after each Kill
Life when Struck +10 Life when Struck
Lifesteal 0.5% of your Physical Damage is Leeched as Life
Lightning Leeching 1% of your Lightning Damage is Leeched as Life
Magic Leeching 1% of your Magic Damage is Leeched as Life
Mana Cost Mana Costs are reduced by 5%
Minion Damage 5% Increased Summoned Minion Damage
Minion Life 5% Increased Summoned Minion Life
Minion Life and Damage 2% Increased Summoned Minion Life
2% Increased Summoned Minion Damage
Missile Speed 5% Increased Missile Speed
Physical Damage 2% Increased Physical Damage
Physical Resistance +2% to Physical Resistance
Poison Leeching 1% of your Poison Damage is Leeched as Life
Potion Cooldown 5% Decreased Potion Cooldowns
Run Speed 5% Increased Run Speed
Strength +10 to Strength
Total Defense 5% Increased Total Defense
Vitality +10 to Vitality