Difference between revisions of "Uniques/Exceptional Weapons/Axes"
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(→Spellsteel) |
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(17-22)</span> To <span style="color:#4E4D93;">(35-45)</span><br/>Added Damage: <span style="color:#4E4D93;">150-200</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Killing an Enemy with a Critical Strike releases a barrage of Level 15-20 Glacial Spikes for 3 Seconds<br/>+2 to Cold Skills<br/>10% Increased Attack/Cast Speed<br/>75-125% Increased Weapon Damage<br/>+20-30% Increased Cold Damage<br/>+10-20% to Cold Resistance<br/>+1-5% to Maximum Cold Resistance<br/>Adds 150-200 Cold Damage to Weapon Attacks<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(25-32)</span> To <span style="color:#4E4D93;">(50-64)</span><br/>Added Damage: <span style="color:#4E4D93;">200-250</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">70</span><br/>Required Dexterity: <span style="color:#4E4D93;">35</span><br/><br/><span style="color:#4E4D93;">Killing an Enemy with a Critical Strike releases a barrage of Level 20-25 Glacial Spikes for 3 Seconds<br/>+3 to Cold Skills<br/>10% Increased Attack/Cast Speed<br/>150-220% Increased Weapon Damage<br/>+30-40% Increased Cold Damage<br/>+20-30% to Cold Resistance<br/>+1-5% to Maximum Cold Resistance<br/>Adds 200-250 Cold Damage to Weapon Attacks<br/><span style="color:#C48637;">Fully Evolved</span></span> |
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(21-27)</span> To <span style="color:#4E4D93;">(49-63)</span><br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">80</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Killing a Bleeding Enemy grants 50% Increased Area of Effect for 3 Seconds<br/>Killing a Bleeding Enemy throws their Guts at the 5 nearest Enemies, dealing Rend's Damage<br/>15% Increased Attack Speed<br/>75-125% Increased Weapon Damage<br/>30-40% Increased Chance to inflict Bleeding<br/>20-30% Increased Damage against Bleeding Enemies<br/>+5-10 to Rend<br/>0.5-1% of your Physical Damage is Leeched as Life<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">( | + | | style="background-color:black;" | One-Hand Damage: <span style="color:#4E4D93;">(30-38)</span> To <span style="color:#4E4D93;">(70-89)</span><br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">80</span><br/>Required Dexterity: <span style="color:#4E4D93;">40</span><br/><br/><span style="color:#4E4D93;">Killing a Bleeding Enemy grants 50% Increased Area of Effect for 3 Seconds<br/>Killing a Bleeding Enemy throws their Guts at the 5 nearest Enemies, dealing Rend's Damage<br/>20% Increased Attack Speed<br/>150-220% Increased Weapon Damage<br/>40-50% Increased Chance to inflict Bleeding<br/>30-40% Increased Damage against Bleeding Enemies<br/>+10-20 to Rend<br/>1-1.5% of your Physical Damage is Leeched as Life<br/><span style="color:#C48637;">Fully Evolved</span></span> |
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!colspan="1"|Tier 1 | !colspan="1"|Tier 1 | ||
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− | | style="background-color:black;" | Two-Hand Damage: 24 To 54<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">130</span><br/><br/><span style="color:#4E4D93;">Casting a Spell adds a Spellsteel Charge for 10 Seconds<br/>Increases | + | | style="background-color:black;" | Two-Hand Damage: 24 To 54<br/>Level Requirement: <span style="color:#4E4D93;">40</span><br/>Required Strength: <span style="color:#4E4D93;">130</span><br/><br/><span style="color:#4E4D93;">Casting a Spell adds a Spellsteel Charge for 10 Seconds<br/>Increases Mana Costs by 3% per Spellsteel Charge<br/>+4 to All Skills<br/>10-15% Increased Attack/Cast Speed<br/>+40-60% Increased Spell Damage<br/>+10-15 to Nova<br/>+1-5 to Teleport<br/>+10-15 to Hydra<br/>+10-15 to Mind Blast<br/>+10-15 to Tornado<br/>+10-15 to Bone Spirit<br/><span style="color:#1D610E;">Item can be Evolved with Potent Rift Energy</span></span> |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan="1"|Tier 2 | !colspan="1"|Tier 2 | ||
|- | |- | ||
− | | style="background-color:black;" | Two-Hand Damage: 24 To 54<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">130</span><br/><br/><span style="color:#4E4D93;">Casting a Spell adds a Spellsteel Charge for 10 Seconds<br/>Increases | + | | style="background-color:black;" | Two-Hand Damage: 24 To 54<br/>Level Requirement: <span style="color:#4E4D93;">60</span><br/>Required Strength: <span style="color:#4E4D93;">130</span><br/><br/><span style="color:#4E4D93;">Casting a Spell adds a Spellsteel Charge for 10 Seconds<br/>Increases Mana Costs by 3% per Spellsteel Charge<br/>+5 to All Skills<br/>15-20% Increased Attack/Cast Speed<br/>+60-100% Increased Spell Damage<br/>+15-20 to Nova<br/>+5-10 to Teleport<br/>+15-20 to Hydra<br/>+15-20 to Mind Blast<br/>+15-20 to Tornado<br/>+15-20 to Bone Spirit<br/><span style="color:#C48637;">Fully Evolved</span></span> |
|} | |} |
Latest revision as of 08:56, 18 April 2024
Coldkill
Hatchet
Item Code: 9ha
Tier 2 |
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One-Hand Damage: (25-32) To (50-64) Added Damage: 200-250 Level Requirement: 60 Required Strength: 70 Required Dexterity: 35 Killing an Enemy with a Critical Strike releases a barrage of Level 20-25 Glacial Spikes for 3 Seconds +3 to Cold Skills 10% Increased Attack/Cast Speed 150-220% Increased Weapon Damage +30-40% Increased Cold Damage +20-30% to Cold Resistance +1-5% to Maximum Cold Resistance Adds 200-250 Cold Damage to Weapon Attacks Fully Evolved |
Butcher's Pupil
Cleaver
Item Code: 9ax
Tier 2 |
---|
One-Hand Damage: (30-38) To (70-89) Level Requirement: 60 Required Strength: 80 Required Dexterity: 40 Killing a Bleeding Enemy grants 50% Increased Area of Effect for 3 Seconds Killing a Bleeding Enemy throws their Guts at the 5 nearest Enemies, dealing Rend's Damage 20% Increased Attack Speed 150-220% Increased Weapon Damage 40-50% Increased Chance to inflict Bleeding 30-40% Increased Damage against Bleeding Enemies +10-20 to Rend 1-1.5% of your Physical Damage is Leeched as Life Fully Evolved |
Spellsteel
Bearded Axe
Item Code: 9ba
Tier 2 |
---|
Two-Hand Damage: 24 To 54 Level Requirement: 60 Required Strength: 130 Casting a Spell adds a Spellsteel Charge for 10 Seconds Increases Mana Costs by 3% per Spellsteel Charge +5 to All Skills 15-20% Increased Attack/Cast Speed +60-100% Increased Spell Damage +15-20 to Nova +5-10 to Teleport +15-20 to Hydra +15-20 to Mind Blast +15-20 to Tornado +15-20 to Bone Spirit Fully Evolved |