Difference between revisions of "Vendors"

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(White Items)
(Magic Items)
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Magic items follow these rules:
 
Magic items follow these rules:
 +
  
 
Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles
 
Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles
 +
 
Exceptional Tier Armor / Weapon with 1 Affix  = 10x Radiant Particles
 
Exceptional Tier Armor / Weapon with 1 Affix  = 10x Radiant Particles
 +
 
Elite Tier Armor / Weapon with 1 Affix  = 1x Radiant Energy
 
Elite Tier Armor / Weapon with 1 Affix  = 1x Radiant Energy
 +
  
 
Rings / Amulets / Jewels / Potions / Quivers with 1 Affix  = 5x Immense Particles
 
Rings / Amulets / Jewels / Potions / Quivers with 1 Affix  = 5x Immense Particles
 +
  
 
Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles
 
Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles
 +
 
Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles
 
Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles
 +
 
Elite Tier Armor / Weapon with 2 Affixes  = 1x Transient Energy
 
Elite Tier Armor / Weapon with 2 Affixes  = 1x Transient Energy
 +
 
Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes  = 5x Transient Particles
 
Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes  = 5x Transient Particles
  

Revision as of 22:34, 4 September 2019

The currency that vendors use is Rift Energies. Here is a list of what you can trade to and from vendors.

Selling Items

White Items

White items with sockets in them can be sold for Fractured Rift Energies at the following ratios:


2 Sockets = 1 Fractured Energy

3-4 Sockets = 3 Fractured Energies

5 Sockets = 5 Fractured Energies

6 Sockets = 10 Fractured Energies


Plain white items sell for nothing.

Magic Items

Magic items follow these rules:


Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles

Exceptional Tier Armor / Weapon with 1 Affix = 10x Radiant Particles

Elite Tier Armor / Weapon with 1 Affix = 1x Radiant Energy


Rings / Amulets / Jewels / Potions / Quivers with 1 Affix = 5x Immense Particles


Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles

Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles

Elite Tier Armor / Weapon with 2 Affixes = 1x Transient Energy

Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes = 5x Transient Particles

Rare Items

Rare items follow these rules:

Normal Tier Armor / Weapon = 2x Brilliant Particle Exceptional Tier Armor / Weapon = 4x Brilliant Particles Elite Tier Armor / Weapon = 6x Brilliant Particles Rings / Amulets / Jewels / Quivers = 3x Brilliant Particles

Normal Tier Armor / Weapon with 6 Affixes = 2x Ephemeral Particle Exceptional Tier Armor / Weapon with 6 Affixes = 4x Ephemeral Particles Elite Tier Armor / Weapon with 6 Affixes = 6x Ephemeral Particles Rings / Amulets / Quivers with 6 Affixes = 3x Ephemeral Particles

Any Rare Item with Triple Resistances = 10x Luminous Particles

Unique Items

Unique items follow these rules:

Normal Tier Armor / Weapon = 1x Potent Energy Exceptional Tier Armor / Weapon = 2x Potent Energies Elite Tier Armor / Weapon = 4x Potent Energies Rings / Amulets / Quivers ilvl 1-39 = 1x Potent Energy Rings / Amulets / Quivers ilvl 40-59 = 2x Potent Energies Rings / Amulets / Quivers ilvl 60+ = 3x Potent Energies

The Stone of Jordan = 1x Cosmic Energy

Buying Items

When you are buying items, these are the rules that vendors follow:

White Items: Normal Tier Armor / Weapon = 1x Radiant Energy Exceptional Tier Armor / Weapon = 4x Radiant Energies Elite Tier Armor / Weapon = 6x Radiant Energies


Magic Items: Normal Tier Armor / Weapon = 1x Transient Energy Exceptional Tier Armor / Weapon = 4x Transient Energies Elite Tier Armor / Weapon = 6x Transient Energies