Vendors

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The currency that vendors use is Rift Energies. Here is a list of what you can trade to and from vendors.

Selling Items

Different types of items follow different rules when you sell items to vendors.

White Items

White items with sockets in them can be sold for Fractured Rift Energies at the following ratios:


2 Sockets = 1 Fractured Energy

3-4 Sockets = 3 Fractured Energies

5 Sockets = 5 Fractured Energies

6 Sockets = 10 Fractured Energies


Plain white items sell for nothing.

Magic Items

Magic items follow these rules:


Normal Tier Armor / Weapon with 1 Affix = 5x Radiant Particles

Exceptional Tier Armor / Weapon with 1 Affix = 10x Radiant Particles

Elite Tier Armor / Weapon with 1 Affix = 1x Radiant Energy


Rings / Amulets / Jewels / Potions / Quivers with 1 Affix = 5x Immense Particles


Normal Tier Armor / Weapon with 2 Affixes = 5x Transient Particles

Exceptional Tier Armor / Weapon with 2 Affixes = 10x Transient Particles

Elite Tier Armor / Weapon with 2 Affixes = 1x Transient Energy

Rings / Amulets / Jewels / Potions / Quivers with 2 Affixes = 5x Transient Particles

Rare Items

Rare items follow these rules:


Normal Tier Armor / Weapon = 2x Brilliant Particle

Exceptional Tier Armor / Weapon = 4x Brilliant Particles

Elite Tier Armor / Weapon = 6x Brilliant Particles


Rings / Amulets / Jewels / Quivers = 3x Brilliant Particles


Normal Tier Armor / Weapon with 6 Affixes = 2x Ephemeral Particle

Exceptional Tier Armor / Weapon with 6 Affixes = 4x Ephemeral Particles

Elite Tier Armor / Weapon with 6 Affixes = 6x Ephemeral Particles

Rings / Amulets / Quivers with 6 Affixes = 3x Ephemeral Particles


Any Rare Item with Triple Resistances = 10x Luminous Particles

Unique Items

Unique items follow these rules:


Normal Tier Armor / Weapon = 1x Potent Energy

Exceptional Tier Armor / Weapon = 2x Potent Energies

Elite Tier Armor / Weapon = 4x Potent Energies

Rings / Amulets / Quivers ilvl 1-39 = 1x Potent Energy

Rings / Amulets / Quivers ilvl 40-59 = 2x Potent Energies

Rings / Amulets / Quivers ilvl 60+ = 3x Potent Energies


The Stone of Jordan = 1x Cosmic Energy

Buying Items

When you are buying items, these are the rules that vendors follow:


White Items:

Normal Tier Armor / Weapon = 1x Radiant Energy

Exceptional Tier Armor / Weapon = 4x Radiant Energies

Elite Tier Armor / Weapon = 6x Radiant Energies


Magic Items:

Normal Tier Armor / Weapon = 1x Transient Energy

Exceptional Tier Armor / Weapon = 4x Transient Energies

Elite Tier Armor / Weapon = 6x Transient Energies