Patch 6.1 Hotfix 1

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Annihilus 6.1 Minor Update 1 Changelog:


Changes:

• Ber Rune now properly gives 8% Physical Resist on Shields.


• Melee Splash Enchant now properly works, for real this time!


• Dyes now properly change the inventory color of items.


• Lowered Defense bonus from Werebear form to be inline with other defense buffs.


• Pincer Beetle no longer uses Vine Attack.


• Rabies Damage per Level increased, now gains Physical Damage per Level as well. Duration greatly shortened.


• Poison Creeper Damage Synergy % greatly increased.


• Shuriken Flip Damage per Level has been increased a little more.


• Smite now properly gains damage from synergies. Damage gained from Holy Shield has been increased.


• Fixed multiple issues with Orbs and Essences, we still have a few we will need to address in the future.


• Monsters that use Guided Arrow, Bone Spear, and Bone Spirit have had their damage greatly lowered.


• Limit Break Squall now deals proper damage.


• Uldyssian's Forked Lightning damage has been toned down. This will not affect the CTC on Thunderfury.


• Loot Filter settings are now stored in itemfilter.txt rather than D2Ex2.ini.


• Fixed multiple issues with Crucible levels spawning monsters in unreachable areas. There may still be a few I missed, please report them with a screenshot.


• Fixed an issue causing random client crashes in random areas, such as in the Phantasm of Terror.


• Searing Light's Attack Rating reduction now scales with Skill Level instead of being a flat -100.


• Whirlwind Damage Synergy % lowered by 1%.


• Lightning Whirlwind Damage per Level has been lowered.


• Experience loss penalty on death has been lowered in both Nightmare and Hell.


• Necromancer's Skeleton Archers now use Strafe instead of Multiple Shot.


• Monsters in Stony Tomb / Swampy Pit / Icy Cellar are now level Monster Level 87.


• Monsters in the Red Portals in Act 5 are still Monster Level 86, but the density has been increased.


• Skull drop rate in the Worldstone Map has been drastically reduced from the normal mobs, and slightly reduced on the Boss.